diff options
author | David Walter Seikel | 2016-11-04 00:46:34 +1000 |
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committer | David Walter Seikel | 2016-11-04 00:46:34 +1000 |
commit | 58783a5216b81863988110174229a65ceb315e1e (patch) | |
tree | 74d08dcd7e127f288cd7a8026c776385a738d484 /config | |
parent | Even OpenSim removed the silly IAR avatar presence check. Purge it with fire. (diff) | |
download | opensim-SC-58783a5216b81863988110174229a65ceb315e1e.zip opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.gz opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.bz2 opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.xz |
Attempt to move everything writable, and the configs, out of the bin directory.
Log configs are still in the bin directory.
Diffstat (limited to '')
-rw-r--r-- | config/OpenSim.ini | 1162 | ||||
-rw-r--r-- | config/OpenSimDefaults.ini (renamed from bin/OpenSimDefaults.ini) | 2 | ||||
-rw-r--r-- | config/Regions/Regions.ini.example | 98 | ||||
-rw-r--r-- | config/Robust.Tests.ini | 468 | ||||
-rw-r--r-- | config/Robust.ini | 572 | ||||
-rw-r--r-- | config/config-include/CenomeCache.ini.example (renamed from bin/config-include/CenomeCache.ini.example) | 0 | ||||
-rw-r--r-- | config/config-include/FlotsamCache.ini.example (renamed from bin/config-include/FlotsamCache.ini.example) | 2 | ||||
-rw-r--r-- | config/config-include/Grid.ini (renamed from bin/config-include/Grid.ini) | 0 | ||||
-rw-r--r-- | config/config-include/GridCommon.ini.example (renamed from bin/config-include/GridCommon.ini.example) | 0 | ||||
-rw-r--r-- | config/config-include/GridHypergrid.ini (renamed from bin/config-include/GridHypergrid.ini) | 0 | ||||
-rw-r--r-- | config/config-include/HyperSimianGrid.ini (renamed from bin/config-include/HyperSimianGrid.ini) | 0 | ||||
-rw-r--r-- | config/config-include/SimianGrid.ini (renamed from bin/config-include/SimianGrid.ini) | 0 | ||||
-rw-r--r-- | config/config-include/Standalone.ini (renamed from bin/config-include/Standalone.ini) | 0 | ||||
-rw-r--r-- | config/config-include/StandaloneCommon.ini.example (renamed from bin/config-include/StandaloneCommon.ini.example) | 0 | ||||
-rw-r--r-- | config/config-include/StandaloneHypergrid.ini (renamed from bin/config-include/StandaloneHypergrid.ini) | 0 | ||||
-rw-r--r-- | config/config-include/osslEnable.ini (renamed from bin/config-include/osslEnable.ini) | 0 | ||||
-rw-r--r-- | config/config-include/storage/SQLiteStandalone.ini (renamed from bin/config-include/storage/SQLiteStandalone.ini) | 20 |
17 files changed, 2312 insertions, 12 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini new file mode 100644 index 0000000..899c685 --- /dev/null +++ b/config/OpenSim.ini | |||
@@ -0,0 +1,1162 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. | ||
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. | ||
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to | ||
4 | ;; OpenSim.ini first (if that file does not already exist) | ||
5 | ;; | ||
6 | ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least | ||
7 | ;; need to set the constants in the [Const] section and pick an architecture | ||
8 | ;; in the [Architecture] section at the end of this file. The architecture | ||
9 | ;; will require a suitable .ini file in the config-include directory, either | ||
10 | ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the | ||
11 | ;; available .example files. | ||
12 | ;; | ||
13 | ;; The settings in this file are in the form "<key> = <value>". For example, | ||
14 | ;; save_crashes = false in the [Startup] section below. | ||
15 | ;; | ||
16 | ;; All settings are initially commented out and the default value used, as | ||
17 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | ||
18 | ;; deleting the initial semicolon (;) and then change the value. This will | ||
19 | ;; override the value in OpenSimDefaults.ini | ||
20 | ;; | ||
21 | ;; If you want to find out what configuration OpenSimulator has finished with | ||
22 | ;; once all the configuration files are loaded then type "config show" on the | ||
23 | ;; region console command line. | ||
24 | ;; | ||
25 | ;; | ||
26 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | ||
27 | ;; | ||
28 | ;; All leading white space is ignored, but preserved. | ||
29 | ;; | ||
30 | ;; Double semicolons denote a text comment | ||
31 | ;; | ||
32 | ;; ;# denotes a configuration directive description | ||
33 | ;; formatted as: | ||
34 | ;; {option} {depends on} {question to ask} {choices} default value | ||
35 | ;; Any text comments following the declaration, up to the next blank line. | ||
