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authorDavid Walter Seikel2016-11-04 00:46:34 +1000
committerDavid Walter Seikel2016-11-04 00:46:34 +1000
commit58783a5216b81863988110174229a65ceb315e1e (patch)
tree74d08dcd7e127f288cd7a8026c776385a738d484 /config
parentEven OpenSim removed the silly IAR avatar presence check. Purge it with fire. (diff)
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Attempt to move everything writable, and the configs, out of the bin directory.
Log configs are still in the bin directory.
Diffstat (limited to '')
-rw-r--r--config/OpenSim.ini1162
-rw-r--r--config/OpenSimDefaults.ini (renamed from bin/OpenSimDefaults.ini)2
-rw-r--r--config/Regions/Regions.ini.example98
-rw-r--r--config/Robust.Tests.ini468
-rw-r--r--config/Robust.ini572
-rw-r--r--config/config-include/CenomeCache.ini.example (renamed from bin/config-include/CenomeCache.ini.example)0
-rw-r--r--config/config-include/FlotsamCache.ini.example (renamed from bin/config-include/FlotsamCache.ini.example)2
-rw-r--r--config/config-include/Grid.ini (renamed from bin/config-include/Grid.ini)0
-rw-r--r--config/config-include/GridCommon.ini.example (renamed from bin/config-include/GridCommon.ini.example)0
-rw-r--r--config/config-include/GridHypergrid.ini (renamed from bin/config-include/GridHypergrid.ini)0
-rw-r--r--config/config-include/HyperSimianGrid.ini (renamed from bin/config-include/HyperSimianGrid.ini)0
-rw-r--r--config/config-include/SimianGrid.ini (renamed from bin/config-include/SimianGrid.ini)0
-rw-r--r--config/config-include/Standalone.ini (renamed from bin/config-include/Standalone.ini)0
-rw-r--r--config/config-include/StandaloneCommon.ini.example (renamed from bin/config-include/StandaloneCommon.ini.example)0
-rw-r--r--config/config-include/StandaloneHypergrid.ini (renamed from bin/config-include/StandaloneHypergrid.ini)0
-rw-r--r--config/config-include/osslEnable.ini (renamed from bin/config-include/osslEnable.ini)0
-rw-r--r--config/config-include/storage/SQLiteStandalone.ini (renamed from bin/config-include/storage/SQLiteStandalone.ini)20
17 files changed, 2312 insertions, 12 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini
new file mode 100644
index 0000000..899c685
--- /dev/null
+++ b/config/OpenSim.ini
@@ -0,0 +1,1162 @@
1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48[Const]
49 ; For a grid these will usually be the externally accessible IP/DNS
50 ; name and use default public port 8002 and default private port 8003
51 ; For a standalone this will usually be the externally accessible IP/DNS
52 ; name and use default public port 9000. The private port is not used
53 ; in the configuration for a standalone.
54
55 ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1"
56 BaseURL = http://127.0.0.1
57
58 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
59 PublicPort = "8002"
60
61 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
62 PrivatePort = "8003"
63
64
65[Startup]
66 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
67 ;; Console prompt
68 ;; Certain special characters can be used to customize the prompt
69 ;; Currently, these are
70 ;; \R - substitute region name
71 ;; \\ - substitute \
72 ; ConsolePrompt = "Region (\R) "
73
74 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
75 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
76 ; ConsoleHistoryFileEnabled = true
77
78 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
79 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
80 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
81 ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
82
83 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
84 ;; How many lines of command history should we keep? (default is 100)
85 ; ConsoleHistoryFileLines = 100
86
87 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
88 ;; Set this to true if you want to log crashes to disk
89 ;; this can be useful when submitting bug reports.
90 ;; However, this will only log crashes within OpenSimulator that cause the
91 ;; entire program to exit
92 ;; It will not log crashes caused by virtual machine failures, which
93 ;; includes mono and ODE failures.
94 ;; You will need to capture these native stack traces by recording the
95 ;; session log itself.
96 ; save_crashes = false
97
98 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
99 ;; Directory to save crashes to if above is enabled
100 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
101 ; crash_dir = "crashes"
102
103 ;# {PIDFile} {} {Path to PID file?} {}
104 ;; Place to create a PID file
105 ; PIDFile = "/tmp/OpenSim.exe.pid"
106
107 ;# {RegistryLocation} {} {Addins Registry Location} {}
108 ; Set path to directory for addin registry if you want addins outside of bin.
109 ; Information about the registered repositories and installed plugins will
110 ; be stored here. The OpenSim.exe process must have R/W access to the location.
111 ; RegistryLocation = "."
112
113 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
114 ; Used by region module addins. You can set this to outside bin, so that addin
115 ; configurations will survive updates. The OpenSim.exe process must have R/W access
116 ; to the location.
117 ; ConfigDirectory = "."
118
119 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
120 ;; Determine where OpenSimulator looks for the files which tell it
121 ;; which regions to server
122 ;; Default is "filesystem"
123 ; region_info_source = "filesystem"
124 ; region_info_source = "web"
125
126 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
127 ;; Determines where the region XML files are stored if you are loading
128 ;; these from the filesystem.
129 ;; Defaults to bin/Regions in your OpenSimulator installation directory
130 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
131
132 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
133 ;; Determines the page from which regions xml is retrieved if you are
134 ;; loading these from the web.
135 ;; The XML here has the same format as it does on the filesystem
136 ;; (including the <Root> tag), except that everything is also enclosed
137 ;; in a <Regions> tag.
138 ; regionload_webserver_url = "http://example.com/regions.xml";
139
140 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
141 ;; Allow the simulator to start up if there are no region configuration available
142 ;; from the selected region_info_source.
143 ; allow_regionless = false
144
145 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
146 ;; Increasing the number of undos available number will increase memory usage.
147 MaxPrimUndos = 20
148
149 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
150 ;; Minimum size for non-physical prims. Affects resizing of existing
151 ;; prims. This can be overridden in the region config file (as
152 ;; NonPhysicalPrimMin!).
153 ; NonPhysicalPrimMin = 0.001
154
155 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
156 ;; Maximum size for non-physical prims. Affects resizing of existing
157 ;; prims. This can be overridden in the region config file (as
158 ;; NonPhysicalPrimMax!).
159 ; NonPhysicalPrimMax = 256
160
161 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
162 ;; Minimum size where a prim can be physical. Affects resizing of
163 ;; existing prims. This can be overridden in the region config file.
164 ; PhysicalPrimMin = 0.01
165
166 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
167 ;; Maximum size where a prim can be physical. Affects resizing of
168 ;; existing prims. This can be overridden in the region config file.
169 ; PhysicalPrimMax = 64
170
171 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
172 ;; If a viewer attempts to rez a prim larger than the non-physical or
173 ;; physical prim max, clamp the dimensions to the appropriate maximum
174 ;; This can be overridden in the region config file.
175 ; ClampPrimSize = false
176
177 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
178 ;; Maximum number of prims allowable in a linkset. Affects creating new
179 ;; linksets. Ignored if less than or equal to zero.
180 ;; This can be overridden in the region config file.
181 ; LinksetPrims = 0
182
183 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
184 ;; Allow scripts to keep running when they cross region boundaries, rather
185 ;; than being restarted. State is reloaded on the destination region.
186 ;; This only applies when crossing to a region running in a different
187 ;; simulator.
188 ;; For crossings where the regions are on the same simulator the script is
189 ;; always kept running.
190 ; AllowScriptCrossing = true
191
192 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
193 ;; Allow compiled script binary code to cross region boundaries.
194 ;; If you set this to "true", any region that can teleport to you can
195 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
196 ;; YOU HAVE BEEN WARNED!!!
197 ; TrustBinaries = false
198
199 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false
200 ;; Combine all contiguous regions into one large megaregion
201 ;; Order your regions from South to North, West to East in your regions.ini
202 ;; and then set this to true
203 ;; Warning! Don't use this with regions that have existing content!,
204 ;; This will likely break them
205 ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions.
206 ; CombineContiguousRegions = false
207
208 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
209 ;; If you have only one region in an instance, or to avoid the many bugs
210 ;; that you can trigger in modules by restarting a region, set this to
211 ;; true to make the entire instance exit instead of restarting the region.
212 ;; This is meant to be used on systems where some external system like
213 ;; Monit will restart any instance that exits, thereby making the shutdown
214 ;; into a restart.
215 ; InworldRestartShutsDown = false
216
217 ;; Persistence of changed objects happens during regular sweeps. The
218 ;; following control that behaviour to prevent frequently changing objects
219 ;; from heavily loading the region data store.
220 ;; If both of these values are set to zero then persistence of all changed
221 ;; objects will happen on every sweep.
222
223 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
224 ;; Objects will be considered for persistance in the next sweep when they
225 ;; have not changed for this number of seconds.
226 ; MinimumTimeBeforePersistenceConsidered = 60
227
228 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
229 ;; Objects will always be considered for persistance in the next sweep
230 ;; if the first change occurred this number of seconds ago.
231 ; MaximumTimeBeforePersistenceConsidered = 600
232
233 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
234 ;; if you would like to allow prims to be physical and move by physics
235 ;; with the physical checkbox in the client set this to true.
236 ; physical_prim = true
237
238 ;; Select a mesher here.
239 ;;
240 ;; Meshmerizer properly handles complex prims by using triangle meshes.
241 ;; Note that only the ODE physics engine currently deals with meshed
242 ;; prims in a satisfactory way.
243
244 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
245 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
246 ;; using the basic shapes that it supports.
