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author | dan miller | 2007-10-19 05:20:07 +0000 |
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committer | dan miller | 2007-10-19 05:20:07 +0000 |
commit | fca74b0bf0a0833f5701e9c0de7b3bc15b2233dd (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/ode/src/box.cpp | |
parent | resubmitting ode (diff) | |
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diff --git a/libraries/ode-0.9/ode/src/box.cpp b/libraries/ode-0.9/ode/src/box.cpp deleted file mode 100644 index f328651..0000000 --- a/libraries/ode-0.9/ode/src/box.cpp +++ /dev/null | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | |||
25 | standard ODE geometry primitives: public API and pairwise collision functions. | ||
26 | |||
27 | the rule is that only the low level primitive collision functions should set | ||
28 | dContactGeom::g1 and dContactGeom::g2. | ||
29 | |||
30 | */ | ||
31 | |||
32 | #include <ode/common.h> | ||
33 | #include <ode/collision.h> | ||
34 | #include <ode/matrix.h> | ||
35 | #include <ode/rotation.h> | ||
36 | #include <ode/odemath.h> | ||
37 | #include "collision_kernel.h" | ||
38 | #include "collision_std.h" | ||
39 | #include "collision_util.h" | ||
40 | |||
41 | #ifdef _MSC_VER | ||
42 | #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" | ||
43 | #endif | ||
44 | |||
45 | //**************************************************************************** | ||
46 | // box public API | ||
47 | |||
48 | dxBox::dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz) : dxGeom (space,1) | ||
49 | { | ||
50 | dAASSERT (lx >= 0 && ly >= 0 && lz >= 0); | ||
51 | type = dBoxClass; | ||
52 | side[0] = lx; | ||
53 | side[1] = ly; | ||
54 | side[2] = lz; | ||
55 | } | ||
56 | |||
57 | |||
58 | void dxBox::computeAABB() | ||
59 | { | ||
60 | const dMatrix3& R = final_posr->R; | ||
61 | const dVector3& pos = final_posr->pos; | ||
62 | |||
63 | dReal xrange = REAL(0.5) * (dFabs (R[0] * side[0]) + | ||
64 | dFabs (R[1] * side[1]) + dFabs (R[2] * side[2])); | ||
65 | dReal yrange = REAL(0.5) * (dFabs (R[4] * side[0]) + | ||
66 | dFabs (R[5] * side[1]) + dFabs (R[6] * side[2])); | ||
67 | dReal zrange = REAL(0.5) * (dFabs (R[8] * side[0]) + | ||
68 | dFabs (R[9] * side[1]) + dFabs (R[10] * side[2])); | ||
69 | aabb[0] = pos[0] - xrange; | ||
70 | aabb[1] = pos[0] + xrange; | ||
71 | aabb[2] = pos[1] - yrange; | ||
72 | aabb[3] = pos[1] + yrange; | ||
73 | aabb[4] = pos[2] - zrange; | ||
74 | aabb[5] = pos[2] + zrange; | ||
75 | } | ||
76 | |||
77 | |||
78 | dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz) | ||
79 | { | ||
80 | return new dxBox (space,lx,ly,lz); | ||
81 | } | ||
82 | |||
83 | |||
84 | void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz) | ||
85 | { | ||
86 | dUASSERT (g && g->type == dBoxClass,"argument not a box"); | ||
87 | dAASSERT (lx > 0 && ly > 0 && lz > 0); | ||
88 | dxBox *b = (dxBox*) g; | ||
89 | b->side[0] = lx; | ||
90 | b->side[1] = ly; | ||
91 | b->side[2] = lz; | ||
92 | dGeomMoved (g); | ||
93 | } | ||
94 | |||
95 | |||
96 | void dGeomBoxGetLengths (dGeomID g, dVector3 result) | ||
97 | { | ||
98 | dUASSERT (g && g->type == dBoxClass,"argument not a box"); | ||
99 | dxBox *b = (dxBox*) g; | ||
100 | result[0] = b->side[0]; | ||
101 | result[1] = b->side[1]; | ||
102 | result[2] = b->side[2]; | ||
103 | } | ||
104 | |||
105 | |||
106 | dReal dGeomBoxPointDepth (dGeomID g, dReal x, dReal y, dReal z) | ||
107 | { | ||
108 | dUASSERT (g && g->type == dBoxClass,"argument not a box"); | ||
109 | g->recomputePosr(); | ||
110 | dxBox *b = (dxBox*) g; | ||
111 | |||
112 | // Set p = (x,y,z) relative to box center | ||
113 | // | ||
114 | // This will be (0,0,0) if the point is at (side[0]/2,side[1]/2,side[2]/2) | ||
115 | |||
116 | dVector3 p,q; | ||
117 | |||
118 | p[0] = x - b->final_posr->pos[0]; | ||
119 | p[1] = y - b->final_posr->pos[1]; | ||
120 | p[2] = z - b->final_posr->pos[2]; | ||