36 | ;; will be copied to the generated file (NOTE: generation is not yet | ||
37 | ;; implemented) | ||
38 | ;; | ||
39 | ;; A * in the choices list will allow an empty entry. | ||
40 | ;; An empty question will set the default if the dependencies are | ||
41 | ;; satisfied. | ||
42 | ;; | ||
43 | ;; ; denotes a commented out option. | ||
44 | ;; Any options added to OpenSim.ini.example should be initially commented | ||
45 | ;; out. | ||
46 | |||
47 | |||
48 | [Const] | ||
49 | ; For a grid these will usually be the externally accessible IP/DNS | ||
50 | ; name and use default public port 8002 and default private port 8003 | ||
51 | ; For a standalone this will usually be the externally accessible IP/DNS | ||
52 | ; name and use default public port 9000. The private port is not used | ||
53 | ; in the configuration for a standalone. | ||
54 | |||
55 | ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" | ||
56 | BaseURL = http://127.0.0.1 | ||
57 | |||
58 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" | ||
59 | PublicPort = "8002" | ||
60 | |||
61 | ;# {PrivatePort} {} {PrivatePort} {8003} "8003" | ||
62 | PrivatePort = "8003" | ||
63 | |||
64 | |||
65 | [Startup] | ||
66 | ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " | ||
67 | ;; Console prompt | ||
68 | ;; Certain special characters can be used to customize the prompt | ||
69 | ;; Currently, these are | ||
70 | ;; \R - substitute region name | ||
71 | ;; \\ - substitute \ | ||
72 | ; ConsolePrompt = "Region (\R) " | ||
73 | |||
74 | ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true | ||
75 | ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false) | ||
76 | ; ConsoleHistoryFileEnabled = true | ||
77 | |||
78 | ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt | ||
79 | ;; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
80 | ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
81 | ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | ||
82 | |||
83 | ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100 | ||
84 | ;; How many lines of command history should we keep? (default is 100) | ||
85 | ; ConsoleHistoryFileLines = 100 | ||
86 | |||
87 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | ||
88 | ;; Set this to true if you want to log crashes to disk | ||
89 | ;; this can be useful when submitting bug reports. | ||
90 | ;; However, this will only log crashes within OpenSimulator that cause the | ||
91 | ;; entire program to exit | ||
92 | ;; It will not log crashes caused by virtual machine failures, which | ||
93 | ;; includes mono and ODE failures. | ||
94 | ;; You will need to capture these native stack traces by recording the | ||
95 | ;; session log itself. | ||
96 | ; save_crashes = false | ||
97 | |||
98 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | ||
99 | ;; Directory to save crashes to if above is enabled | ||
100 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
101 | ; crash_dir = "crashes" | ||
102 | |||
103 | ;# {PIDFile} {} {Path to PID file?} {} | ||
104 | ;; Place to create a PID file | ||
105 | ; PIDFile = "/tmp/OpenSim.exe.pid" | ||
106 | |||
107 | ;# {RegistryLocation} {} {Addins Registry Location} {} | ||
108 | ; Set path to directory for addin registry if you want addins outside of bin. | ||
109 | ; Information about the registered repositories and installed plugins will | ||
110 | ; be stored here. The OpenSim.exe process must have R/W access to the location. | ||
111 | ; RegistryLocation = "." | ||
112 | |||
113 | ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} | ||
114 | ; Used by region module addins. You can set this to outside bin, so that addin | ||
115 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | ||
116 | ; to the location. | ||
117 | ; ConfigDirectory = "." | ||
118 | |||
119 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||
120 | ;; Determine where OpenSimulator looks for the files which tell it | ||
121 | ;; which regions to server | ||
122 | ;; Default is "filesystem" | ||
123 | ; region_info_source = "filesystem" | ||
124 | ; region_info_source = "web" | ||
125 | |||
126 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||
127 | ;; Determines where the region XML files are stored if you are loading | ||
128 | ;; these from the filesystem. | ||
129 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | ||
130 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
131 | |||
132 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||
133 | ;; Determines the page from which regions xml is retrieved if you are | ||
134 | ;; loading these from the web. | ||
