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author | dan miller | 2007-10-19 04:28:53 +0000 |
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committer | dan miller | 2007-10-19 04:28:53 +0000 |
commit | 0fc46fc9590912bf6925c899edd02d7a2cdf5f79 (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9\/OPCODE/Ice/IceRandom.cpp | |
parent | small bit of refactoring (diff) | |
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adding ode source to /libraries
Diffstat (limited to '')
-rwxr-xr-x | libraries/ode-0.9\/OPCODE/Ice/IceRandom.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/libraries/ode-0.9\/OPCODE/Ice/IceRandom.cpp b/libraries/ode-0.9\/OPCODE/Ice/IceRandom.cpp new file mode 100755 index 0000000..cc63a04 --- /dev/null +++ b/libraries/ode-0.9\/OPCODE/Ice/IceRandom.cpp | |||
@@ -0,0 +1,35 @@ | |||
1 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
2 | /** | ||
3 | * Contains code for random generators. | ||
4 | * \file IceRandom.cpp | ||
5 | * \author Pierre Terdiman | ||
6 | * \date August, 9, 2001 | ||
7 | */ | ||
8 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
9 | |||
10 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
11 | // Precompiled Header | ||
12 | #include "Stdafx.h" | ||
13 | |||
14 | using namespace IceCore; | ||
15 | |||
16 | void IceCore:: SRand(udword seed) | ||
17 | { | ||
18 | srand(seed); | ||
19 | } | ||
20 | |||
21 | udword IceCore::Rand() | ||
22 | { | ||
23 | return rand(); | ||
24 | } | ||
25 | |||
26 | |||
27 | static BasicRandom gRandomGenerator(42); | ||
28 | |||
29 | udword IceCore::GetRandomIndex(udword max_index) | ||
30 | { | ||
31 | // We don't use rand() since it's limited to RAND_MAX | ||
32 | udword Index = gRandomGenerator.Randomize(); | ||
33 | return Index % max_index; | ||
34 | } | ||
35 | |||