121 | |||
122 | // Rotate p into box's coordinate frame, so we can | ||
123 | // treat the OBB as an AABB | ||
124 | |||
125 | dMULTIPLY1_331 (q,b->final_posr->R,p); | ||
126 | |||
127 | // Record distance from point to each successive box side, and see | ||
128 | // if the point is inside all six sides | ||
129 | |||
130 | dReal dist[6]; | ||
131 | int i; | ||
132 | |||
133 | bool inside = true; | ||
134 | |||
135 | for (i=0; i < 3; i++) { | ||
136 | dReal side = b->side[i] * REAL(0.5); | ||
137 | |||
138 | dist[i ] = side - q[i]; | ||
139 | dist[i+3] = side + q[i]; | ||
140 | |||
141 | if ((dist[i] < 0) || (dist[i+3] < 0)) { | ||
142 | inside = false; | ||
143 | } | ||
144 | } | ||
145 | |||
146 | // If point is inside the box, the depth is the smallest positive distance | ||
147 | // to any side | ||
148 | |||
149 | if (inside) { | ||
150 | dReal smallest_dist = (dReal) (unsigned) -1; | ||
151 | |||
152 | for (i=0; i < 6; i++) { | ||
153 | if (dist[i] < smallest_dist) smallest_dist = dist[i]; | ||
154 | } | ||
155 | |||
156 | return smallest_dist; | ||
157 | } | ||
158 | |||
159 | // Otherwise, if point is outside the box, the depth is the largest | ||
160 | // distance to any side. This is an approximation to the 'proper' | ||
161 | // solution (the proper solution may be larger in some cases). | ||
162 | |||
163 | dReal largest_dist = 0; | ||
164 | |||
165 | for (i=0; i < 6; i++) { | ||
166 | if (dist[i] > largest_dist) largest_dist = dist[i]; | ||
167 | } | ||
168 | |||
169 | return -largest_dist; | ||
170 | } | ||
171 | |||
172 | //**************************************************************************** | ||
173 | // box-box collision utility | ||
174 | |||
175 | |||
176 | // find all the intersection points between the 2D rectangle with vertices | ||
177 | // at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]), | ||
178 | // (p[2],p[3]),(p[4],p[5]),(p[6],p[7]). | ||
179 | // | ||
180 | // the intersection points are returned as x,y pairs in the 'ret' array. | ||
181 | // the number of intersection points is returned by the function (this will | ||
182 | // be in the range 0 to 8). | ||
183 | |||
184 | static int intersectRectQuad (dReal h[2], dReal p[8], dReal ret[16]) | ||
185 | { | ||
186 | // q (and r) contain nq (and nr) coordinate points for the current (and | ||
187 | // chopped) polygons | ||
188 | int nq=4,nr; | ||
189 | dReal buffer[16]; | ||
190 | dReal *q = p; | ||
191 | dReal *r = ret; | ||
192 | for (int dir=0; dir <= 1; dir++) { | ||
193 | // direction notation: xy[0] = x axis, xy[1] = y axis | ||
194 | for (int sign=-1; sign <= 1; sign += 2) { | ||
195 | // chop q along the line xy[dir] = sign*h[dir] | ||
196 | dReal *pq = q; | ||
197 | dReal *pr = r; | ||
198 | nr = 0; | ||
199 | for (int i=nq; i > 0; i--) { | ||
200 | // go through all points in q and all lines between adjacent points | ||
201 | if (sign*pq[dir] < h[dir]) { | ||
202 | // this point is inside the chopping line | ||
203 | pr[0] = pq[0]; | ||
204 | pr[1] = pq[1]; | ||
205 | pr += 2; | ||
206 | nr++; | ||
207 | if (nr & 8) { | ||
208 | q = r; | ||
209 | goto done; | ||
210 | } | ||
211 | } | ||
212 | dReal *nextq = (i > 1) ? pq+2 : q; | ||
213 | if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) { | ||
214 | // this line crosses the chopping line | ||
215 | pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) / | ||
216 | (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]); | ||
217 | pr[dir] = sign*h[dir]; | ||
218 | pr += 2; | ||
219 | nr++; | ||
220 | if (nr & 8) { | ||
221 | q = r; | ||
222 | goto done; | ||
223 | } | ||
224 | } | ||
225 | pq += 2; | ||
226 | } | ||
227 | q = r; | ||
228 | r = (q==ret) ? buffer : ret; | ||
229 | nq = nr; | ||
230 | } | ||
231 | } | ||
232 | done: | ||
233 | if (q != ret) memcpy (ret,q,nr*2*sizeof(dReal)); | ||
234 | return nr; | ||
235 | } | ||
236 | |||
237 | |||