135 | ;; The XML here has the same format as it does on the filesystem | ||
136 | ;; (including the <Root> tag), except that everything is also enclosed | ||
137 | ;; in a <Regions> tag. | ||
138 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
139 | |||
140 | ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false | ||
141 | ;; Allow the simulator to start up if there are no region configuration available | ||
142 | ;; from the selected region_info_source. | ||
143 | ; allow_regionless = false | ||
144 | |||
145 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 | ||
146 | ;; Increasing the number of undos available number will increase memory usage. | ||
147 | MaxPrimUndos = 20 | ||
148 | |||
149 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
150 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
151 | ;; prims. This can be overridden in the region config file (as | ||
152 | ;; NonPhysicalPrimMin!). | ||
153 | ; NonPhysicalPrimMin = 0.001 | ||
154 | |||
155 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | ||
156 | ;; Maximum size for non-physical prims. Affects resizing of existing | ||
157 | ;; prims. This can be overridden in the region config file (as | ||
158 | ;; NonPhysicalPrimMax!). | ||
159 | ; NonPhysicalPrimMax = 256 | ||
160 | |||
161 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | ||
162 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
163 | ;; existing prims. This can be overridden in the region config file. | ||
164 | ; PhysicalPrimMin = 0.01 | ||
165 | |||
166 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64 | ||
167 | ;; Maximum size where a prim can be physical. Affects resizing of | ||
168 | ;; existing prims. This can be overridden in the region config file. | ||
169 | ; PhysicalPrimMax = 64 | ||
170 | |||
171 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||
172 | ;; If a viewer attempts to rez a prim larger than the non-physical or | ||
173 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
174 | ;; This can be overridden in the region config file. | ||
175 | ; ClampPrimSize = false | ||
176 | |||
177 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | ||
178 | ;; Maximum number of prims allowable in a linkset. Affects creating new | ||
179 | ;; linksets. Ignored if less than or equal to zero. | ||
180 | ;; This can be overridden in the region config file. | ||
181 | ; LinksetPrims = 0 | ||
182 | |||
183 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | ||
184 | ;; Allow scripts to keep running when they cross region boundaries, rather | ||
185 | ;; than being restarted. State is reloaded on the destination region. | ||
186 | ;; This only applies when crossing to a region running in a different | ||
187 | ;; simulator. | ||
188 | ;; For crossings where the regions are on the same simulator the script is | ||
189 | ;; always kept running. | ||
190 | ; AllowScriptCrossing = true | ||
191 | |||
192 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | ||
193 | ;; Allow compiled script binary code to cross region boundaries. | ||
194 | ;; If you set this to "true", any region that can teleport to you can | ||
195 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
196 | ;; YOU HAVE BEEN WARNED!!! | ||
197 | ; TrustBinaries = false | ||
198 | |||
199 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false | ||
200 | ;; Combine all contiguous regions into one large megaregion | ||
201 | ;; Order your regions from South to North, West to East in your regions.ini | ||
202 | ;; and then set this to true | ||
203 | ;; Warning! Don't use this with regions that have existing content!, | ||
204 | ;; This will likely break them | ||
205 | ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions. | ||
206 | ; CombineContiguousRegions = false | ||
207 | |||
208 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||
209 | ;; If you have only one region in an instance, or to avoid the many bugs | ||
210 | ;; that you can trigger in modules by restarting a region, set this to | ||
211 | ;; true to make the entire instance exit instead of restarting the region. | ||
212 | ;; This is meant to be used on systems where some external system like | ||
213 | ;; Monit will restart any instance that exits, thereby making the shutdown | ||
214 | ;; into a restart. | ||
215 | ; InworldRestartShutsDown = false | ||
216 | |||
217 | ;; Persistence of changed objects happens during regular sweeps. The | ||
218 | ;; following control that behaviour to prevent frequently changing objects | ||
219 | ;; from heavily loading the region data store. | ||
