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authordan miller2007-10-19 05:24:38 +0000
committerdan miller2007-10-19 05:24:38 +0000
commitf205de7847da7ae1c10212d82e7042d0100b4ce0 (patch)
tree9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/ode/demo/demo_plane2d.cpp
parenttrying to fix my screwup part deux (diff)
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from the start... checking in ode-0.9
Diffstat (limited to 'libraries/ode-0.9/ode/demo/demo_plane2d.cpp')
-rw-r--r--libraries/ode-0.9/ode/demo/demo_plane2d.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/demo/demo_plane2d.cpp b/libraries/ode-0.9/ode/demo/demo_plane2d.cpp
new file mode 100644
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+++ b/libraries/ode-0.9/ode/demo/demo_plane2d.cpp
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1// Test my Plane2D constraint.
2// Uses ode-0.35 collision API.
3
4# include <stdio.h>
5# include <stdlib.h>
6# include <math.h>
7# include <ode/ode.h>
8# include <drawstuff/drawstuff.h>
9
10# define drand48() ((double) (((double) rand()) / ((double) RAND_MAX)))
11
12# define N_BODIES 40
13# define STAGE_SIZE 8.0 // in m
14
15# define TIME_STEP 0.01
16# define K_SPRING 10.0
17# define K_DAMP 10.0
18
19
20static dWorld dyn_world;
21static dBody dyn_bodies[N_BODIES];
22static dReal bodies_sides[N_BODIES][3];
23
24static dSpaceID coll_space_id;
25static dJointID plane2d_joint_ids[N_BODIES];
26static dJointGroup
27 coll_contacts;
28
29
30
31static void cb_start ()
32/*************************/
33{
34 static float xyz[3] = { 0.5f*STAGE_SIZE, 0.5f*STAGE_SIZE, 0.65f*STAGE_SIZE};
35 static float hpr[3] = { 90.0f, -90.0f, 0 };
36
37 dsSetViewpoint (xyz, hpr);
38}
39
40
41
42static void cb_near_collision (void *data, dGeomID o1, dGeomID o2)
43/********************************************************************/
44{
45 dBodyID b1 = dGeomGetBody (o1);
46 dBodyID b2 = dGeomGetBody (o2);
47 dContact contact;
48
49
50 // exit without doing anything if the two bodies are static
51 if (b1 == 0 && b2 == 0)
52 return;
53
54 // exit without doing anything if the two bodies are connected by a joint
55 if (b1 && b2 && dAreConnected (b1, b2))
56 {
57 /* MTRAP; */
58 return;
59 }
60
61 contact.surface.mode = 0;
62 contact.surface.mu = 0; // frictionless
63
64 if (dCollide (o1, o2, 1, &contact.geom, sizeof (dContactGeom)))
65 {
66 dJointID c = dJointCreateContact (dyn_world.id(),
67 coll_contacts.id (), &contact);
68 dJointAttach (c, b1, b2);
69 }
70}
71
72
73static void track_to_pos (dBody &body, dJointID joint_id,
74 dReal target_x, dReal target_y)
75/************************************************************************/
76{
77 dReal curr_x = body.getPosition()[0];
78 dReal curr_y = body.getPosition()[1];
79
80 dJointSetPlane2DXParam (joint_id, dParamVel, 1 * (target_x - curr_x));
81 dJointSetPlane2DYParam (joint_id, dParamVel, 1 * (target_y - curr_y));
82}
83
84
85
86static void cb_sim_step (int pause)
87/*************************************/
88{
89 if (! pause)
90 {
91 static dReal angle = 0;
92
93 angle += REAL( 0.01 );
94
95 track_to_pos (dyn_bodies[0], plane2d_joint_ids[0],
96 dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * cos (angle) ),
97 dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * sin (angle) ));
98
99 /* double f0 = 0.001; */
100 /* for (int b = 0; b < N_BODIES; b ++) */
101 /* { */
102 /* double p = 1 + b / (double) N_BODIES; */
103 /* double q = 2 - b / (double) N_BODIES; */
104 /* dyn_bodies[b].addForce (f0 * cos (p*angle), f0 * sin (q*angle), 0); */
105 /* } */
106 /* dyn_bodies[0].addTorque (0, 0, 0.1); */
107
108 const int n = 10;
109 for (int i = 0; i < n; i ++)
110 {
111 dSpaceCollide (coll_space_id, 0, &cb_near_collision);
112 dyn_world.step (dReal(TIME_STEP/n));
113 coll_contacts.empty ();
114 }
115 }
116
117# if 1 /* [ */
118 {
119 // @@@ hack Plane2D constraint error reduction here:
120 for (int b = 0; b < N_BODIES; b ++)
121 {
122 const dReal *rot = dBodyGetAngularVel (dyn_bodies[b].id());
123 const dReal *quat_ptr;