238 | // given n points in the plane (array p, of size 2*n), generate m points that | ||
239 | // best represent the whole set. the definition of 'best' here is not | ||
240 | // predetermined - the idea is to select points that give good box-box | ||
241 | // collision detection behavior. the chosen point indexes are returned in the | ||
242 | // array iret (of size m). 'i0' is always the first entry in the array. | ||
243 | // n must be in the range [1..8]. m must be in the range [1..n]. i0 must be | ||
244 | // in the range [0..n-1]. | ||
245 | |||
246 | void cullPoints (int n, dReal p[], int m, int i0, int iret[]) | ||
247 | { | ||
248 | // compute the centroid of the polygon in cx,cy | ||
249 | int i,j; | ||
250 | dReal a,cx,cy,q; | ||
251 | if (n==1) { | ||
252 | cx = p[0]; | ||
253 | cy = p[1]; | ||
254 | } | ||
255 | else if (n==2) { | ||
256 | cx = REAL(0.5)*(p[0] + p[2]); | ||
257 | cy = REAL(0.5)*(p[1] + p[3]); | ||
258 | } | ||
259 | else { | ||
260 | a = 0; | ||
261 | cx = 0; | ||
262 | cy = 0; | ||
263 | for (i=0; i<(n-1); i++) { | ||
264 | q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1]; | ||
265 | a += q; | ||
266 | cx += q*(p[i*2]+p[i*2+2]); | ||
267 | cy += q*(p[i*2+1]+p[i*2+3]); | ||
268 | } | ||
269 | q = p[n*2-2]*p[1] - p[0]*p[n*2-1]; | ||
270 | a = dRecip(REAL(3.0)*(a+q)); | ||
271 | cx = a*(cx + q*(p[n*2-2]+p[0])); | ||
272 | cy = a*(cy + q*(p[n*2-1]+p[1])); | ||
273 | } | ||
274 | |||
275 | // compute the angle of each point w.r.t. the centroid | ||
276 | dReal A[8]; | ||
277 | for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx); | ||
278 | |||
279 | // search for points that have angles closest to A[i0] + i*(2*pi/m). | ||
280 | int avail[8]; | ||
281 | for (i=0; i<n; i++) avail[i] = 1; | ||
282 | avail[i0] = 0; | ||
283 | iret[0] = i0; | ||
284 | iret++; | ||
285 | for (j=1; j<m; j++) { | ||
286 | a = dReal(j)*(2*M_PI/m) + A[i0]; | ||
287 | if (a > M_PI) a -= 2*M_PI; | ||
288 | dReal maxdiff=1e9,diff; | ||
289 | #ifndef dNODEBUG | ||
290 | *iret = i0; // iret is not allowed to keep this value | ||
291 | #endif | ||
292 | for (i=0; i<n; i++) { | ||
293 | if (avail[i]) { | ||
294 | diff = dFabs (A[i]-a); | ||
295 | if (diff > M_PI) diff = 2*M_PI - diff; | ||
296 | if (diff < maxdiff) { | ||
297 | maxdiff = diff; | ||
298 | *iret = i; | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | #ifndef dNODEBUG | ||
303 | dIASSERT (*iret != i0); // ensure iret got set | ||
304 | #endif | ||
305 | avail[*iret] = 0; | ||
306 | iret++; | ||
307 | } | ||
308 | } | ||
309 | |||
310 | |||
311 | // given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and | ||
312 | // generate contact points. this returns 0 if there is no contact otherwise | ||
313 | // it returns the number of contacts generated. | ||
314 | // `normal' returns the contact normal. | ||
315 | // `depth' returns the maximum penetration depth along that normal. | ||
316 | // `return_code' returns a number indicating the type of contact that was | ||
317 | // detected: | ||
318 | // 1,2,3 = box 2 intersects with a face of box 1 | ||
319 | // 4,5,6 = box 1 intersects with a face of box 2 | ||
320 | // 7..15 = edge-edge contact | ||
321 | // `maxc' is the maximum number of contacts allowed to be generated, i.e. | ||
322 | // the size of the `contact' array. | ||
323 | // `contact' and `skip' are the contact array information provided to the | ||
324 | // collision functions. this function only fills in the position and depth | ||
325 | // fields. | ||
326 | |||
327 | |||
328 | int dBoxBox (const dVector3 p1, const dMatrix3 R1, | ||
329 | const dVector3 side1, const dVector3 p2, | ||
330 | const dMatrix3 R2, const dVector3 side2, | ||
331 | dVector3 normal, dReal *depth, int *return_code, | ||
332 | int flags, dContactGeom *contact, int skip) | ||
333 | { | ||
334 | const dReal fudge_factor = REAL(1.05); | ||
335 | dVector3 p,pp,normalC; | ||
336 | const dReal *normalR = 0; | ||