220 | ;; If both of these values are set to zero then persistence of all changed | ||
221 | ;; objects will happen on every sweep. | ||
222 | |||
223 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||
224 | ;; Objects will be considered for persistance in the next sweep when they | ||
225 | ;; have not changed for this number of seconds. | ||
226 | ; MinimumTimeBeforePersistenceConsidered = 60 | ||
227 | |||
228 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||
229 | ;; Objects will always be considered for persistance in the next sweep | ||
230 | ;; if the first change occurred this number of seconds ago. | ||
231 | ; MaximumTimeBeforePersistenceConsidered = 600 | ||
232 | |||
233 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true | ||
234 | ;; if you would like to allow prims to be physical and move by physics | ||
235 | ;; with the physical checkbox in the client set this to true. | ||
236 | ; physical_prim = true | ||
237 | |||
238 | ;; Select a mesher here. | ||
239 | ;; | ||
240 | ;; Meshmerizer properly handles complex prims by using triangle meshes. | ||
241 | ;; Note that only the ODE physics engine currently deals with meshed | ||
242 | ;; prims in a satisfactory way. | ||
243 | |||
244 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||
245 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | ||
246 | ;; using the basic shapes that it supports. | ||
247 | ;; Usually this is only a box. | ||
248 | ;; Default is Meshmerizer | ||
249 | ; meshing = Meshmerizer | ||
250 | ; meshing = ZeroMesher | ||
251 | |||
252 | ;; Choose one of the physics engines below | ||
253 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim | ||
254 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | ||
255 | ;; BulletSim supports varregions. | ||
256 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | ||
257 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
258 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
259 | ;; Default is BulletSim | ||
260 | ; physics = OpenDynamicsEngine | ||
261 | ; physics = BulletSim | ||
262 | ; physics = basicphysics | ||
263 | ; physics = POS | ||
264 | |||
265 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||
266 | ;; Default script engine to use. Currently, we only have XEngine | ||
267 | ; DefaultScriptEngine = "XEngine" | ||
268 | |||
269 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||
270 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | ||
271 | ;; required | ||
272 | ; HttpProxy = "http://proxy.com:8080" | ||
273 | |||
274 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||
275 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a | ||
276 | ;; list of regular expressions for URLs that you don't want to go through | ||
277 | ;; the proxy. | ||
278 | ;; For example, servers inside your firewall. | ||
279 | ;; Separate patterns with a ';' | ||
280 | ; HttpProxyExceptions = ".mydomain.com;localhost" | ||
281 | |||
282 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false | ||
283 | ;; The email module requires some configuration. It needs an SMTP | ||
284 | ;; server to send mail through. | ||
285 | ; emailmodule = DefaultEmailModule | ||
286 | |||
287 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest | ||
288 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
289 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
290 | ;; available spot to the destination (typically map click/landmark). | ||
291 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
292 | ;; "sequence" will place the avatar on the next sequential SpawnPoint | ||
293 | ; SpawnPointRouting = closest | ||
294 | |||
295 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | ||
296 | ;; TelehubAllowLandmark allows users with landmarks to override telehub | ||
297 | ;; routing and land at the landmark coordinates when set to true | ||
298 | ;; default is false | ||
299 | ; TelehubAllowLandmark = false | ||
300 | |||
301 | |||
302 | [AccessControl] | ||
303 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | ||
304 | ;; Bar (|) separated list of viewers which may gain access to the regions. | ||
305 | ;; One can use a substring of the viewer name to enable only certain | ||
306 | ;; versions | ||
307 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
308 | ;; - "Imprudence" has access | ||
309 | ;; - "Imprudence 1.3" has access | ||
310 | ;; - "Imprudence 1.3.1" has no access | ||
311 | ; AllowedClients = "" | ||
312 | |||
313 | ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} | ||
314 | ;; Bar (|) separated list of viewers which may not gain access to the regions. | ||