247 ;; Usually this is only a box.
248 ;; Default is Meshmerizer
249 ; meshing = Meshmerizer
250 ; meshing = ZeroMesher
251
252 ;; Choose one of the physics engines below
253 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
254 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
255 ;; BulletSim supports varregions.
256 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
257 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
258 ;; basicphysics effectively does not model physics at all, making all objects phantom.
259 ;; Default is BulletSim
260 ; physics = OpenDynamicsEngine
261 ; physics = BulletSim
262 ; physics = basicphysics
263 ; physics = POS
264
265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
266 ;; Default script engine to use. Currently, we only have XEngine
267 ; DefaultScriptEngine = "XEngine"
268
269 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
270 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
271 ;; required
272 ; HttpProxy = "http://proxy.com:8080"
273
274 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
275 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
276 ;; list of regular expressions for URLs that you don't want to go through
277 ;; the proxy.
278 ;; For example, servers inside your firewall.
279 ;; Separate patterns with a ';'
280 ; HttpProxyExceptions = ".mydomain.com;localhost"
281
282 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
283 ;; The email module requires some configuration. It needs an SMTP
284 ;; server to send mail through.
285 ; emailmodule = DefaultEmailModule
286
287 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
288 ;; SpawnPointRouting adjusts the landing for incoming avatars.
289 ;; "closest" will place the avatar at the SpawnPoint located in the closest
290 ;; available spot to the destination (typically map click/landmark).
291 ;; "random" will place the avatar on a randomly selected spawnpoint;
292 ;; "sequence" will place the avatar on the next sequential SpawnPoint
293 ; SpawnPointRouting = closest
294
295 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
296 ;; TelehubAllowLandmark allows users with landmarks to override telehub
297 ;; routing and land at the landmark coordinates when set to true
298 ;; default is false
299 ; TelehubAllowLandmark = false
300
301
302[AccessControl]
303 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
304 ;; Bar (|) separated list of viewers which may gain access to the regions.
305 ;; One can use a substring of the viewer name to enable only certain
306 ;; versions
307 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
308 ;; - "Imprudence" has access
309 ;; - "Imprudence 1.3" has access
310 ;; - "Imprudence 1.3.1" has no access
311 ; AllowedClients = ""
312
313 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
314 ;; Bar (|) separated list of viewers which may not gain access to the regions.
315 ;; One can use a Substring of the viewer name to disable only certain
316 ;; versions
317 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
318 ;; - "Imprudence" has no access
319 ;; - "Imprudence 1.3" has no access
320 ;; - "Imprudence 1.3.1" has access
321 ;;
322 ; DeniedClients = ""
323
324
325[Map]
326 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
327 ;; Map tile options.
328 ;; If true, then maptiles are generated using the MapImageModule below.
329 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
330 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
331 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
332 ; GenerateMaptiles = true
333
334 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
335 ;; The module to use in order to generate map images.
336 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
337 ;; generate better images.
338 ;MapImageModule = "MapImageModule"
339
340 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
341 ;; If desired, a running region can update the map tiles periodically
342 ;; to reflect building activity. This names no sense of you don't have
343 ;; prims on maptiles. Value is in seconds.
344 ; MaptileRefresh = 0
345
346 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
347 ;; If not generating maptiles, use this static texture asset ID
348 ;; This may be overridden on a per region basis in Regions.ini
349 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
350
351 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
352 ;; Use terrain texture for maptiles if true, use shaded green if false
353 ; TextureOnMapTile = true
354
355 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
356 ;; Draw objects on maptile. This step might take a long time if you've
357 ;; got a large number of objects, so you can turn it off here if you'd like.
358 ; DrawPrimOnMapTile = true
359
360 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
361 ;; Texture the faces of the prims that are rendered on the map tiles.
362 ; TexturePrims = true
363
364 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
365 ;; Only texture prims that have a diagonal size greater than this number
366 ; TexturePrimSize = 48
367
368 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
369 ;; Attempt to render meshes and sculpties on the map
370 ; RenderMeshes = false;
371
372
373[Permissions]
374 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
375 ;; Permission modules to use, separated by comma.
376 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
377 ; permissionmodules = DefaultPermissionsModule
378
379 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
380 ;; These are the parameters for the default permissions module
381 ;;
382 ;; If set to false, then, in theory, the server never carries out
383 ;; permission checks (allowing anybody to copy
384 ;; any item, etc. This may not yet be implemented uniformally.
385 ;; If set to true, then all permissions checks are carried out
386 ; serverside_object_permissions = true
387
388 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
389 ;; This allows users with a UserLevel of 200 or more to assume god
390 ;; powers in the regions in this simulator.
391 ; allow_grid_gods = false
392
393 ;; This allows some control over permissions
394 ;; please note that this still doesn't duplicate SL, and is not intended to
395 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
396 ;; Allow region owners to assume god powers in their regions
397 ; region_owner_is_god = true
398
399 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
400 ;; Allow region managers to assume god powers in regions they manage
401 ; region_manager_is_god = false
402
403 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
404 ;; Allow parcel owners to assume god powers in their parcels
405 ; parcel_owner_is_god = true
406
407 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
408 ;; More control over permissions
409 ;; This is definitely not SL!
410 ;; Provides a simple control for land owners to give build rights to
411 ;; specific avatars in publicly accessible parcels that disallow object
412 ;; creation in general.
413 ;; Owners specific avatars by adding them to the Access List of the parcel
414 ;; without having to use the Groups feature
415 ; simple_build_permissions = false
416
417
418[Estates]
419 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
420 ; If these values are uncommented then they will be used to create a default estate as necessary.
421 ; New regions will be automatically assigned to that default estate.
422
423 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
424 ;; Name for the default estate
425 ; DefaultEstateName = My Estate
426
427 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
428 ;; Name for default estate owner
429 ; DefaultEstateOwnerName = FirstName LastName
430
431
432 ; ** Standalone Estate Settings **
433 ; The following parameters will only be used on a standalone system to
434 ; create an estate owner that does not already exist
435
436 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
437 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
438 ;; UUID will be assigned. This is normally what you want
439 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
440
441 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
442 ;; Email address for the default estate owner
443 ; DefaultEstateOwnerEMail = owner@domain.com
444
445 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
446 ;; Password for the default estate owner
447 ; DefaultEstateOwnerPassword = password
448
449
450[SMTP]
451 ;; The SMTP server enabled the email module to send email to external
452 ;; destinations.
453
454 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
455 ;; Enable sending email via SMTP
456 ; enabled = false
457
458 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
459 ; internal_object_host = lsl.opensim.local
460
461 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
462 ; host_domain_header_from = "127.0.0.1"
463
464 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
465 ; email_pause_time = 20
466
467 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
468 ; email_max_size = 4096
469
470 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
471 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
472
473 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
474 ; SMTP_SERVER_PORT = 25
475
476 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
477 ; SMTP_SERVER_LOGIN = ""
478
479 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
480 ; SMTP_SERVER_PASSWORD = ""
481
482
483[Network]
484 ;# {ConsoleUser} {} {User name for console account} {}
485 ;; Configure the remote console user here. This will not actually be used
486 ;; unless you use -console=rest at startup.
487 ; ConsoleUser = "Test"
488 ;# {ConsolePass} {} {Password for console account} {}
489 ; ConsolePass = "secret"
490 ;# {console_port} {} {Port for console connections} {} 0
491 ; console_port = 0
492
493 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
494 ;; Simulator HTTP port. This is not the region port, but the port the
495 ;; entire simulator listens on. This port uses the TCP protocol, while
496 ;; the region ports use UDP.
497 ; http_listener_port = 9000
498
499 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
500 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
501 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
502 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
503 ;
504 ; You can whitelist individual endpoints by IP or FQDN, e.g.
505 ;
506 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
507 ;
508 ; You can specify multiple addresses by separating them with a bar. For example,
509 ;
510 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
511 ;
512 ; If an address if given without a port number then port 80 is assumed
513 ;
514 ; You can also specify a network range in CIDR notation to whitelist, e.g.
515 ;
516 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
517 ;
518 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
519 ; To specify an individual IP address use the /32 netmask
520 ;
521 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
522 ;
523 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
524
525 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
526 ;; Hostname to use in llRequestURL/llRequestSecureURL
527 ;; if not defined - default machine name is being used
528 ;; (on Windows this mean NETBIOS name - useably only inside local network)
529 ; ExternalHostNameForLSL = "127.0.0.1"
530
531 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
532 ;; What is reported as the "X-Secondlife-Shard"
533 ;; Defaults to the user server url if not set
534 ;; The old default is "OpenSim", set here for compatibility
535 ;; The below is not commented for compatibility.
536 shard = "OpenSim"
537
538 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
539 ;; What is reported as the "User-Agent" when using llHTTPRequest
540 ;; Defaults to not sent if not set here. See the notes section in the wiki
541 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
542 ;; " (Mozilla Compatible)" to the text where there are problems with a
543 ;; web server
544 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
545
546 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
547 ;; Use this if your central services in port 8003 need to be accessible on the Internet
548 ;; but you want to protect them from unauthorized access. The username and password
549 ;; here need to match the ones in the Robust service configuration.
550 ; AuthType = "BasicHttpAuthentication"
551 ; HttpAuthUsername = "some_username"
552 ; HttpAuthPassword = "some_password"
553 ;;
554 ;; Any of these 3 variables above can be overriden in any of the service sections.
