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author | dan miller | 2007-10-19 05:15:33 +0000 |
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committer | dan miller | 2007-10-19 05:15:33 +0000 |
commit | 79eca25c945a535a7a0325999034bae17da92412 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp | |
parent | adding ode source to /libraries (diff) | |
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resubmitting ode
Diffstat (limited to 'libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp b/libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp new file mode 100644 index 0000000..f85701d --- /dev/null +++ b/libraries/ode-0.9/ode/src/collision_cylinder_plane.cpp | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | |||
24 | /* | ||
25 | * Cylinder-Plane collider by Christoph Beyer ( boernerb@web.de ) | ||
26 | * | ||
27 | * This testing basically comes down to testing the intersection | ||
28 | * of the cylinder caps (discs) with the plane. | ||
29 | * | ||
30 | */ | ||
31 | |||
32 | #include <ode/collision.h> | ||
33 | #include <ode/matrix.h> | ||
34 | #include <ode/rotation.h> | ||
35 | #include <ode/odemath.h> | ||
36 | #include <ode/objects.h> | ||
37 | |||
38 | #include "collision_kernel.h" // for dxGeom | ||
39 | #include "collision_util.h" | ||
40 | |||
41 | |||
42 | int dCollideCylinderPlane(dxGeom *Cylinder, dxGeom *Plane, int flags, dContactGeom *contact, int skip) | ||
43 | { | ||
44 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
45 | dIASSERT (Cylinder->type == dCylinderClass); | ||
46 | dIASSERT (Plane->type == dPlaneClass); | ||
47 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
48 | |||
49 | int GeomCount = 0; // count of used contactgeoms | ||
50 | |||
51 | #ifdef dSINGLE | ||
52 | const dReal toleranz = REAL(0.0001); | ||
53 | #endif | ||
54 | #ifdef dDOUBLE | ||
55 | const dReal toleranz = REAL(0.0000001); | ||
56 | #endif | ||
57 | |||
58 | // Get the properties of the cylinder (length+radius) | ||
59 | dReal radius, length; | ||
60 | dGeomCylinderGetParams(Cylinder, &radius, &length); | ||
61 | dVector3 &cylpos = Cylinder->final_posr->pos; | ||
62 | // and the plane | ||
63 | dVector4 planevec; | ||
64 | dGeomPlaneGetParams(Plane, planevec); | ||
65 | dVector3 PlaneNormal = {planevec[0],planevec[1],planevec[2]}; | ||
66 | dVector3 PlanePos = {planevec[0] * planevec[3],planevec[1] * planevec[3],planevec[2] * planevec[3]}; | ||
67 | |||
68 | dVector3 G1Pos1, G1Pos2, vDir1; | ||
69 | vDir1[0] = Cylinder->final_posr->R[2]; | ||
70 | vDir1[1] = Cylinder->final_posr->R[6]; | ||
71 | vDir1[2] = Cylinder->final_posr->R[10]; | ||
72 | |||
73 | dReal s; | ||
74 | s = length * REAL(0.5); | ||
75 | G1Pos2[0] = vDir1[0] * s + cylpos[0]; | ||
76 | G1Pos2[1] = vDir1[1] * s + cylpos[1]; | ||
77 | G1Pos2[2] = vDir1[2] * s + cylpos[2]; | ||
78 | |||
79 | G1Pos1[0] = vDir1[0] * -s + cylpos[0]; | ||
80 | G1Pos1[1] = vDir1[1] * -s + cylpos[1]; | ||
81 | G1Pos1[2] = vDir1[2] * -s + cylpos[2]; | ||
82 | |||
83 | dVector3 C; | ||
84 | |||
85 | // parallel-check | ||
86 | s = vDir1[0] * PlaneNormal[0] + vDir1[1] * PlaneNormal[1] + vDir1[2] * PlaneNormal[2]; | ||
87 | if(s < 0) | ||
88 | s += REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel | ||
89 | else | ||
90 | s -= REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel | ||
91 | if(s < toleranz && s > (-toleranz)) | ||
92 | { | ||
93 | // discs are parallel to the plane | ||
94 | |||
95 | // 1.compute if, and where contacts are | ||
96 | dVector3 P; | ||
97 | s = planevec[3] - dVector3Dot(planevec, G1Pos1); | ||
98 | dReal t; | ||
99 | t = planevec[3] - dVector3Dot(planevec, G1Pos2); | ||
100 | if(s >= t) // s == t does never happen, | ||
101 | { | ||
102 | if(s >= 0) | ||
103 | { | ||
104 | // 1. Disc | ||
105 | dVector3Copy(G1Pos1, P); | ||
106 | } | ||
107 | else | ||
108 | return GeomCount; // no contacts | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | if(t >= 0) | ||
113 | { | ||
114 | // 2. Disc | ||
115 | dVector3Copy(G1Pos2, P); | ||
116 | } | ||
117 | else | ||
118 | return GeomCount; // no contacts | ||
119 | } | ||
120 | |||
121 | // 2. generate a coordinate-system on the disc | ||
122 | dVector3 V1, V2; | ||
123 | if(vDir1[0] < toleranz && vDir1[0] > (-toleranz)) | ||
124 | { | ||
125 | // not x-axis | ||
126 | V1[0] = vDir1[0] + REAL(1.0); // random value | ||
127 | V1[1] = vDir1[1]; | ||
128 | V1[2] = vDir1[2]; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | // maybe x-axis | ||