315 | ;; One can use a Substring of the viewer name to disable only certain | ||
316 | ;; versions | ||
317 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
318 | ;; - "Imprudence" has no access | ||
319 | ;; - "Imprudence 1.3" has no access | ||
320 | ;; - "Imprudence 1.3.1" has access | ||
321 | ;; | ||
322 | ; DeniedClients = "" | ||
323 | |||
324 | |||
325 | [Map] | ||
326 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
327 | ;; Map tile options. | ||
328 | ;; If true, then maptiles are generated using the MapImageModule below. | ||
329 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | ||
330 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
331 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
332 | ; GenerateMaptiles = true | ||
333 | |||
334 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | ||
335 | ;; The module to use in order to generate map images. | ||
336 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
337 | ;; generate better images. | ||
338 | ;MapImageModule = "MapImageModule" | ||
339 | |||
340 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
341 | ;; If desired, a running region can update the map tiles periodically | ||
342 | ;; to reflect building activity. This names no sense of you don't have | ||
343 | ;; prims on maptiles. Value is in seconds. | ||
344 | ; MaptileRefresh = 0 | ||
345 | |||
346 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
347 | ;; If not generating maptiles, use this static texture asset ID | ||
348 | ;; This may be overridden on a per region basis in Regions.ini | ||
349 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
350 | |||
351 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
352 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
353 | ; TextureOnMapTile = true | ||
354 | |||
355 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
356 | ;; Draw objects on maptile. This step might take a long time if you've | ||
357 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
358 | ; DrawPrimOnMapTile = true | ||
359 | |||
360 | ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true | ||
361 | ;; Texture the faces of the prims that are rendered on the map tiles. | ||
362 | ; TexturePrims = true | ||
363 | |||
364 | ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48 | ||
365 | ;; Only texture prims that have a diagonal size greater than this number | ||
366 | ; TexturePrimSize = 48 | ||
367 | |||
368 | ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false | ||
369 | ;; Attempt to render meshes and sculpties on the map | ||
370 | ; RenderMeshes = false; | ||
371 | |||
372 | |||
373 | [Permissions] | ||
374 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule | ||
375 | ;; Permission modules to use, separated by comma. | ||
376 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
377 | ; permissionmodules = DefaultPermissionsModule | ||
378 | |||
379 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
380 | ;; These are the parameters for the default permissions module | ||
381 | ;; | ||
382 | ;; If set to false, then, in theory, the server never carries out | ||
383 | ;; permission checks (allowing anybody to copy | ||
384 | ;; any item, etc. This may not yet be implemented uniformally. | ||
385 | ;; If set to true, then all permissions checks are carried out | ||
386 | ; serverside_object_permissions = true | ||
387 | |||
388 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
389 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
390 | ;; powers in the regions in this simulator. | ||
391 | ; allow_grid_gods = false | ||
392 | |||
393 | ;; This allows some control over permissions | ||
394 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
395 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
396 | ;; Allow region owners to assume god powers in their regions | ||
397 | ; region_owner_is_god = true | ||
398 | |||
399 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
400 | ;; Allow region managers to assume god powers in regions they manage | ||
401 | ; region_manager_is_god = false | ||
402 | |||
403 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
404 | ;; Allow parcel owners to assume god powers in their parcels | ||
405 | ; parcel_owner_is_god = true | ||
406 | |||
407 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
408 | ;; More control over permissions | ||
409 | ;; This is definitely not SL! | ||
410 | ;; Provides a simple control for land owners to give build rights to | ||
411 | ;; specific avatars in publicly accessible parcels that disallow object | ||