555
556
557[XMLRPC]
558 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
559 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
560 ;; "xmlrpc_uri(string)" to the script concurrently with the first
561 ;; remote_data event. This will contain the fully qualified URI an
562 ;; external site needs to use to send XMLRPC requests to that script
563 ;;
564 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
565 ;; will be registered with an external service via a configured uri
566 ;XmlRpcRouterModule = "XmlRpcRouterModule"
567
568 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
569 ;XmlRpcPort = 20800
570
571 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
572 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
573 ;; will use this address to register xmlrpc channels on the external
574 ;; service
575 ; XmlRpcHubURI = http://example.com
576
577
578[ClientStack.LindenUDP]
579 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
580 ;; relevant sections and override them here.
581 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
582 ;; with the next update!
583
584 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
585 ;; Quash and remove any light properties from attachments not on the
586 ;; hands. This allows flashlights and lanterns to function, but kills
587 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
588 ;; will also be affected.
589 ;; This is especially important in artistic builds that depend on lights
590 ;; on the build for their appearance, since facelights will cause the
591 ;; building's lights to possibly not be rendered.
592 ; DisableFacelights = "false"
593
594
595[ClientStack.LindenCaps]
596 ;; For the long list of capabilities, see OpenSimDefaults.ini
597 ;; Here are the few ones you may want to change. Possible values
598 ;; are:
599 ;; "" -- empty, capability disabled
600 ;; "localhost" -- capability enabled and served by the simulator
601 ;; "<url>" -- capability enabled and served by some other server
602 ;;
603 ; These are enabled by default to localhost. Change if you see fit.
604 Cap_GetTexture = "localhost"
605 Cap_GetMesh = "localhost"
606 Cap_AvatarPickerSearch = "localhost"
607 Cap_GetDisplayNames = "localhost"
608
609
610[SimulatorFeatures]
611
612 ;# {SearchServerURI} {} {URL of the search server} {}
613 ;; Optional. If given this serves the same purpose as the grid wide
614 ;; [LoginServices] SearchURL setting and will override that where
615 ;; supported by viewers.
616 ;SearchServerURI = "http://127.0.0.1:9000/"
617
618 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
619 ;; Optional. If given this serves the same purpose as the grid wide
620 ;; [LoginServices] DestinationGuide setting and will override that where
621 ;; supported by viewers.
622 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
623
624
625[Chat]
626 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
627 ;; Distance in meters that whispers should travel.
628 ; whisper_distance = 10
629
630 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
631 ;; Distance in meters that ordinary chat should travel.
632 ; say_distance = 20
633
634 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
635 ;; Distance in meters that shouts should travel.
636 ; shout_distance = 100
637
638
639[EntityTransfer]
640 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
641 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
642 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
643 ;DisableInterRegionTeleportCancellation = false
644
645
646[Messaging]
647 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
648 ;; Module to handle offline messaging. The core module requires an external
649 ;; web service to do this. See OpenSim wiki.
650 ; OfflineMessageModule = OfflineMessageModule
651 ;; Or, alternatively, use this one, which works for both standalones and grids
652 ; OfflineMessageModule = "Offline Message Module V2"
653
654 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
655 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
656 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
657 ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
658
659 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
660 ;; For standalones, this is the storage dll.
661 ; StorageProvider = OpenSim.Data.MySQL.dll
662
663 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
664 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
665 ;; messages to work
666 ; MuteListModule = MuteListModule
667
668 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
669 ;; URL of the web service that serves mute lists. Not currently used, but
670 ;; must be set to allow offline messaging to work.
671 ; MuteListURL = http://yourserver/Mute.php
672
673 ;; Control whether group invites and notices are stored for offline users.
674 ;; Default is true.
675 ;; This applies to both core groups module.
676 ; ForwardOfflineGroupMessages = true
677
678
679[BulletSim]
680 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
681 AvatarToAvatarCollisionsByDefault = true
682
683
684[ODEPhysicsSettings]
685 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
686 ;; Do we want to mesh sculpted prim to collide like they look?
687 ;; If you are seeing sculpt texture decode problems
688 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
689 ;; then you might want to try setting this to false.
690 ; mesh_sculpted_prim = true
691
692 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
693 ;; If you would like physics joints to be enabled through a special naming
694 ;; convention in the client, set this to true.
695 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
696 ; use_NINJA_physics_joints = false
697
698
699[RemoteAdmin]
700 ;; This is the remote admin module, which uses XMLRPC requests to
701 ;; manage regions from a web interface.
702
703 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
704 ; enabled = false
705
706 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
707 ;; Set this to a nonzero value to have remote admin use a different port
708 ; port = 0
709
710 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
711 ;; This password is required to make any XMLRPC call (should be set as
712 ;; the "password" parameter)
713 ; access_password = ""
714
715 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
716 ;; List the IP addresses allowed to call RemoteAdmin
717 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
718 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
719 ; access_ip_addresses =
720
721 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
722 ;; set this variable to true if you want the create_region XmlRpc
723 ;; call to unconditionally enable voice on all parcels for a newly
724 ;; created region
725 ; create_region_enable_voice = false
726
727 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
728 ;; set this variable to false if you want the create_region XmlRpc
729 ;; call to create all regions as private per default (can be
730 ;; overridden in the XmlRpc call)
731 ; create_region_public = false
732
733 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
734 ;; enable only those methods you deem to be appropriate using a | delimited
735 ;; whitelist.
736 ;; For example:
737 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
738 ;; if this parameter is not specified but enabled = true, all methods
739 ;; will be available
740 ; enabled_methods = all
741
742 ;; specify the default appearance for an avatar created through the remote
743 ;; admin interface
744 ;; This will only take effect is the file specified by the
745 ;; default_appearance setting below exists
746 ; default_male = Default Male
747 ; default_female = Default Female
748
749 ;; Update appearance copies inventory items and wearables of default
750 ;; avatars. if this value is false, just worn assets are copied to the
751 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
752 ;; The receiver will wear the same items the default avatar did wear.
753 ; copy_folders = false
754
755 ;; Path to default appearance XML file that specifies the look of the
756 ;; default avatars
757 ; default_appearance = default_appearance.xml
758
759
760[Wind]
761 ;# {enabled} {} {Enable wind module?} {true false} true
762 ;; Enables the wind module.
763 ; enabled = true
764
765 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
766 ;; How often should wind be updated, as a function of world frames.
767 ;; Approximately 50 frames a second
768 ; wind_update_rate = 150
769
770 ;; The Default Wind Plugin to load
771 ; wind_plugin = SimpleRandomWind
772
773 ;; These settings are specific to the ConfigurableWind plugin
774 ;; To use ConfigurableWind as the default, simply change wind_plugin
775 ;; to ConfigurableWind and uncomment the following.
776 ; avg_strength = 5.0
777 ; avg_direction = 0.0
778 ; var_strength = 5.0
779 ; var_direction = 30.0
780 ; rate_change = 1.0
781
782 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
783 ;; This setting is specific to the SimpleRandomWind plugin
784 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
785 ; strength = 1.0
786
787
788[LightShare]
789 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
790 ;; This enables the transmission of Windlight scenes to supporting clients,
791 ;; such as the Meta7 viewer.
792 ;; It has no ill effect on viewers which do not support server-side
793 ;; windlight settings.
794 ; enable_windlight = false
795
796
797[Materials]
798 ;# {enable_materials} {} {Enable Materials support?} {true false} true
799 ;; This enables the use of Materials.
800 ; enable_materials = true
801 ; MaxMaterialsPerTransaction = 50
802
803[DataSnapshot]
804 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
805 ;; The following set of configs pertains to search.
806 ;; Set index_sims to true to enable search engines to index your
807 ;; searchable data.
808 ;; If false, no data will be exposed, DataSnapshot module will be off,
809 ;; and you can ignore the rest of these search-related configs.
810 ; index_sims = false
811
812 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
813 ;; The variable data_exposure controls what the regions expose:
814 ;; minimum: exposes only things explicitly marked for search
815 ;; all: exposes everything
816 ; data_exposure = minimum
817
818 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
819 ;; If search is on, change this to your grid name; will be ignored for
820 ;; standalones
821 ; gridname = "OSGrid"
822
823 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
824 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
825 ;; so that you see the initial changes fast.
826 ;; Later, you may want to increase this to 3600 (1 hour) or more
827 ; default_snapshot_period = 1200
828
829 ;; This will be created in bin, if it doesn't exist already. It will hold
830 ;; the data snapshots.
831 ; snapshot_cache_directory = "DataSnapshot"
832
833 ;; [Supported, but obsolete]
834 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
835 ; This semicolon-separated string serves to notify specific data services
836 ; about the existence of this sim. Uncomment if you want to index your
837 ; data with this and/or other search providers.
838 ; data_services="http://metaverseink.com/cgi-bin/register.py"
839
840 ;; New way of specifying data services, one per service
841 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
842
843[Economy]
844 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
845 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
846 ; There is no intention to implement anything further in core OpenSimulator.
847 ; This functionality has to be provided by third party modules.
848
849 ;; Enables selling things for $0. Default is true.
850 ; SellEnabled = true
851
852 ;# {PriceUpload} {} {Price for uploading?} {} 0
853 ;; Money Unit fee to upload textures, animations etc. Default is 0.
854 ; PriceUpload = 0
855
856 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
857 ;; Money Unit fee to create groups. Default is 0.