124 dReal quat[4],
125 quat_len;
126
127
128 quat_ptr = dBodyGetQuaternion (dyn_bodies[b].id());
129 quat[0] = quat_ptr[0];
130 quat[1] = 0;
131 quat[2] = 0;
132 quat[3] = quat_ptr[3];
133 quat_len = sqrt (quat[0] * quat[0] + quat[3] * quat[3]);
134 quat[0] /= quat_len;
135 quat[3] /= quat_len;
136 dBodySetQuaternion (dyn_bodies[b].id(), quat);
137 dBodySetAngularVel (dyn_bodies[b].id(), 0, 0, rot[2]);
138 }
139 }
140# endif /* ] */
141
142
143# if 0 /* [ */
144 {
145 // @@@ friction
146 for (int b = 0; b < N_BODIES; b ++)
147 {
148 const dReal *vel = dBodyGetLinearVel (dyn_bodies[b].id()),
149 *rot = dBodyGetAngularVel (dyn_bodies[b].id());
150 dReal s = 1.00;
151 dReal t = 0.99;
152
153 dBodySetLinearVel (dyn_bodies[b].id(), s*vel[0],s*vel[1],s*vel[2]);
154 dBodySetAngularVel (dyn_bodies[b].id(),t*rot[0],t*rot[1],t*rot[2]);
155 }
156 }
157# endif /* ] */
158
159
160 {
161 // ode drawstuff
162
163 dsSetTexture (DS_WOOD);
164 for (int b = 0; b < N_BODIES; b ++)
165 {
166 if (b == 0)
167 dsSetColor (1.0, 0.5, 1.0);
168 else
169 dsSetColor (0, 0.5, 1.0);
170#ifdef dDOUBLE
171 dsDrawBoxD (dyn_bodies[b].getPosition(), dyn_bodies[b].getRotation(), bodies_sides[b]);
172#else
173 dsDrawBox (dyn_bodies[b].getPosition(), dyn_bodies[b].getRotation(), bodies_sides[b]);
174#endif
175 }
176 }
177}
178
179
180
181extern int main
182/******************/
183(
184 int argc,
185 char **argv
186)
187{
188 int b;
189 dsFunctions drawstuff_functions;
190
191
192 dInitODE();
193
194 // dynamic world
195
196 dReal cf_mixing;// = 1 / TIME_STEP * K_SPRING + K_DAMP;
197 dReal err_reduct;// = TIME_STEP * K_SPRING * cf_mixing;
198 err_reduct = REAL( 0.5 );
199 cf_mixing = REAL( 0.001 );
200 dWorldSetERP (dyn_world.id (), err_reduct);
201 dWorldSetCFM (dyn_world.id (), cf_mixing);
202 dyn_world.setGravity (0, 0.0, -1.0);
203
204 coll_space_id = dSimpleSpaceCreate (0);
205
206 // dynamic bodies
207 for (b = 0; b < N_BODIES; b ++)
208 {
209 int l = (int) (1 + sqrt ((double) N_BODIES));
210 dReal x = dReal( (0.5 + (b / l)) / l * STAGE_SIZE );
211 dReal y = dReal( (0.5 + (b % l)) / l * STAGE_SIZE );
212 dReal z = REAL( 1.0 ) + REAL( 0.1 ) * (dReal)drand48();
213
214 bodies_sides[b][0] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) );
215 bodies_sides[b][1] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) );
216 bodies_sides[b][2] = z;
217
218 dyn_bodies[b].create (dyn_world);
219 dyn_bodies[b].setPosition (x, y, z/2);
220 dyn_bodies[b].setData ((void*) (size_t)b);
221 dBodySetLinearVel (dyn_bodies[b].id (),
222 dReal( 3 * (drand48 () - 0.5) ),
223 dReal( 3 * (drand48 () - 0.5) ), 0);
224
225 dMass m;
226 m.setBox (1, bodies_sides[b][0],bodies_sides[b][1],bodies_sides[b][2]);
227 m.adjust (REAL(0.1) * bodies_sides[b][0] * bodies_sides[b][1]);
228 dyn_bodies[b].setMass (&m);
229
230 plane2d_joint_ids[b] = dJointCreatePlane2D (dyn_world.id (), 0);
231 dJointAttach (plane2d_joint_ids[b], dyn_bodies[b].id (), 0);
232 }
233
234 dJointSetPlane2DXParam (plane2d_joint_ids[0], dParamFMax, 10);
235 dJointSetPlane2DYParam (plane2d_joint_ids[0], dParamFMax, 10);
236
237
238 // collision geoms and joints
239 dCreatePlane (coll_space_id, 1, 0, 0, 0);
240 dCreatePlane (coll_space_id, -1, 0, 0, -STAGE_SIZE);
241 dCreatePlane (coll_space_id, 0, 1, 0, 0);
242 dCreatePlane (coll_space_id, 0, -1, 0, -STAGE_SIZE);
243
244 for (b = 0; b < N_BODIES; b ++)
245 {
246 dGeomID coll_box_id;
247 coll_box_id = dCreateBox (coll_space_id,
248 bodies_sides[b][0], bodies_sides[b][1], bodies_sides[b][2]);
249 dGeomSetBody (coll_box_id, dyn_bodies[b].id ());
250 }
251
252 coll_contacts.create (0);
253
254 {
255 // simulation loop (by drawstuff lib)
256 drawstuff_functions.version = DS_VERSION;
257 drawstuff_functions.start = &cb_start;
258 drawstuff_functions.step = &cb_sim_step;
259 drawstuff_functions.command = 0;
260 drawstuff_functions.stop = 0;
261 drawstuff_functions.path_to_textures = "../../drawstuff/textures";
262
263 dsSimulationLoop (argc, argv, 352,288,&drawstuff_functions);
264 }
265
266 dCloseODE();
267 return 0;
268}