337 | dReal A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33, | ||
338 | Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l,expr1_val; | ||
339 | int i,j,invert_normal,code; | ||
340 | |||
341 | // get vector from centers of box 1 to box 2, relative to box 1 | ||
342 | p[0] = p2[0] - p1[0]; | ||
343 | p[1] = p2[1] - p1[1]; | ||
344 | p[2] = p2[2] - p1[2]; | ||
345 | dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1 | ||
346 | |||
347 | // get side lengths / 2 | ||
348 | A[0] = side1[0]*REAL(0.5); | ||
349 | A[1] = side1[1]*REAL(0.5); | ||
350 | A[2] = side1[2]*REAL(0.5); | ||
351 | B[0] = side2[0]*REAL(0.5); | ||
352 | B[1] = side2[1]*REAL(0.5); | ||
353 | B[2] = side2[2]*REAL(0.5); | ||
354 | |||
355 | // Rij is R1'*R2, i.e. the relative rotation between R1 and R2 | ||
356 | R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2); | ||
357 | R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2); | ||
358 | R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2); | ||
359 | |||
360 | Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13); | ||
361 | Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23); | ||
362 | Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33); | ||
363 | |||
364 | // for all 15 possible separating axes: | ||
365 | // * see if the axis separates the boxes. if so, return 0. | ||
366 | // * find the depth of the penetration along the separating axis (s2) | ||
367 | // * if this is the largest depth so far, record it. | ||
368 | // the normal vector will be set to the separating axis with the smallest | ||
369 | // depth. note: normalR is set to point to a column of R1 or R2 if that is | ||
370 | // the smallest depth normal so far. otherwise normalR is 0 and normalC is | ||
371 | // set to a vector relative to body 1. invert_normal is 1 if the sign of | ||
372 | // the normal should be flipped. | ||
373 | |||
374 | do { | ||
375 | #define TST(expr1,expr2,norm,cc) \ | ||
376 | expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \ | ||
377 | s2 = dFabs(expr1_val) - (expr2); \ | ||
378 | if (s2 > 0) return 0; \ | ||
379 | if (s2 > s) { \ | ||
380 | s = s2; \ | ||
381 | normalR = norm; \ | ||
382 | invert_normal = ((expr1_val) < 0); \ | ||
383 | code = (cc); \ | ||
384 | if (flags & CONTACTS_UNIMPORTANT) break; \ | ||
385 | } | ||
386 | |||
387 | s = -dInfinity; | ||
388 | invert_normal = 0; | ||
389 | code = 0; | ||
390 | |||
391 | // separating axis = u1,u2,u3 | ||
392 | TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1); | ||
393 | TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2); | ||
394 | TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3); | ||
395 | |||
396 | // separating axis = v1,v2,v3 | ||
397 | TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4); | ||
398 | TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5); | ||
399 | TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6); | ||
400 | |||
401 | // note: cross product axes need to be scaled when s is computed. | ||
402 | // normal (n1,n2,n3) is relative to box 1. | ||
403 | #undef TST | ||
404 | #define TST(expr1,expr2,n1,n2,n3,cc) \ | ||
405 | expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \ | ||
406 | s2 = dFabs(expr1_val) - (expr2); \ | ||
407 | if (s2 > 0) return 0; \ | ||
408 | l = dSqrt ((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \ | ||
409 | if (l > 0) { \ | ||
410 | s2 /= l; \ | ||
411 | if (s2*fudge_factor > s) { \ | ||
412 | s = s2; \ | ||
413 | normalR = 0; \ | ||
414 | normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \ | ||
415 | invert_normal = ((expr1_val) < 0); \ | ||
416 | code = (cc); \ | ||
417 | if (flags & CONTACTS_UNIMPORTANT) break; \ | ||
418 | } \ | ||
419 | } | ||
420 | |||
421 | // separating axis = u1 x (v1,v2,v3) | ||
422 | TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7); | ||
423 | TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8); | ||