858 ; PriceGroupCreate = 0
859
860
861[XEngine]
862 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
863 ;; Enable this engine in this OpenSim instance
864 ; Enabled = true
865
866 ;; How many threads to keep alive even if nothing is happening
867 ; MinThreads = 2
868
869 ;; How many threads to start at maximum load
870 ; MaxThreads = 100
871
872 ;; Time a thread must be idle (in seconds) before it dies
873 ; IdleTimeout = 60
874
875 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
876 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
877 ;; "Highest")
878 ; Priority = "BelowNormal"
879
880 ;; Maximum number of events to queue for a script (excluding timers)
881 ; MaxScriptEventQueue = 300
882
883 ;; Stack size per script engine thread in bytes.
884 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
885 ;; The trade-off may be increased memory usage by the script engine.
886 ; ThreadStackSize = 262144
887
888 ;; Set this to true (the default) to load each script into a separate
889 ;; AppDomain.
890 ;;
891 ;; Setting this to false will load all script assemblies into the
892 ;; current AppDomain, which will significantly improve script loading times.
893 ;; It will also reduce initial per-script memory overhead.
894 ;;
895 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
896 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
897 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
898 ; AppDomainLoading = true
899
900 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
901 ;; co-op will be more stable but this option is currently experimental.
902 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
903 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
904 ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/
905 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
906 ;; Current valid values are "abort" and "co-op"
907 ; ScriptStopStrategy = abort
908
909
910 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
911 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
912 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
913 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
914 ;; by scripts have changed.
915 DeleteScriptsOnStartup = false
916
917 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
918 ;; Default language for scripts
919 ; DefaultCompileLanguage = "lsl"
920
921 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
922 ;; List of allowed languages (lsl,vb,cs)
923 ;; AllowedCompilers=lsl,cs,vb
924 ;; *warning*, non lsl languages have access to static methods such as
925 ;; System.IO.File. Enable at your own risk.
926 ; AllowedCompilers = "lsl"
927
928 ;; Compile debug info (line numbers) into the script assemblies
929 ; CompileWithDebugInformation = true
930
931 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
932
933 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
934 ;; Time a script can spend in an event handler before it is interrupted
935 ; EventLimit = 30
936
937 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
938 ;; If a script overruns it's event limit, kill the script?
939 ; KillTimedOutScripts = false
940
941 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
942 ;; Sets the multiplier for the scripting delays
943 ; ScriptDelayFactor = 1.0
944
945 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
946 ;; The factor the 10 m distances limits are multiplied by
947 ; ScriptDistanceLimitFactor = 1.0
948
949 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
950 ;; Maximum length of notecard line read
951 ;; Increasing this to large values potentially opens
952 ;; up the system to malicious scripters
953 ; NotecardLineReadCharsMax = 255
954
955 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
956 ;; Sensor settings
957 ; SensorMaxRange = 96.0
958 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
959 ; SensorMaxResults = 16
960
961 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
962 ;; Disable underground movement of prims (default true); set to
963 ;; false to allow script controlled underground positioning of
964 ;; prims
965 ; DisableUndergroundMovement = true
966
967 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
968 ;; Path to script engine assemblies
969 ;; Default is ../caches/ScriptEngines
970 ; ScriptEnginesPath = "ScriptEngines"
971
972[OSSL]
973 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
974 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
975 ;; If this INI file is not included, the OSSL functions are disabled.
976 Include-osslEnable = "config-include/osslEnable.ini"
977
978
979[MRM]
980 ;; Enables the Mini Region Modules Script Engine.
981 ; Enabled = false
982
983 ;; Runs MRM in a Security Sandbox
984 ;; WARNING: DISABLING IS A SECURITY RISK.
985 ; Sandboxed = true
986
987 ;; The level sandbox to use, adjust at your OWN RISK.
988 ;; Valid values are:
989 ;; * FullTrust
990 ;; * SkipVerification
991 ;; * Execution
992 ;; * Nothing
993 ;; * LocalIntranet
994 ;; * Internet
995 ;; * Everything
996 ; SandboxLevel = "Internet"
997
998 ;; Only allow Region Owners to run MRMs
999 ;; May represent a security risk if you disable this.
1000 ; OwnerOnly = true
1001
1002
1003[FreeSwitchVoice]
1004 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1005 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1006 ; Enabled = false
1007
1008 ;; You need to load a local service for a standalone, and a remote service
1009 ;; for a grid region. Use one of the lines below, as appropriate
1010 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1011 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1012 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1013
1014 ;; If using a remote connector, specify the server URL
1015 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1016
1017
1018[Groups]
1019 ;# {Enabled} {} {Enable groups?} {true false} false
1020 ;; Enables the groups module
1021 ; Enabled = false
1022
1023 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1024 ;; Minimum user level required to create groups
1025 ; LevelGroupCreate = 0
1026
1027 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1028 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1029 ;; http://code.google.com/p/flotsam/
1030 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1031 ; Module = Default
1032 ;; or... use Groups Module V2, which works for standalones and robust grids
1033 ; Module = "Groups Module V2"
1034
1035 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1036 ; StorageProvider = OpenSim.Data.MySQL.dll
1037
1038 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1039 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1040 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1041 ;; -- for Simian Groups use SimianGroupsServicesConnector
1042 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1043 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1044 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1045 ;; Note that the quotes "" around the words are important!
1046 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
1047
1048 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1049 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1050 ; LocalService = local
1051
1052 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1053 ;; Used for V2 in Remote only.
1054 ; SecretKey = ""
1055
1056 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1057 ;; URI for the groups services of this grid
1058 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1059 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1060 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1061 ;; Leave it commented for standalones, V2
1062 ; GroupsServerURI = ""
1063
1064 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1065 ;; Used for V2 in HG only. For example
1066 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1067 ;; If you have this set under [Startup], no need to set it here, leave it commented
1068 ; HomeURI = ""
1069
1070 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1071 ; MessagingEnabled = true
1072
1073 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1074 ; MessagingModule = GroupsMessagingModule
1075 ; or use "Groups Messaging Module V2" for Groups V2
1076 ; MessagingModule = "Groups Messaging Module V2"
1077
1078 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1079 ;; Enable Group Notices
1080 ; NoticesEnabled = true
1081
1082 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1083 ; Experimental option to only message online users rather than all users
1084 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1085 ; Applies Flotsam Group only. V2 has this always on, no other option
1086 ; MessageOnlineUsersOnly = false
1087
1088 ;; This makes the Group module very chatty on the console.
1089 ; DebugEnabled = false
1090
1091 ; This makes the Group Messaging module very chatty on the console.
1092 ; DebugMessagingEnabled = false
1093
1094 ;; XmlRpc Security settings. These must match those set on your backend
1095 ;; groups service if the service is using these keys
1096 ; XmlRpcServiceReadKey = 1234
1097 ; XmlRpcServiceWriteKey = 1234
1098
1099
1100[InterestManagement]
1101 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1102 ;; This section controls how state updates are prioritized for each client
1103 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1104 ;; SimpleAngularDistance, FrontBack
1105 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1106
1107
1108[MediaOnAPrim]
1109 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1110 ;; Enable media on a prim facilities
1111 ; Enabled = true;
1112
1113
1114[NPC]
1115 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1116 ; Enabled = false
1117
1118
1119[Terrain]
1120 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1121 ; InitialTerrain = "pinhead-island"
1122
1123
1124[UserProfiles]
1125 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1126 ;; Set the value of the url to your UserProfilesService
1127 ;; If un-set / "" the module is disabled
1128 ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1129
1130[XBakes]
1131 ;# {URL} {} {Set URL for Baked texture service} {}
1132 ;; Sets the URL for the baked texture ROBUST service.
1133 ;; Disabled when unset.
1134 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1135
1136;;
1137;; Optional module to highlight God names in the viewer.
1138;; Uncomment and customize appropriately if you want this behavior.
1139;;
1140;[GodNames]
1141; Enabled = false
1142; FullNames = "Test User, Foo Bar"
1143; Surnames = "Kryztlsk"
1144
1145[Architecture]
1146 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1147 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1148 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1149 ;;
1150 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1151 ;; that the referenced .ini file goes on to include.
1152 ;;
1153 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1154 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1155 ;; editing it to set the database and backend services that OpenSim will use.
1156 ;;
1157 Include-Architecture = "config-include/Standalone.ini"
1158 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1159 ; Include-Architecture = "config-include/Grid.ini"
1160 ; Include-Architecture = "config-include/GridHypergrid.ini"
1161 ; Include-Architecture = "config-include/SimianGrid.ini"
1162 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
diff --git a/bin/OpenSimDefaults.ini b/config/OpenSimDefaults.ini
index a99608c..7ed31d4 100644
--- a/bin/OpenSimDefaults.ini
+++ b/config/OpenSimDefaults.ini
@@ -13,7 +13,7 @@
13 ConsoleHistoryFileEnabled = true 13 ConsoleHistoryFileEnabled = true
14 14
15 ; Log file location. This can be set to a simple file path 15 ; Log file location. This can be set to a simple file path
16 ; LogFile = OpenSim.log 16 ; LogFile = "../logs/OpenSim.log
17 17
18 ; The history file can be just a filename (relative to OpenSim's bin/ directory 18 ; The history file can be just a filename (relative to OpenSim's bin/ directory
19 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) 19 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example
new file mode 100644
index 0000000..e20fee6
--- /dev/null
+++ b/config/Regions/Regions.ini.example
@@ -0,0 +1,98 @@
1; * This is an example region config file.
2; *
3; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
4; * So there is no need to change this file directly, it is only for reference.
5; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
6; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
7; *
8; * You can multiple regions into one file or make one file per region
9; * The section name is the region name
10; *
11
12[Default Region]
13
14; *
15; * You MUST change this! It will NOT be done for you!
16; *
17
18RegionUUID = 11111111-2222-3333-4444-555555555555
19
20Location = 1000,1000
21InternalAddress = 0.0.0.0
22InternalPort = 9000
23AllowAlternatePorts = False
24ExternalHostName = SYSTEMIP
25
26; *
27; * Variable-sized regions allows the creation of large, borderless spaces.
28; * The default is 256 meters. For larger spaces, set these to multiples of 256.
29; * For the time being, X and Y need to be the same.
30; *
31; SizeX = 512
32; SizeY = 512
33
34; *
35; * Prim data
36; * This allows limiting the sizes of prims and the region prim count
37; *
38
39; NonPhysicalPrimMax = 256
40; PhysicalPrimMax = 64
41; ClampPrimSize = False
42; MaxPrims = 15000
43; MaxAgents = 100
44
45; * Max prims per user (per parcel).
46; * Negative values will disable the check.
47; MaxPrimsPerUser = -1
48
49; *
50; * Multi-Tenancy. Only set if needed
51; *
52
53; ScopeID = "00000000-0000-0000-0000-000000000000"
54
55; *
56; * Product name (used in search from viewer 1.23
57; *
58
59; RegionType = "Mainland"
60
61; * Region Specific Static Maptiles:
62; * Important: To use any kind of texture *assets* as a static maptile, the following
63; * things must be set in the [Map] section of OpenSim.ini :
64; *
65; * MapImageModule = "MapImageModule"
66; * GenerateMaptiles = false
67; *
68; * Now, there is a setting in [Map] in OpenSim.ini called
69; *
70; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
71; *
72; * where, given the criteria above, lets you specify the UUID of a texture asset to use
73; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
74; * Simulators that run multiple regions:
75
76; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
77
78
79; * Region Specific Static Maptiles from file:
80; * It is also possible to create maptiles using external image files of the right size
81; * and supported formats (bmp,png,jpg in RGB 24bpp format)
82; *
83; * Important: To use any kind of texture *files* as a static maptile, the following
84; * things must be set in the [Map] section of OpenSim.ini :
85; *
86; * MapImageModule = "MapImageModule"
87; * GenerateMaptiles = true
88; *
89; * The image must be the same size in pixels as the region or varregion is in meters.
90; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
91; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
92; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
93; *
94; * If this setting is used, then the base map is generated from this file instead of being
95; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
96; * still drawn on top of the static map by the World Map module.
97
98; MaptileStaticFile = "SomeFile.png"
diff --git a/config/Robust.Tests.ini b/config/Robust.Tests.ini
new file mode 100644
index 0000000..c25e39b
--- /dev/null
+++ b/config/Robust.Tests.ini
@@ -0,0 +1,468 @@
1; * FOR TESTS ONLY -- DO NOT USE THIS FILE
2[Const]
3
4 ; The URL of the Robust server
5 BaseURL = "http://127.0.0.1"
6
7 ; The public port of the Robust server
8 PublicPort = "8888"
9
10 ; The private port of the Robust server, same for testing
11 PrivatePort = "8888"
12
13
14; * The startup section lists all the connectors to start up in this server
15; * instance. This may be only one, or it may be the entire server suite.
16; * Multiple connectors should be separated by commas.
17; *
18; * These are the IN connectors the server uses, the in connectors
19; * read this config file and load the needed service and database connectors
20; *
21; * The full syntax of a connector string is:
22; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
23; *
24[Startup]
25 ; Place to create a PID file
26 ; If no path if specified then a PID file is not created.
27 ; PIDFile = "/tmp/Robust.exe.pid"
28
29 ; Plugin Registry Location
30 ; Set path to directory for plugin registry. Information
31 ; about the registered repositories and installed plugins
32 ; will be stored here
33 ; The Robust.exe process must have R/W access to the location
34 RegistryLocation = "."
35
36 ; Modular configurations
37 ; Set path to directory for modular ini files...
38 ; The Robust.exe process must have R/W access to the location
39 ConfigDirectory = "."
40
41 console = "rest"
42
43 ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
44 ConsoleHistoryFileEnabled = false
45
46 ; The history file can be just a filename (relative to OpenSim's bin/ directory
47 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
48 ConsoleHistoryFile = "RobustConsoleHistory.txt"
49
50 ; How many lines of command history should we keep? (default is 100)
51 ConsoleHistoryFileLines = 100
52
53[ServiceList]
54 GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
55 PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
56 InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
57 UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
58 InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
59
60 ;; Uncomment as more tests are added
61 ;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
62 ;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
63 ;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
64 ;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
65 ;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
66 ;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
67 ;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
68 ;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
69 ;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
70 ;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
71 ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
72 ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
73 ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
74 ;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
75 ;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
76
77; * This is common for all services, it's the network setup for the entire
78; * server instance, if none is specified above
79; *
80[Network]
81 port = ${Const|PrivatePort}
82
83 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
84 ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
85 ;; but you want to protect them from unauthorized access.
86 ; AuthType = "BasicHttpAuthentication"
87 ; HttpAuthUsername = "some_username"
88 ; HttpAuthPassword = "some_password"
89 ;;
90 ;; AuthType above can be overriden in any of the service sections below by
91 ; AuthType = "None"
92 ;; This is useful in cases where you want to protect most of the services,
93 ;; but unprotect individual services. Username and Password can also be
94 ;; overriden if you want to use different credentials for the different services.
95
96 ;; By default, scripts are not allowed to call private services via llHttpRequest()
97 ;; Such calls are detected by the X-SecondLife-Shared HTTP header
98 ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
99 ;; (remember scripts can also be in visiting avatar attachments).
100 ;; This can be overriden in individual private service sections if necessary
101 AllowllHTTPRequestIn = false
102
103 ; * The following are for the remote console
104 ; * They have no effect for the local or basic console types
105 ; * Leave commented to diable logins to the console
106 ;ConsoleUser = Test
107 ;ConsolePass = secret
108 ;ConsolePort = 0
109
110
111[DatabaseService]
112 ; PGSQL
113 ; Uncomment these lines if you want to use PGSQL storage
114 ; Change the connection string to your db details
115 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
116 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
117
118 ; Null
119 ; Uncomment these lines if you want to use MySQL storage
120 ; Change the connection string to your db details
121 StorageProvider = "OpenSim.Data.Null.dll"
122 ConnectionString = ""
123
124
125; * As an example, the below configuration precisely mimicks the legacy
126; * asset server. It is read by the asset IN connector (defined above)
127; * and it then loads the OUT connector (a local database module). That,
128; * in turn, reads the asset loader and database connection information
129; *
130[AssetService]
131 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
132 DefaultAssetLoader = ""
133
134 ; Allow maptile assets to remotely deleted by remote calls to the asset service.
135 ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
136 ; This only applies to maptiles served via the version 1 viewer mechanisms
137 ; Default is false
138 AllowRemoteDelete = false
139
140 ; Allow all assets to be remotely deleted.
141 ; Only set this to true if you are operating a grid where you control all calls to the asset service
142 ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
143 ; If set to true, AllowRemoteDelete = true is required as well.
144 ; Default is false.
145 AllowRemoteDeleteAllTypes = false
146
147
148; * This configuration loads the inventory server modules. It duplicates
149; * the function of the legacy inventory server
150; *
151[InventoryService]
152 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
153
154 StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
155 ConnectionString = ""
156
157 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
158 ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
159 AllowDelete = true
160
161
162; * This is the new style grid service.
163; * "Realm" is the table that is used for user lookup.
164; * It defaults to "regions", which uses the legacy tables
165; *
166[GridService]
167 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
168 ; Realm = "regions"
169 ; AllowDuplicateNames = "True"
170
171 ;; Next, we can specify properties of regions, including default and fallback regions
172 ;; The syntax is: Region_<RegionName> = "<flags>"
173 ;; or: Region_<RegionID> = "<flags>"
174 ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
175 ;;
176 ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
177 ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
178 ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
179 ;; an explicit region.
180 ;;
181 ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
182 ;; region will be used.
183 ;;
184 ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
185 ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
186 ;;
187 ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
188 ;;
189 ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
190 ;;
191 ;; Example specification:
192 ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
193 ; (replace spaces with underscore)
194
195 ;; Allow supporting viewers to export content
196 ;; Set to false to prevent export
197 ExportSupported = true
198
199
200
201
202; * This is the new style authentication service. Currently, only MySQL
203; * is implemented.
204; *
205[AuthenticationService]
206 ; for the server connector
207 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
208
209 ;; Allow the service to process HTTP getauthinfo calls.
210 ;; Default is false.
211 ; AllowGetAuthInfo = false
212
213 ;; Allow the service to process HTTP setauthinfo calls.
214 ;; Default is false.
215 ; AllowSetAuthInfo = false
216
217 ;; Allow the service to process HTTP setpassword calls.
218 ;; Default is false.
219 ; AllowSetPassword = false
220
221
222; * This is the new style authentication service. Currently, only MySQL
223; * is implemented. "Realm" is the table that is used for user lookup.
224; * It defaults to "useraccounts", which uses the new style.
225; * Realm = "users" will use the legacy tables as an authentication source
226; *
227[UserAccountService]
228 StorageProvider = "OpenSim.Data.Null.dll"
229 ConnectionString = ""
230
231 ; for the server connector
232 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
233 ; Realm = "useraccounts"
234
235 ; These are for creating new accounts by the service
236 ;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
237 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
238 GridService = "OpenSim.Services.GridService.dll:GridService"
239 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
240 ;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
241 ;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
242
243 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
244 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
245 ;; Default is false
246 CreateDefaultAvatarEntries = true
247
248 ;; Allow the service to process HTTP createuser calls.
