diff options
Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project (which is based on the BulletXNA project, but modified to not use XNA).
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Dynamics/ConstraintSolver/ContactSolverInfo.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Dynamics/ConstraintSolver/ContactSolverInfo.cs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Dynamics/ConstraintSolver/ContactSolverInfo.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Dynamics/ConstraintSolver/ContactSolverInfo.cs new file mode 100644 index 0000000..c1763df --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Dynamics/ConstraintSolver/ContactSolverInfo.cs | |||
@@ -0,0 +1,62 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | |||
26 | namespace XnaDevRu.BulletX.Dynamics | ||
27 | { | ||
28 | public class ContactSolverInfo | ||
29 | { | ||
30 | private float _tau; | ||
31 | private float _damping; | ||
32 | private float _friction; | ||
33 | private float _timeStep; | ||
34 | private float _restitution; | ||
35 | private int _numIterations; | ||
36 | private float _maxErrorReduction; | ||
37 | private float _sor; | ||
38 | private float _erp; | ||
39 | |||
40 | public ContactSolverInfo() | ||
41 | { | ||
42 | _tau = 0.6f; | ||
43 | _damping = 1.0f; | ||
44 | _friction = 0.3f; | ||
45 | _restitution = 0f; | ||
46 | _maxErrorReduction = 20f; | ||
47 | _numIterations = 10; | ||
48 | _erp = 0.4f; | ||
49 | _sor = 1.3f; | ||
50 | } | ||
51 | |||
52 | public float Tau { get { return _tau; } set { _tau = value; } } | ||
53 | public float Damping { get { return _damping; } set { _damping = value; } } | ||
54 | public float Friction { get { return _friction; } set { _friction = value; } } | ||
55 | public float TimeStep { get { return _timeStep; } set { _timeStep = value; } } | ||
56 | public float Restitution { get { return _restitution; } set { _restitution = value; } } | ||
57 | public int IterationsCount { get { return _numIterations; } set { _numIterations = value; } } | ||
58 | public float MaxErrorReduction { get { return _maxErrorReduction; } set { _maxErrorReduction = value; } } | ||
59 | public float Sor { get { return _sor; } set { _sor = value; } } | ||
60 | public float Erp { get { return _erp; } set { _erp = value; } } | ||
61 | } | ||
62 | } | ||