412 | ;; creation in general. | ||
413 | ;; Owners specific avatars by adding them to the Access List of the parcel | ||
414 | ;; without having to use the Groups feature | ||
415 | ; simple_build_permissions = false | ||
416 | |||
417 | |||
418 | [Estates] | ||
419 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | ||
420 | ; If these values are uncommented then they will be used to create a default estate as necessary. | ||
421 | ; New regions will be automatically assigned to that default estate. | ||
422 | |||
423 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate | ||
424 | ;; Name for the default estate | ||
425 | ; DefaultEstateName = My Estate | ||
426 | |||
427 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName | ||
428 | ;; Name for default estate owner | ||
429 | ; DefaultEstateOwnerName = FirstName LastName | ||
430 | |||
431 | |||
432 | ; ** Standalone Estate Settings ** | ||
433 | ; The following parameters will only be used on a standalone system to | ||
434 | ; create an estate owner that does not already exist | ||
435 | |||
436 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | ||
437 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | ||
438 | ;; UUID will be assigned. This is normally what you want | ||
439 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | ||
440 | |||
441 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | ||
442 | ;; Email address for the default estate owner | ||
443 | ; DefaultEstateOwnerEMail = owner@domain.com | ||
444 | |||
445 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} | ||
446 | ;; Password for the default estate owner | ||
447 | ; DefaultEstateOwnerPassword = password | ||
448 | |||
449 | |||
450 | [SMTP] | ||
451 | ;; The SMTP server enabled the email module to send email to external | ||
452 | ;; destinations. | ||
453 | |||
454 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false | ||
455 | ;; Enable sending email via SMTP | ||
456 | ; enabled = false | ||
457 | |||
458 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local | ||
459 | ; internal_object_host = lsl.opensim.local | ||
460 | |||
461 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | ||
462 | ; host_domain_header_from = "127.0.0.1" | ||
463 | |||
464 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 | ||
465 | ; email_pause_time = 20 | ||
466 | |||
467 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
468 | ; email_max_size = 4096 | ||
469 | |||
470 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | ||
471 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | ||
472 | |||
473 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 | ||
474 | ; SMTP_SERVER_PORT = 25 | ||
475 | |||
476 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} | ||
477 | ; SMTP_SERVER_LOGIN = "" | ||
478 | |||
479 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | ||
480 | ; SMTP_SERVER_PASSWORD = "" | ||
481 | |||
482 | |||
483 | [Network] | ||
484 | ;# {ConsoleUser} {} {User name for console account} {} | ||
485 | ;; Configure the remote console user here. This will not actually be used | ||
486 | ;; unless you use -console=rest at startup. | ||
487 | ; ConsoleUser = "Test" | ||
488 | ;# {ConsolePass} {} {Password for console account} {} | ||
489 | ; ConsolePass = "secret" | ||
490 | ;# {console_port} {} {Port for console connections} {} 0 | ||
491 | ; console_port = 0 | ||
492 | |||
493 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | ||
494 | ;; Simulator HTTP port. This is not the region port, but the port the | ||
495 | ;; entire simulator listens on. This port uses the TCP protocol, while | ||
496 | ;; the region ports use UDP. | ||
497 | ; http_listener_port = 9000 | ||
498 | |||
499 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. | ||
500 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. | ||
501 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. | ||
502 | ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. | ||
503 | ; | ||
504 | ; You can whitelist individual endpoints by IP or FQDN, e.g. | ||
505 | ; | ||
506 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 | ||
507 | ; | ||
508 | ; You can specify multiple addresses by separating them with a bar. For example, | ||
509 | ; | ||
510 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 | ||
511 | ; | ||
512 | ; If an address if given without a port number then port 80 is assumed | ||
513 | ; | ||
514 | ; You can also specify a network range in CIDR notation to whitelist, e.g. | ||
515 | ; | ||
516 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 | ||
517 | ; | ||