424 | TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9); | ||
425 | |||
426 | // separating axis = u2 x (v1,v2,v3) | ||
427 | TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10); | ||
428 | TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11); | ||
429 | TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12); | ||
430 | |||
431 | // separating axis = u3 x (v1,v2,v3) | ||
432 | TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13); | ||
433 | TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14); | ||
434 | TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15); | ||
435 | #undef TST | ||
436 | } while (0); | ||
437 | |||
438 | if (!code) return 0; | ||
439 | |||
440 | // if we get to this point, the boxes interpenetrate. compute the normal | ||
441 | // in global coordinates. | ||
442 | if (normalR) { | ||
443 | normal[0] = normalR[0]; | ||
444 | normal[1] = normalR[4]; | ||
445 | normal[2] = normalR[8]; | ||
446 | } | ||
447 | else { | ||
448 | dMULTIPLY0_331 (normal,R1,normalC); | ||
449 | } | ||
450 | if (invert_normal) { | ||
451 | normal[0] = -normal[0]; | ||
452 | normal[1] = -normal[1]; | ||
453 | normal[2] = -normal[2]; | ||
454 | } | ||
455 | *depth = -s; | ||
456 | |||
457 | // compute contact point(s) | ||
458 | |||
459 | if (code > 6) { | ||
460 | // an edge from box 1 touches an edge from box 2. | ||
461 | // find a point pa on the intersecting edge of box 1 | ||
462 | dVector3 pa; | ||
463 | dReal sign; | ||
464 | for (i=0; i<3; i++) pa[i] = p1[i]; | ||
465 | for (j=0; j<3; j++) { | ||
466 | sign = (dDOT14(normal,R1+j) > 0) ? REAL(1.0) : REAL(-1.0); | ||
467 | for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j]; | ||
468 | } | ||
469 | |||
470 | // find a point pb on the intersecting edge of box 2 | ||
471 | dVector3 pb; | ||
472 | for (i=0; i<3; i++) pb[i] = p2[i]; | ||
473 | for (j=0; j<3; j++) { | ||
474 | sign = (dDOT14(normal,R2+j) > 0) ? REAL(-1.0) : REAL(1.0); | ||
475 | for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j]; | ||
476 | } | ||
477 | |||
478 | dReal alpha,beta; | ||
479 | dVector3 ua,ub; | ||
480 | for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4]; | ||
481 | for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4]; | ||
482 | |||
483 | dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta); | ||
484 | for (i=0; i<3; i++) pa[i] += ua[i]*alpha; | ||
485 | for (i=0; i<3; i++) pb[i] += ub[i]*beta; | ||
486 | |||
487 | for (i=0; i<3; i++) contact[0].pos[i] = REAL(0.5)*(pa[i]+pb[i]); | ||
488 | contact[0].depth = *depth; | ||
489 | *return_code = code; | ||
490 | return 1; | ||
491 | } | ||
492 | |||
493 | // okay, we have a face-something intersection (because the separating | ||
494 | // axis is perpendicular to a face). define face 'a' to be the reference | ||
495 | // face (i.e. the normal vector is perpendicular to this) and face 'b' to be | ||
496 | // the incident face (the closest face of the other box). | ||
497 | |||
498 | const dReal *Ra,*Rb,*pa,*pb,*Sa,*Sb; | ||
499 | if (code <= 3) { | ||
500 | Ra = R1; | ||
501 | Rb = R2; | ||
502 | pa = p1; | ||
503 | pb = p2; | ||
504 | Sa = A; | ||
505 | Sb = B; | ||
506 | } | ||
507 | else { | ||
508 | Ra = R2; | ||
509 | Rb = R1; | ||
510 | pa = p2; | ||
511 | pb = p1; | ||
512 | Sa = B; | ||
513 | Sb = A; | ||
514 | } | ||
515 | |||
516 | // nr = normal vector of reference face dotted with axes of incident box. | ||
517 | // anr = absolute values of nr. | ||
518 | dVector3 normal2,nr,anr; | ||
519 | if (code <= 3) { | ||
520 | normal2[0] = normal[0]; | ||
521 | normal2[1] = normal[1]; | ||
522 | normal2[2] = normal[2]; | ||
523 | } | ||
524 | else { | ||
525 | normal2[0] = -normal[0]; | ||
526 | normal2[1] = -normal[1]; | ||
527 | normal2[2] = -normal[2]; | ||
528 | } | ||
529 | dMULTIPLY1_331 (nr,Rb,normal2); | ||
530 | anr[0] = dFabs (nr[0]); | ||
531 | anr[1] = dFabs (nr[1]); | ||
532 | anr[2] = dFabs (nr[2]); | ||