133 | V1[0] = vDir1[0]; | ||
134 | V1[1] = vDir1[1] + REAL(1.0); // random value | ||
135 | V1[2] = vDir1[2]; | ||
136 | } | ||
137 | // V1 is now another direction than vDir1 | ||
138 | // Cross-product | ||
139 | dVector3Cross(V1, vDir1, V2); | ||
140 | // make unit V2 | ||
141 | t = dVector3Length(V2); | ||
142 | t = radius / t; | ||
143 | dVector3Scale(V2, t); | ||
144 | // cross again | ||
145 | dVector3Cross(V2, vDir1, V1); | ||
146 | // |V2| is 'radius' and vDir1 unit, so |V1| is 'radius' | ||
147 | // V1 = first axis | ||
148 | // V2 = second axis | ||
149 | |||
150 | // 3. generate contactpoints | ||
151 | |||
152 | // Potential contact 1 | ||
153 | dVector3Add(P, V1, contact->pos); | ||
154 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); | ||
155 | if(contact->depth > 0) | ||
156 | { | ||
157 | dVector3Copy(PlaneNormal, contact->normal); | ||
158 | contact->g1 = Cylinder; | ||
159 | contact->g2 = Plane; | ||
160 | GeomCount++; | ||
161 | if( GeomCount >= (flags & NUMC_MASK)) | ||
162 | return GeomCount; // enough contactgeoms | ||
163 | contact = (dContactGeom *)((char *)contact + skip); | ||
164 | } | ||
165 | |||
166 | // Potential contact 2 | ||
167 | dVector3Subtract(P, V1, contact->pos); | ||
168 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); | ||
169 | if(contact->depth > 0) | ||
170 | { | ||
171 | dVector3Copy(PlaneNormal, contact->normal); | ||
172 | contact->g1 = Cylinder; | ||
173 | contact->g2 = Plane; | ||
174 | GeomCount++; | ||
175 | if( GeomCount >= (flags & NUMC_MASK)) | ||
176 | return GeomCount; // enough contactgeoms | ||
177 | contact = (dContactGeom *)((char *)contact + skip); | ||
178 | } | ||
179 | |||
180 | // Potential contact 3 | ||
181 | dVector3Add(P, V2, contact->pos); | ||
182 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); | ||
183 | if(contact->depth > 0) | ||
184 | { | ||
185 | dVector3Copy(PlaneNormal, contact->normal); | ||
186 | contact->g1 = Cylinder; | ||
187 | contact->g2 = Plane; | ||
188 | GeomCount++; | ||
189 | if( GeomCount >= (flags & NUMC_MASK)) | ||
190 | return GeomCount; // enough contactgeoms | ||
191 | contact = (dContactGeom *)((char *)contact + skip); | ||
192 | } | ||
193 | |||
194 | // Potential contact 4 | ||
195 | dVector3Subtract(P, V2, contact->pos); | ||
196 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); | ||
197 | if(contact->depth > 0) | ||
198 | { | ||
199 | dVector3Copy(PlaneNormal, contact->normal); | ||
200 | contact->g1 = Cylinder; | ||
201 | contact->g2 = Plane; | ||
202 | GeomCount++; | ||
203 | if( GeomCount >= (flags & NUMC_MASK)) | ||
204 | return GeomCount; // enough contactgeoms | ||
205 | contact = (dContactGeom *)((char *)contact + skip); | ||
206 | } | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | dReal t = dVector3Dot(PlaneNormal, vDir1); | ||
211 | C[0] = vDir1[0] * t - PlaneNormal[0]; | ||
212 | C[1] = vDir1[1] * t - PlaneNormal[1]; | ||
213 | C[2] = vDir1[2] * t - PlaneNormal[2]; | ||
214 | s = dVector3Length(C); | ||
215 | // move C onto the circle | ||
216 | s = radius / s; | ||
217 | dVector3Scale(C, s); | ||
218 | |||
219 | // deepest point of disc 1 | ||
220 | dVector3Add(C, G1Pos1, contact->pos); | ||
221 | |||
222 | // depth of the deepest point | ||
223 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); | ||
224 | if(contact->depth >= 0) | ||
225 | { | ||
226 | dVector3Copy(PlaneNormal, contact->normal); | ||
227 | contact->g1 = Cylinder; | ||
228 | contact->g2 = Plane; | ||
229 | GeomCount++; | ||
230 | if( GeomCount >= (flags & NUMC_MASK)) | ||
231 | return GeomCount; // enough contactgeoms | ||
232 | contact = (dContactGeom *)((char *)contact + skip); | ||
233 | } | ||
234 | |||
235 | // C is still computed | ||
236 | |||
237 | // deepest point of disc 2 | ||
238 | dVector3Add(C, G1Pos2, contact->pos); | ||
239 | |||
240 | // depth of the deepest point | ||
241 | contact->depth = planevec[3] - planevec[0] * contact->pos[0] - planevec[1] * contact->pos[1] - planevec[2] * contact->pos[2]; | ||
242 | if(contact->depth >= 0) | ||
243 | { | ||
244 | dVector3Copy(PlaneNormal, contact->normal); | ||
245 | contact->g1 = Cylinder; | ||
246 | contact->g2 = Plane; | ||
247 | GeomCount++; | ||
248 | if( GeomCount >= (flags & NUMC_MASK)) | ||
249 | return GeomCount; // enough contactgeoms | ||
250 | contact = (dContactGeom *)((char *)contact + skip); | ||
251 | } | ||
252 | } | ||
253 | return GeomCount; | ||
254 | } | ||