518 | ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 | ||
519 | ; To specify an individual IP address use the /32 netmask | ||
520 | ; | ||
521 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 | ||
522 | ; | ||
523 | ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation | ||
524 | |||
525 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} | ||
526 | ;; Hostname to use in llRequestURL/llRequestSecureURL | ||
527 | ;; if not defined - default machine name is being used | ||
528 | ;; (on Windows this mean NETBIOS name - useably only inside local network) | ||
529 | ; ExternalHostNameForLSL = "127.0.0.1" | ||
530 | |||
531 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim | ||
532 | ;; What is reported as the "X-Secondlife-Shard" | ||
533 | ;; Defaults to the user server url if not set | ||
534 | ;; The old default is "OpenSim", set here for compatibility | ||
535 | ;; The below is not commented for compatibility. | ||
536 | shard = "OpenSim" | ||
537 | |||
538 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) | ||
539 | ;; What is reported as the "User-Agent" when using llHTTPRequest | ||
540 | ;; Defaults to not sent if not set here. See the notes section in the wiki | ||
541 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
542 | ;; " (Mozilla Compatible)" to the text where there are problems with a | ||
543 | ;; web server | ||
544 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
545 | |||
546 | ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. | ||
547 | ;; Use this if your central services in port 8003 need to be accessible on the Internet | ||
548 | ;; but you want to protect them from unauthorized access. The username and password | ||
549 | ;; here need to match the ones in the Robust service configuration. | ||
550 | ; AuthType = "BasicHttpAuthentication" | ||
551 | ; HttpAuthUsername = "some_username" | ||
552 | ; HttpAuthPassword = "some_password" | ||
553 | ;; | ||
554 | ;; Any of these 3 variables above can be overriden in any of the service sections. | ||
555 | |||
556 | |||
557 | [XMLRPC] | ||
558 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule | ||
559 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, | ||
560 | ;; "xmlrpc_uri(string)" to the script concurrently with the first | ||
561 | ;; remote_data event. This will contain the fully qualified URI an | ||
562 | ;; external site needs to use to send XMLRPC requests to that script | ||
563 | ;; | ||
564 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels | ||
565 | ;; will be registered with an external service via a configured uri | ||
566 | ;XmlRpcRouterModule = "XmlRpcRouterModule" | ||
567 | |||
568 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 | ||
569 | ;XmlRpcPort = 20800 | ||
570 | |||
571 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com | ||
572 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator | ||
573 | ;; will use this address to register xmlrpc channels on the external | ||
574 | ;; service | ||
575 | ; XmlRpcHubURI = http://example.com | ||
576 | |||
577 | |||
578 | [ClientStack.LindenUDP] | ||
579 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the | ||
580 | ;; relevant sections and override them here. | ||
581 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost | ||
582 | ;; with the next update! | ||
583 | |||
584 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false | ||
585 | ;; Quash and remove any light properties from attachments not on the | ||
586 | ;; hands. This allows flashlights and lanterns to function, but kills | ||
587 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
588 | ;; will also be affected. | ||
589 | ;; This is especially important in artistic builds that depend on lights | ||
590 | ;; on the build for their appearance, since facelights will cause the | ||
591 | ;; building's lights to possibly not be rendered. | ||
592 | ; DisableFacelights = "false" | ||
593 | |||
594 | |||
595 | [ClientStack.LindenCaps] | ||
596 | ;; For the long list of capabilities, see OpenSimDefaults.ini | ||
597 | ;; Here are the few ones you may want to change. Possible values | ||
598 | ;; are: | ||
599 | ;; "" -- empty, capability disabled | ||
600 | ;; "localhost" -- capability enabled and served by the simulator | ||
601 | ;; "<url>" -- capability enabled and served by some other server | ||
602 | ;; | ||
603 | ; These are enabled by default to localhost. Change if you see fit. | ||
604 | Cap_GetTexture = "localhost" | ||
605 | Cap_GetMesh = "localhost" | ||
606 | Cap_AvatarPickerSearch = "localhost" | ||
607 | Cap_GetDisplayNames = "localhost" | ||