533 | |||
534 | // find the largest compontent of anr: this corresponds to the normal | ||
535 | // for the indident face. the other axis numbers of the indicent face | ||
536 | // are stored in a1,a2. | ||
537 | int lanr,a1,a2; | ||
538 | if (anr[1] > anr[0]) { | ||
539 | if (anr[1] > anr[2]) { | ||
540 | a1 = 0; | ||
541 | lanr = 1; | ||
542 | a2 = 2; | ||
543 | } | ||
544 | else { | ||
545 | a1 = 0; | ||
546 | a2 = 1; | ||
547 | lanr = 2; | ||
548 | } | ||
549 | } | ||
550 | else { | ||
551 | if (anr[0] > anr[2]) { | ||
552 | lanr = 0; | ||
553 | a1 = 1; | ||
554 | a2 = 2; | ||
555 | } | ||
556 | else { | ||
557 | a1 = 0; | ||
558 | a2 = 1; | ||
559 | lanr = 2; | ||
560 | } | ||
561 | } | ||
562 | |||
563 | // compute center point of incident face, in reference-face coordinates | ||
564 | dVector3 center; | ||
565 | if (nr[lanr] < 0) { | ||
566 | for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr]; | ||
567 | } | ||
568 | else { | ||
569 | for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr]; | ||
570 | } | ||
571 | |||
572 | // find the normal and non-normal axis numbers of the reference box | ||
573 | int codeN,code1,code2; | ||
574 | if (code <= 3) codeN = code-1; else codeN = code-4; | ||
575 | if (codeN==0) { | ||
576 | code1 = 1; | ||
577 | code2 = 2; | ||
578 | } | ||
579 | else if (codeN==1) { | ||
580 | code1 = 0; | ||
581 | code2 = 2; | ||
582 | } | ||
583 | else { | ||
584 | code1 = 0; | ||
585 | code2 = 1; | ||
586 | } | ||
587 | |||
588 | // find the four corners of the incident face, in reference-face coordinates | ||
589 | dReal quad[8]; // 2D coordinate of incident face (x,y pairs) | ||
590 | dReal c1,c2,m11,m12,m21,m22; | ||
591 | c1 = dDOT14 (center,Ra+code1); | ||
592 | c2 = dDOT14 (center,Ra+code2); | ||
593 | // optimize this? - we have already computed this data above, but it is not | ||
594 | // stored in an easy-to-index format. for now it's quicker just to recompute | ||
595 | // the four dot products. | ||
596 | m11 = dDOT44 (Ra+code1,Rb+a1); | ||
597 | m12 = dDOT44 (Ra+code1,Rb+a2); | ||
598 | m21 = dDOT44 (Ra+code2,Rb+a1); | ||
599 | m22 = dDOT44 (Ra+code2,Rb+a2); | ||
600 | { | ||
601 | dReal k1 = m11*Sb[a1]; | ||
602 | dReal k2 = m21*Sb[a1]; | ||
603 | dReal k3 = m12*Sb[a2]; | ||
604 | dReal k4 = m22*Sb[a2]; | ||
605 | quad[0] = c1 - k1 - k3; | ||
606 | quad[1] = c2 - k2 - k4; | ||
607 | quad[2] = c1 - k1 + k3; | ||
608 | quad[3] = c2 - k2 + k4; | ||
609 | quad[4] = c1 + k1 + k3; | ||
610 | quad[5] = c2 + k2 + k4; | ||
611 | quad[6] = c1 + k1 - k3; | ||
612 | quad[7] = c2 + k2 - k4; | ||
613 | } | ||
614 | |||
615 | // find the size of the reference face | ||
616 | dReal rect[2]; | ||
617 | rect[0] = Sa[code1]; | ||
618 | rect[1] = Sa[code2]; | ||
619 | |||
620 | // intersect the incident and reference faces | ||
621 | dReal ret[16]; | ||
622 | int n = intersectRectQuad (rect,quad,ret); | ||
623 | if (n < 1) return 0; // this should never happen | ||
624 | |||
625 | // convert the intersection points into reference-face coordinates, | ||
626 | // and compute the contact position and depth for each point. only keep | ||
627 | // those points that have a positive (penetrating) depth. delete points in | ||
628 | // the 'ret' array as necessary so that 'point' and 'ret' correspond. | ||
629 | dReal point[3*8]; // penetrating contact points | ||
630 | dReal dep[8]; // depths for those points | ||
631 | dReal det1 = dRecip(m11*m22 - m12*m21); | ||
632 | m11 *= det1; | ||
633 | m12 *= det1; | ||
634 | m21 *= det1; | ||
635 | m22 *= det1; | ||
636 | int cnum = 0; // number of penetrating contact points found | ||
637 | for (j=0; j < n; j++) { | ||
638 | dReal k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2); | ||
639 | dReal k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2); | ||
640 | for (i=0; i<3; i++) point[cnum*3+i] = | ||
641 | center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2]; | ||
