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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to 'libraries/ModifiedBulletX/MonoXnaCompactMaths/MonoXnaCompactMaths.csproj')
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