249 ;; Default is false.
250 AllowCreateUser = true
251
252 ;; Allow the service to process HTTP setaccount calls.
253 ;; Default is false.
254 AllowSetAccount = true
255
256
257[GridUserService]
258 ; for the server connector
259 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
260
261
262[PresenceService]
263 ; for the server connector
264 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
265 ; Set this to true to allow the use of advanced web services and multiple
266 ; bots using one account
267 AllowDuplicatePresences = false;
268
269
270[AvatarService]
271 ; for the server connector
272 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
273
274
275[FriendsService]
276 ; for the server connector
277 LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
278
279[EstateService]
280 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
281
282[LibraryService]
283 LibraryName = "OpenSim Library"
284 DefaultLibrary = "./inventory/Libraries.xml"
285
286
287[LoginService]
288 ; for the server connector
289 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
290 ; for the service
291 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
292 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
293 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
294 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
295 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
296 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
297 GridService = "OpenSim.Services.GridService.dll:GridService"
298 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
299 LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
300 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
301
302 ; The minimum user level required for a user to be able to login. 0 by default
303 ; If you disable a particular user's account then you can set their login level below this number.
304 ; You can also change this level from the console though these changes will not be persisted.
305 ; MinLoginLevel = 0
306
307 ; Ask co-operative viewers to use a different currency name
308 ;Currency = ""
309
310 ;; Set minimum fee to publish classified
311 ; ClassifiedFee = 0
312
313 WelcomeMessage = "Welcome, Avatar!"
314 AllowRemoteSetLoginLevel = "false"
315
316 ; For V2 map
317 MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
318
319 ; Url to search service
320 ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
321
322 ; For V3 destination guide
323 ; DestinationGuide = "${Const|BaseURL}/guide"
324
325 ; For V3 avatar picker (( work in progress ))
326 ; AvatarPicker = "${Const|BaseURL}/avatars"
327
328 ; If you run this login server behind a proxy, set this to true
329 ; HasProxy = false
330
331 ;; Regular expressions for controlling which client versions are accepted/denied.
332 ;; An empty string means nothing is checked.
333 ;;
334 ;; Example 1: allow only these 3 types of clients (any version of them)
335 ;; AllowedClients = "Imprudence|Hippo|Second Life"
336 ;;
337 ;; Example 2: allow all clients except these
338 ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
339 ;;
340 ;; Note that these are regular expressions, so every character counts.
341 ;; Also note that this is very weak security and should not be trusted as a reliable means
342 ;; for keeping bad clients out; modified clients can fake their identifiers.
343 ;;
344 ;;
345 ;AllowedClients = ""
346 ;DeniedClients = ""
347
348 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
349 ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
350 ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
351 ;; would result in time inconsistencies between grids (during summer and around DST transition period)
352 ;; default let OpenSim calculate US Pacific DST
353 ;; "none" disable DST (equivallent to "local" with system set to GMT)
354 ;; "local" force legacy behaviour (using local system time to calculate DST)
355 ; DSTZone = "America/Los_Angeles;Pacific Standard Time"
356
357 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
358 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
359 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
360 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
361 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
362 ;; Options are
363 ;; "none" no DST
364 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
365 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
366 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
367 DSTZone = "America/Los_Angeles;Pacific Standard Time"
368
369 ;Basic Login Service Dos Protection Tweaks
370 ;;
371 ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
372 ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
373 ;; get around this basic DOS protection.
374 ;DOSAllowXForwardedForHeader = false
375 ;;
376 ;; The protector adds up requests during this rolling period of time, default 10 seconds
377 ;DOSRequestTimeFrameMS = 10000
378 ;;
379 ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
380 ;DOSMaxRequestsInTimeFrame = 5
381 ;;
382 ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
383 ;DOSForgiveClientAfterMS = 120000
384 ;;
385 ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
386
387
388[MapImageService]
389 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
390
391 ; Set this if you want to change the default
392 ; TilesStoragePath = "maptiles"
393 ;
394 ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
395 ; you may want to set this. Otherwise, don't set it, because it's already protected.
396 ; GridService = "OpenSim.Services.GridService.dll:GridService"
397 ;
398 ; Additionally, if you run this server behind a proxy, set this to true
399 ; HasProxy = false
400
401
402[Messaging]
403 ; OfflineIM
404 OfflineIMService = ""
405
406
407[GridInfoService]
408 ; These settings are used to return information on a get_grid_info call.
409 ; Client launcher scripts and third-party clients make use of this to
410 ; autoconfigure the client and to provide a nice user experience. If you
411 ; want to facilitate that, you should configure the settings here according
412 ; to your grid or standalone setup.
413 ;
414 ; See http://opensimulator.org/wiki/GridInfo
415
416 ; login uri: for grid this is the login server URI
417 login = ${Const|BaseURL}:${Const|PublicPort}/
418
419 ; long grid name: the long name of your grid
420 gridname = "the lost continent of hippo"
421
422 ; short grid name: the short name of your grid
423 gridnick = "hippogrid"
424
425 ; login page: optional: if it exists it will be used to tell the client to use
426 ; this as splash page
427 ;welcome = ${Const|BaseURL}/welcome
428
429 ; helper uri: optional: if it exists if will be used to tell the client to use
430 ; this for all economy related things
431 ;economy = ${Const|BaseURL}:${Const|PublicPort}/
432
433 ; web page of grid: optional: page providing further information about your grid
434 ;about = ${Const|BaseURL}/about/
435
436 ; account creation: optional: page providing further information about obtaining
437 ; a user account on your grid
438 ;register = ${Const|BaseURL}/register
439
440 ; help: optional: page providing further assistance for users of your grid
441 ;help = ${Const|BaseURL}/help
442
443 ; password help: optional: page providing password assistance for users of your grid
444 ;password = ${Const|BaseURL}/password
445
446
447[UserProfilesService]
448 LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
449 Enabled = false
450 ;; Configure this for separate profiles database
451 ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
452 ;; Realm = UserProfiles
453 UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
454 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
455
456
457[BakedTextureService]
458 LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
459 ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
460 BaseDirectory = "./bakes"
461
462[HGInstantMessageService]
463 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
464 GridService = "OpenSim.Services.GridService.dll:GridService"
465 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
466 UserAgentService = ""
467 ; This should always be true in the Robust config
468 InGatekeeper = True
diff --git a/config/Robust.ini b/config/Robust.ini
new file mode 100644
index 0000000..099d4da
--- /dev/null
+++ b/config/Robust.ini
@@ -0,0 +1,572 @@
1; * Run
2; * $ Robust.exe -inifile Robust.ini
3; *
4; **
5; *
6; * The Const section allows us to define some basic information that we
7; * will use throughout our configuration. We will provide examples for
8; * setting the base url of the Robust server and the public and private ports
9; * it uses. Changing the values of the constants will set the operating
10; * parameters thoughout the configuration. Other constants that may prove
11; * to be useful may be added to the followin section. They may be
12; * referenced anywhere in the configuration by using ${Const|Name}. One
13; * such use is providing a base path for setting locations that Robust
14; * uses to write data.
15; *
16[Const]
17
18 ; The URL of the Robust server
19 BaseURL = "http://127.0.0.1"
20
21 ; The public port of the Robust server
22 PublicPort = "8002"
23
24 ; The private port of the Robust server
25 PrivatePort = "8003"
26
27
28; * The startup section lists all the connectors to start up in this server
29; * instance. This may be only one, or it may be the entire server suite.
30; * Multiple connectors should be separated by commas.
31; *
32; * These are the IN connectors the server uses, the in connectors
33; * read this config file and load the needed service and database connectors
34; *
35; * The full syntax of a connector string is:
36; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
37; *
38[Startup]
39 ; Place to create a PID file
40 ; If no path if specified then a PID file is not created.
41 ; PIDFile = "/tmp/Robust.exe.pid"
42
43 ; Plugin Registry Location
44 ; Set path to directory for plugin registry. Information
45 ; about the registered repositories and installed plugins
46 ; will be stored here
47 ; The Robust.exe process must have R/W access to the location
48 RegistryLocation = "."
49
50 ; Modular configurations
51 ; Set path to directory for modular ini files...
52 ; The Robust.exe process must have R/W access to the location
53 ConfigDirectory = "."
54
55 ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
56 ConsoleHistoryFileEnabled = true
57
58 ; The history file can be just a filename (relative to OpenSim's bin/ directory
59 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
60 ConsoleHistoryFile = "RobustConsoleHistory.txt"
61
62 ; How many lines of command history should we keep? (default is 100)
63 ConsoleHistoryFileLines = 100
64
65[ServiceList]
66 AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
67 InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
68 ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
69 ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
70 GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
71 GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
72 AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
73 OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
74 AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
75 LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
76 PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
77 UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
78 GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
79 AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
80 FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
81 MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
82 MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
83 ;; Uncomment this if you want offline IM to work
84 ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
85 ;; Uncomment this if you want Groups V2 to work
86 ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
87 ;; Uncomment to provide bakes caching
88 ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
89
90 ;; Uncomment for UserProfiles see [UserProfilesService] to configure...