642 | dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3); | ||
643 | if (dep[cnum] >= 0) { | ||
644 | ret[cnum*2] = ret[j*2]; | ||
645 | ret[cnum*2+1] = ret[j*2+1]; | ||
646 | cnum++; | ||
647 | if ((cnum | CONTACTS_UNIMPORTANT) == (flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) { | ||
648 | break; | ||
649 | } | ||
650 | } | ||
651 | } | ||
652 | if (cnum < 1) { | ||
653 | return 0; // this should not happen, yet does at times (demo_plane2d single precision). | ||
654 | } | ||
655 | |||
656 | // we can't generate more contacts than we actually have | ||
657 | int maxc = flags & NUMC_MASK; | ||
658 | if (maxc > cnum) maxc = cnum; | ||
659 | if (maxc < 1) maxc = 1; // Even though max count must not be zero this check is kept for backward compatibility as this is a public function | ||
660 | |||
661 | if (cnum <= maxc) { | ||
662 | // we have less contacts than we need, so we use them all | ||
663 | for (j=0; j < cnum; j++) { | ||
664 | dContactGeom *con = CONTACT(contact,skip*j); | ||
665 | for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i]; | ||
666 | con->depth = dep[j]; | ||
667 | } | ||
668 | } | ||
669 | else { | ||
670 | dIASSERT(!(flags & CONTACTS_UNIMPORTANT)); // cnum should be generated not greater than maxc so that "then" clause is executed | ||
671 | // we have more contacts than are wanted, some of them must be culled. | ||
672 | // find the deepest point, it is always the first contact. | ||
673 | int i1 = 0; | ||
674 | dReal maxdepth = dep[0]; | ||
675 | for (i=1; i<cnum; i++) { | ||
676 | if (dep[i] > maxdepth) { | ||
677 | maxdepth = dep[i]; | ||
678 | i1 = i; | ||
679 | } | ||
680 | } | ||
681 | |||
682 | int iret[8]; | ||
683 | cullPoints (cnum,ret,maxc,i1,iret); | ||
684 | |||
685 | for (j=0; j < maxc; j++) { | ||
686 | dContactGeom *con = CONTACT(contact,skip*j); | ||
687 | for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i]; | ||
688 | con->depth = dep[iret[j]]; | ||
689 | } | ||
690 | cnum = maxc; | ||
691 | } | ||
692 | |||
693 | *return_code = code; | ||
694 | return cnum; | ||
695 | } | ||
696 | |||
697 | |||
698 | |||
699 | int dCollideBoxBox (dxGeom *o1, dxGeom *o2, int flags, | ||
700 | dContactGeom *contact, int skip) | ||
701 | { | ||
702 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
703 | dIASSERT (o1->type == dBoxClass); | ||
704 | dIASSERT (o2->type == dBoxClass); | ||
705 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
706 | |||
707 | dVector3 normal; | ||
708 | dReal depth; | ||
709 | int code; | ||
710 | dxBox *b1 = (dxBox*) o1; | ||
711 | dxBox *b2 = (dxBox*) o2; | ||
712 | int num = dBoxBox (o1->final_posr->pos,o1->final_posr->R,b1->side, o2->final_posr->pos,o2->final_posr->R,b2->side, | ||
713 | normal,&depth,&code,flags,contact,skip); | ||
714 | for (int i=0; i<num; i++) { | ||
715 | CONTACT(contact,i*skip)->normal[0] = -normal[0]; | ||
716 | CONTACT(contact,i*skip)->normal[1] = -normal[1]; | ||
717 | CONTACT(contact,i*skip)->normal[2] = -normal[2]; | ||
718 | CONTACT(contact,i*skip)->g1 = o1; | ||
719 | CONTACT(contact,i*skip)->g2 = o2; | ||
720 | } | ||
721 | return num; | ||
722 | } | ||
723 | |||
724 | |||
725 | int dCollideBoxPlane (dxGeom *o1, dxGeom *o2, | ||
726 | int flags, dContactGeom *contact, int skip) | ||
727 | { | ||
728 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
729 | dIASSERT (o1->type == dBoxClass); | ||
730 | dIASSERT (o2->type == dPlaneClass); | ||
731 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
732 | |||
733 | dxBox *box = (dxBox*) o1; | ||
734 | dxPlane *plane = (dxPlane*) o2; | ||
735 | |||
736 | contact->g1 = o1; | ||
737 | contact->g2 = o2; | ||
738 | int ret = 0; | ||
739 | |||
740 | //@@@ problem: using 4-vector (plane->p) as 3-vector (normal). | ||
741 | const dReal *R = o1->final_posr->R; // rotation of box | ||
742 | const dReal *n = plane->p; // normal vector | ||
743 | |||
744 | // project sides lengths along normal vector, get absolute values | ||
745 | dReal Q1 = dDOT14(n,R+0); | ||
746 | dReal Q2 = dDOT14(n,R+1); | ||
747 | dReal Q3 = dDOT14(n,R+2); | ||
748 | dReal A1 = box->side[0] * Q1; | ||
749 | dReal A2 = box->side[1] * Q2; | ||
750 | dReal A3 = box->side[2] * Q3; | ||
751 | dReal B1 = dFabs(A1); | ||
752 | dReal B2 = dFabs(A2); | ||
753 | dReal B3 = dFabs(A3); | ||
754 | |||
755 | // early exit test | ||
756 | dReal depth = plane->p[3] + REAL(0.5)*(B1+B2+B3) - dDOT(n,o1->final_posr->pos); | ||
757 | if (depth < 0) return 0; | ||
758 | |||
759 | // find number of contacts requested | ||
760 | int maxc = flags & NUMC_MASK; | ||
761 | // if (maxc < 1) maxc = 1; // an assertion is made on entry | ||
762 | if (maxc > 3) maxc = 3; // not more than 3 contacts per box allowed | ||
763 | |||
764 | // find deepest point | ||
765 | dVector3 p; | ||
766 | p[0] = o1->final_posr->pos[0]; | ||
767 | p[1] = o1->final_posr->pos[1]; | ||
768 | p[2] = o1->final_posr->pos[2]; | ||
769 | #define FOO(i,op) \ | ||
770 | p[0] op REAL(0.5)*box->side[i] * R[0+i]; \ | ||
771 | p[1] op REAL(0.5)*box->side[i] * R[4+i]; \ | ||
772 | p[2] op REAL(0.5)*box->side[i] * R[8+i]; | ||
773 | #define BAR(i,iinc) if (A ## iinc > 0) { FOO(i,-=) } else { FOO(i,+=) } | ||
774 | BAR(0,1); | ||
775 | BAR(1,2); | ||
776 | BAR(2,3); | ||
777 | #undef FOO | ||
778 | #undef BAR | ||
779 | |||
780 | // the deepest point is the first contact point | ||
781 | contact->pos[0] = p[0]; | ||
782 | contact->pos[1] = p[1]; | ||
783 | contact->pos[2] = p[2]; | ||
784 | contact->normal[0] = n[0]; | ||
785 | contact->normal[1] = n[1]; | ||
786 | contact->normal[2] = n[2]; | ||
787 | contact->depth = depth; | ||
788 | ret = 1; // ret is number of contact points found so far | ||
789 | if (maxc == 1) goto done; | ||
790 | |||
791 | // get the second and third contact points by starting from `p' and going | ||
792 | // along the two sides with the smallest projected length. | ||
793 | |||
794 | #define FOO(i,j,op) \ | ||
795 | CONTACT(contact,i*skip)->pos[0] = p[0] op box->side[j] * R[0+j]; \ | ||
796 | CONTACT(contact,i*skip)->pos[1] = p[1] op box->side[j] * R[4+j]; \ | ||
797 | CONTACT(contact,i*skip)->pos[2] = p[2] op box->side[j] * R[8+j]; | ||
798 | #define BAR(ctact,side,sideinc) \ | ||
799 | depth -= B ## sideinc; \ | ||
800 | if (depth < 0) goto done; \ | ||
801 | if (A ## sideinc > 0) { FOO(ctact,side,+); } else { FOO(ctact,side,-); } \ | ||
802 | CONTACT(contact,ctact*skip)->depth = depth; \ | ||
803 | ret++; | ||
804 | |||
805 | CONTACT(contact,skip)->normal[0] = n[0]; | ||
806 | CONTACT(contact,skip)->normal[1] = n[1]; | ||
807 | CONTACT(contact,skip)->normal[2] = n[2]; | ||
808 | if (maxc == 3) { | ||
809 | CONTACT(contact,2*skip)->normal[0] = n[0]; | ||
810 | CONTACT(contact,2*skip)->normal[1] = n[1]; | ||
811 | CONTACT(contact,2*skip)->normal[2] = n[2]; | ||
812 | } | ||
813 | |||
814 | if (B1 < B2) { | ||
815 | if (B3 < B1) goto use_side_3; else { | ||
816 | BAR(1,0,1); // use side 1 | ||
817 | if (maxc == 2) goto done; | ||
818 | if (B2 < B3) goto contact2_2; else goto contact2_3; | ||
819 | } | ||
820 | } | ||
821 | else { | ||
822 | if (B3 < B2) { | ||
823 | use_side_3: // use side 3 | ||
824 | BAR(1,2,3); | ||
825 | if (maxc == 2) goto done; | ||
826 | if (B1 < B2) goto contact2_1; else goto contact2_2; | ||
827 | } | ||
828 | else { | ||
829 | BAR(1,1,2); // use side 2 | ||
830 | if (maxc == 2) goto done; | ||
831 | if (B1 < B3) goto contact2_1; else goto contact2_3; | ||
832 | } | ||
833 | } | ||
834 | |||
835 | contact2_1: BAR(2,0,1); goto done; | ||
836 | contact2_2: BAR(2,1,2); goto done; | ||
837 | contact2_3: BAR(2,2,3); goto done; | ||
838 | #undef FOO | ||
839 | #undef BAR | ||
840 | |||
841 | done: | ||
842 | for (int i=0; i<ret; i++) { | ||
843 | CONTACT(contact,i*skip)->g1 = o1; | ||
844 | CONTACT(contact,i*skip)->g2 = o2; | ||
845 | } | ||
846 | return ret; | ||
847 | } | ||