91 ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
92
93 ;; Uncomment if you want to have centralized estate data
94 ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
95
96; * This is common for all services, it's the network setup for the entire
97; * server instance, if none is specified above
98; *
99[Network]
100 port = ${Const|PrivatePort}
101
102 ; HTTPS for "Out of band" management applications such as the remote admin
103 ; module. May specify https_main = True to make the main http server
104 ; use https or "False" to make the main server HTTP
105 ; https_main = False
106 ;
107 ; Create https_listener = "True" will create a listener on the port
108 ; specified. Provide the path to your server certificate along with it's
109 ; password
110 ; https_listener = False
111 ;
112 ; Set our listener to this port
113 ; https_port = 0
114 ;
115 ; Path to X509 certificate
116 ; cert_path = "path/to/cert.p12"
117 ;
118 ; Password for cert
119 ; cert_pass = "password"
120
121 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
122 ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
123 ;; but you want to protect them from unauthorized access.
124 ; AuthType = "BasicHttpAuthentication"
125 ; HttpAuthUsername = "some_username"
126 ; HttpAuthPassword = "some_password"
127 ;;
128 ;; AuthType above can be overriden in any of the service sections below by
129 ; AuthType = "None"
130 ;; This is useful in cases where you want to protect most of the services,
131 ;; but unprotect individual services. Username and Password can also be
132 ;; overriden if you want to use different credentials for the different services.
133
134 ;; By default, scripts are not allowed to call private services via llHttpRequest()
135 ;; Such calls are detected by the X-SecondLife-Shared HTTP header
136 ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
137 ;; (remember scripts can also be in visiting avatar attachments).
138 ;; This can be overriden in individual private service sections if necessary
139 AllowllHTTPRequestIn = false
140
141 ; * The following are for the remote console
142 ; * They have no effect for the local or basic console types
143 ; * Leave commented to diable logins to the console
144 ;ConsoleUser = Test
145 ;ConsolePass = secret
146 ;ConsolePort = 0
147
148[AccessControl]
149 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
150 ;; Bar (|) separated list of viewers which may gain access to the regions.
151 ;; One can use a substring of the viewer name to enable only certain
152 ;; versions
153 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
154 ;; - "Imprudence" has access
155 ;; - "Imprudence 1.3" has access
156 ;; - "Imprudence 1.3.1" has no access
157 ; AllowedClients = ""
158
159 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
160 ;; Bar (|) separated list of viewers which may not gain access to the regions.
161 ;; One can use a Substring of the viewer name to disable only certain
162 ;; versions
163 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
164 ;; - "Imprudence" has no access
165 ;; - "Imprudence 1.3" has no access
166 ;; - "Imprudence 1.3.1" has access
167 ; DeniedClients = ""
168
169
170[DatabaseService]
171 ; PGSQL
172 ; Uncomment these lines if you want to use PGSQL storage
173 ; Change the connection string to your db details
174 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
175 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
176
177 ; MySQL
178 ; Uncomment these lines if you want to use MySQL storage
179 ; Change the connection string to your db details
180 StorageProvider = "OpenSim.Data.MySQL.dll"
181 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
182
183
184; * As an example, the below configuration precisely mimicks the legacy
185; * asset server. It is read by the asset IN connector (defined above)
186; * and it then loads the OUT connector (a local database module). That,
187; * in turn, reads the asset loader and database connection information
188; *
189[AssetService]
190
191 ;; Choose an asset service (Only one option should be enabled)
192 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
193 ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
194
195 ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
196 ;; These directories must be on the same physical filesystem
197 ;BaseDirectory = "./fsassets/data"
198 ;SpoolDirectory = "./fsassets/tmp"
199
200 ;; Original service can be checked if FSAssets can not find an asset
201 ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
202
203 ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
204 ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
205 ;DaysBetweenAccessTimeUpdates = 30
206
207 ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
208 ;StorageProvider = ""
209 ;ConnectionString = ""
210 ;Realm = "fsassets"
211
212 ;; The following are common to both the default asset service and FSAsset service
213
214 ;; Default loader for loading default assets from XML on first run
215 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
216 AssetLoaderArgs = "./assets/AssetSets.xml"
217
218 ; Allow maptile assets to remotely deleted by remote calls to the asset service.
219 ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
220 ; This only applies to maptiles served via the version 1 viewer mechanisms
221 ; Default is false
222 AllowRemoteDelete = false
223
224 ; Allow all assets to be remotely deleted.
225 ; Only set this to true if you are operating a grid where you control all calls to the asset service
226 ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
227 ; If set to true, AllowRemoteDelete = true is required as well.
228 ; Default is false.
229 AllowRemoteDeleteAllTypes = false
230
231
232; * This configuration loads the inventory server modules. It duplicates
233; * the function of the legacy inventory server
234; *
235[InventoryService]
236 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
237
238 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
239 ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
240 AllowDelete = true
241
242
243; * This is the new style grid service.
244; * "Realm" is the table that is used for user lookup.
245; * It defaults to "regions", which uses the legacy tables
246; *
247[GridService]
248 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
249 ; Realm = "regions"
250 ; AllowDuplicateNames = "True"
251
252 ;; Next, we can specify properties of regions, including default and fallback regions
253 ;; The syntax is: Region_<RegionName> = "<flags>"
254 ;; or: Region_<RegionID> = "<flags>"
255 ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
256 ;;
257 ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
258 ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
259 ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
260 ;; an explicit region.
261 ;;
262 ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
263 ;; region will be used.
264 ;;
265 ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
266 ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
267 ;;
268 ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
269 ;;
270 ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
271 ;;
272 ;; Example specification:
273 ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
274 ; (replace spaces with underscore)
275
276 ;; Allow supporting viewers to export content
277 ;; Set to false to prevent export
278 ExportSupported = true
279
280
281; * This is the configuration for the freeswitch server in grid mode
282[FreeswitchService]
283 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
284
285 ;; The IP address of your FreeSWITCH server.
286 ;; This address must be reachable by viewers.
287 ; ServerAddress = 127.0.0.1
288
289 ;; The following configuration parameters are optional
290
291 ;; By default, this is the same as the ServerAddress
292 ; Realm = 127.0.0.1
293
294 ;; By default, this is the same as the ServerAddress on port 5060
295 ; SIPProxy = 127.0.0.1:5060
296
297 ;; Default is 5000ms
298 ; DefaultTimeout = 5000
299
300 ;; The dial plan context. Default is "default"
301 ; Context = default
302
303 ;; Currently unused
304 ; UserName = freeswitch
305
306 ;; Currently unused
307 ; Password = password
308
309 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
310 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
311 ;; stun.freeswitch.org is not guaranteed to be running so use it in
312 ;; production at your own risk
313 ; EchoServer = 127.0.0.1
314 ; EchoPort = 50505
315 ; AttemptSTUN = false
316
317
318; * This is the new style authentication service. Currently, only MySQL
319; * is implemented.
320; *
321[AuthenticationService]
322 ; for the server connector
323 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
324
325 ;; Allow the service to process HTTP getauthinfo calls.
326 ;; Default is false.
327 ; AllowGetAuthInfo = false
328
329 ;; Allow the service to process HTTP setauthinfo calls.
330 ;; Default is false.
331 ; AllowSetAuthInfo = false
332
333 ;; Allow the service to process HTTP setpassword calls.
334 ;; Default is false.
335 ; AllowSetPassword = false
336
337
338[OpenIdService]
339 ; for the server connector
340 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
341 UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
342
343
344; * This is the new style authentication service. Currently, only MySQL
345; * is implemented. "Realm" is the table that is used for user lookup.
346; * It defaults to "useraccounts", which uses the new style.
347; * Realm = "users" will use the legacy tables as an authentication source
348; *
349[UserAccountService]
350 ; for the server connector
351 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
352 ; Realm = "useraccounts"
353
354 ; These are for creating new accounts by the service
355 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
356 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
357 GridService = "OpenSim.Services.GridService.dll:GridService"
358 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
359 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
360 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
361
362 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
363 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
364 ;; Default is false
365 CreateDefaultAvatarEntries = true
366
367 ;; Allow the service to process HTTP createuser calls.
368 ;; Default is false.
369 ; AllowCreateUser = false
370
371 ;; Allow the service to process HTTP setaccount calls.
372 ;; Default is false.
373 ; AllowSetAccount = false
374
375
376[GridUserService]
377 ; for the server connector
378 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
379
380
381[AgentPreferencesService]
382 ; for the server connector
383 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
384
385
386[PresenceService]
387 ; for the server connector
388 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
389 ; Set this to true to allow the use of advanced web services and multiple
390 ; bots using one account
391 AllowDuplicatePresences = false;
392
393
394[AvatarService]
395 ; for the server connector
396 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
397
398
399[FriendsService]
400 ; for the server connector
401 LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
402
403[EstateService]
404 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
405
406[LibraryService]
407 LibraryName = "OpenSim Library"
408 DefaultLibrary = "./inventory/Libraries.xml"
409
410
411[LoginService]
412 ; for the server connector
413 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
414 ; for the service
415 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
416 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
417 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
418 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
419 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
420 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
421 GridService = "OpenSim.Services.GridService.dll:GridService"
422 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
423 LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
424 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
425
426 ; The minimum user level required for a user to be able to login. 0 by default
427 ; If you disable a particular user's account then you can set their login level below this number.
428 ; You can also change this level from the console though these changes will not be persisted.
429 ; MinLoginLevel = 0
430
431 ; Ask co-operative viewers to use a different currency name
432 ;Currency = ""
433
434 ;; Set minimum fee to publish classified
435 ; ClassifiedFee = 0
436
437 WelcomeMessage = "Welcome, Avatar!"
438 AllowRemoteSetLoginLevel = "false"
439
440 ; For V2 map
441 MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
442
443 ; Url to search service
444 ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
445
446 ; For V3 destination guide
447 ; DestinationGuide = "${Const|BaseURL}/guide"
448
449 ; For V3 avatar picker (( work in progress ))
450 ; AvatarPicker = "${Const|BaseURL}/avatars"
451
452 ; If you run this login server behind a proxy, set this to true
453 ; HasProxy = false
454
455 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
456 ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
457 ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
458 ;; would result in time inconsistencies between grids (during summer and around DST transition period)
459 ;; default let OpenSim calculate US Pacific DST
460 ;; "none" disable DST (equivallent to "local" with system set to GMT)
461 ;; "local" force legacy behaviour (using local system time to calculate DST)
462 ; DSTZone = "America/Los_Angeles;Pacific Standard Time"
463
464 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
465 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
466 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
467 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
468 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
469 ;; Options are
470 ;; "none" no DST
471 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
472 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
473 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
474 DSTZone = "America/Los_Angeles;Pacific Standard Time"
475
476 ;Basic Login Service Dos Protection Tweaks
477 ;;
478 ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
479 ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
480 ;; get around this basic DOS protection.
481 ;DOSAllowXForwardedForHeader = false
482 ;;
483 ;; The protector adds up requests during this rolling period of time, default 10 seconds
484 ;DOSRequestTimeFrameMS = 10000
485 ;;
486 ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
487 ;DOSMaxRequestsInTimeFrame = 5
488 ;;
489 ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
490 ;DOSForgiveClientAfterMS = 120000
491 ;;
492 ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
493
494
495[MapImageService]
496 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
497
498 ; Set this if you want to change the default
499 ; TilesStoragePath = "maptiles"
500 ;
501 ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
502 ; you may want to set this. Otherwise, don't set it, because it's already protected.
503 ; GridService = "OpenSim.Services.GridService.dll:GridService"
504 ;
505 ; Additionally, if you run this server behind a proxy, set this to true
506 ; HasProxy = false
507
508
509[Messaging]
510 ; OfflineIM
511 OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
512
513
514[Groups]
515 ;; Sets the maximum number of groups an agent may join
516 ; MaxAgentGroups = 42
517
518
519[GridInfoService]
520 ; These settings are used to return information on a get_grid_info call.
521 ; Client launcher scripts and third-party clients make use of this to
522 ; autoconfigure the client and to provide a nice user experience. If you
523 ; want to facilitate that, you should configure the settings here according
524 ; to your grid or standalone setup.
525 ;
526 ; See http://opensimulator.org/wiki/GridInfo
527
528 ; login uri: for grid this is the login server URI
529 login = ${Const|BaseURL}:${Const|PublicPort}/
530
531 ; long grid name: the long name of your grid
532 gridname = "the lost continent of hippo"
533
534 ; short grid name: the short name of your grid
535 gridnick = "hippogrid"
536
537 ; login page: optional: if it exists it will be used to tell the client to use
538 ; this as splash page
539 ;welcome = ${Const|BaseURL}/welcome
540
541 ; helper uri: optional: if it exists it will be used to tell the client to use
542 ; this for all economy related things
543 ;economy = ${Const|BaseURL}/economy
544
545 ; web page of grid: optional: page providing further information about your grid
546 ;about = ${Const|BaseURL}/about
547
548 ; account creation: optional: page providing further information about obtaining
549 ; a user account on your grid
550 ;register = ${Const|BaseURL}/register
551
552 ; help: optional: page providing further assistance for users of your grid
553 ;help = ${Const|BaseURL}/help
554
555 ; password help: optional: page providing password assistance for users of your grid
556 ;password = ${Const|BaseURL}/password
557
558
559[UserProfilesService]
560 LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
561 Enabled = false
562 ;; Configure this for separate profiles database
563 ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
564 ;; Realm = UserProfiles
565 UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
566 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
567
568
569[BakedTextureService]
570 LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
571 ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
572 BaseDirectory = "./bakes"
diff --git a/bin/config-include/CenomeCache.ini.example b/config/config-include/CenomeCache.ini.example
index 4340493..4340493 100644
--- a/bin/config-include/CenomeCache.ini.example
+++ b/config/config-include/CenomeCache.ini.example
diff --git a/bin/config-include/FlotsamCache.ini.example b/config/config-include/FlotsamCache.ini.example
index ad74fc1..c166523 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/config/config-include/FlotsamCache.ini.example
@@ -4,7 +4,7 @@
4 ;; 4 ;;
5 5
6 ; cache directory can be shared by multiple instances 6 ; cache directory can be shared by multiple instances
7 CacheDirectory = ./assetcache 7 CacheDirectory = ../caches/assetcache
8 ; Other examples: 8 ; Other examples:
9 ;CacheDirectory = /directory/writable/by/OpenSim/instance 9 ;CacheDirectory = /directory/writable/by/OpenSim/instance
10 10
diff --git a/bin/config-include/Grid.ini b/config/config-include/Grid.ini
index 3c61ee0..3c61ee0 100644
--- a/bin/config-include/Grid.ini
+++ b/config/config-include/Grid.ini
diff --git a/bin/config-include/GridCommon.ini.example b/config/config-include/GridCommon.ini.example
index 0922cf5..0922cf5 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/config/config-include/GridCommon.ini.example
diff --git a/bin/config-include/GridHypergrid.ini b/config/config-include/GridHypergrid.ini
index 602d673..602d673 100644
--- a/bin/config-include/GridHypergrid.ini
+++ b/config/config-include/GridHypergrid.ini
diff --git a/bin/config-include/HyperSimianGrid.ini b/config/config-include/HyperSimianGrid.ini
index efad577..efad577 100644
--- a/bin/config-include/HyperSimianGrid.ini
+++ b/config/config-include/HyperSimianGrid.ini
diff --git a/bin/config-include/SimianGrid.ini b/config/config-include/SimianGrid.ini
index 5749656..5749656 100644
--- a/bin/config-include/SimianGrid.ini
+++ b/config/config-include/SimianGrid.ini
diff --git a/bin/config-include/Standalone.ini b/config/config-include/Standalone.ini
index 78ada2b..78ada2b 100644
--- a/bin/config-include/Standalone.ini
+++ b/config/config-include/Standalone.ini
diff --git a/bin/config-include/StandaloneCommon.ini.example b/config/config-include/StandaloneCommon.ini.example
index d0b152c..d0b152c 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/config/config-include/StandaloneCommon.ini.example
diff --git a/bin/config-include/StandaloneHypergrid.ini b/config/config-include/StandaloneHypergrid.ini
index eaacfff..eaacfff 100644
--- a/bin/config-include/StandaloneHypergrid.ini
+++ b/config/config-include/StandaloneHypergrid.ini
diff --git a/bin/config-include/osslEnable.ini b/config/config-include/osslEnable.ini
index 0a03d4c..0a03d4c 100644
--- a/bin/config-include/osslEnable.ini
+++ b/config/config-include/osslEnable.ini
diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/config/config-include/storage/SQLiteStandalone.ini
index 67d98ff..14051cc 100644
--- a/bin/config-include/storage/SQLiteStandalone.ini
+++ b/config/config-include/storage/SQLiteStandalone.ini
@@ -2,10 +2,10 @@
2 2
3[DatabaseService] 3[DatabaseService]
4 StorageProvider = "OpenSim.Data.SQLite.dll" 4 StorageProvider = "OpenSim.Data.SQLite.dll"
5 ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True" 5 ConnectionString = "URI=file:../db/OpenSim.db,version=3,UseUTF16Encoding=True"
6 6
7[AssetService] 7[AssetService]
8 ConnectionString = "URI=file:Asset.db,version=3" 8 ConnectionString = "URI=file:../db/Asset.db,version=3"
9 9
10; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. 10; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
11; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. 11; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
@@ -15,25 +15,25 @@
15; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and 15; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
16; do not have separate connection strings for different services. 16; do not have separate connection strings for different services.
17[HGAssetService] 17[HGAssetService]
18 ConnectionString = "URI=file:Asset.db,version=3" 18 ConnectionString = "URI=file:../db/Asset.db,version=3"
19 19
20[InventoryService] 20[InventoryService]
21 ;ConnectionString = "URI=file:inventory.db,version=3" 21 ;ConnectionString = "URI=file:../db/inventory.db,version=3"
22 ; if you have a legacy inventory store use the connection string below 22 ; if you have a legacy inventory store use the connection string below
23 ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True" 23 ConnectionString = "URI=file:../db/inventory.db,version=3,UseUTF16Encoding=True"
24 24
25[AvatarService] 25[AvatarService]
26 ConnectionString = "URI=file:avatars.db,version=3" 26 ConnectionString = "URI=file:../db/avatars.db,version=3"
27 27
28[AuthenticationService] 28[AuthenticationService]
29 ConnectionString = "URI=file:auth.db,version=3" 29 ConnectionString = "URI=file:../db/auth.db,version=3"
30 30
31[UserAccountService] 31[UserAccountService]
32 ConnectionString = "URI=file:userprofiles.db,version=3" 32 ConnectionString = "URI=file:../db/userprofiles.db,version=3"
33 33
34[GridUserService] 34[GridUserService]
35 ConnectionString = "URI=file:griduser.db,version=3" 35 ConnectionString = "URI=file:../db/griduser.db,version=3"
36 36
37[FriendsService] 37[FriendsService]
38 ConnectionString = "URI=file:friends.db,version=3" 38 ConnectionString = "URI=file:../db/friends.db,version=3"
39 39