608 | |||
609 | |||
610 | [SimulatorFeatures] | ||
611 | |||
612 | ;# {SearchServerURI} {} {URL of the search server} {} | ||
613 | ;; Optional. If given this serves the same purpose as the grid wide | ||
614 | ;; [LoginServices] SearchURL setting and will override that where | ||
615 | ;; supported by viewers. | ||
616 | ;SearchServerURI = "http://127.0.0.1:9000/" | ||
617 | |||
618 | ;# {DestinationGuideURI} {} {URL of the destination guide} {} | ||
619 | ;; Optional. If given this serves the same purpose as the grid wide | ||
620 | ;; [LoginServices] DestinationGuide setting and will override that where | ||
621 | ;; supported by viewers. | ||
622 | ;DestinationGuideURI = "http://127.0.0.1:9000/guide" | ||
623 | |||
624 | |||
625 | [Chat] | ||
626 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 | ||
627 | ;; Distance in meters that whispers should travel. | ||
628 | ; whisper_distance = 10 | ||
629 | |||
630 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 | ||
631 | ;; Distance in meters that ordinary chat should travel. | ||
632 | ; say_distance = 20 | ||
633 | |||
634 | ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 | ||
635 | ;; Distance in meters that shouts should travel. | ||
636 | ; shout_distance = 100 | ||
637 | |||
638 | |||
639 | [EntityTransfer] | ||
640 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false | ||
641 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | ||
642 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | ||
643 | ;DisableInterRegionTeleportCancellation = false | ||
644 | |||
645 | |||
646 | [Messaging] | ||
647 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} | ||
648 | ;; Module to handle offline messaging. The core module requires an external | ||
649 | ;; web service to do this. See OpenSim wiki. | ||
650 | ; OfflineMessageModule = OfflineMessageModule | ||
651 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
652 | ; OfflineMessageModule = "Offline Message Module V2" | ||
653 | |||
654 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
655 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
656 | ; OfflineMessageURL = ${Const|BaseURL}/Offline.php | ||
657 | ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} | ||
658 | |||
659 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | ||
660 | ;; For standalones, this is the storage dll. | ||
661 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
662 | |||
663 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
664 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
665 | ;; messages to work | ||
666 | ; MuteListModule = MuteListModule | ||
667 | |||
668 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
669 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
670 | ;; must be set to allow offline messaging to work. | ||
671 | ; MuteListURL = http://yourserver/Mute.php | ||
672 | |||
673 | ;; Control whether group invites and notices are stored for offline users. | ||
674 | ;; Default is true. | ||
675 | ;; This applies to both core groups module. | ||
676 | ; ForwardOfflineGroupMessages = true | ||
677 | |||
678 | |||
679 | [BulletSim] | ||
680 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true | ||
681 | AvatarToAvatarCollisionsByDefault = true | ||
682 | |||
683 | |||
684 | [ODEPhysicsSettings] | ||
685 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | ||
686 | ;; Do we want to mesh sculpted prim to collide like they look? | ||
687 | ;; If you are seeing sculpt texture decode problems | ||
688 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
689 | ;; then you might want to try setting this to false. | ||
690 | ; mesh_sculpted_prim = true | ||
691 | |||
692 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | ||
693 | ;; If you would like physics joints to be enabled through a special naming | ||
694 | ;; convention in the client, set this to true. | ||
695 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) | ||
696 | ; use_NINJA_physics_joints = false | ||
697 | |||
698 | |||
699 | [RemoteAdmin] | ||
700 | ;; This is the remote admin module, which uses XMLRPC requests to | ||
701 | ;; manage regions from a web interface. | ||
702 | |||
703 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false | ||
704 | ; enabled = false | ||
705 | |||
706 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 | ||
707 | ;; Set this to a nonzero value to have remote admin use a different port | ||
708 | ; port = 0 | ||
709 | |||
710 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} | ||
711 | ;; This password is required to make any XMLRPC call (should be set as | ||
712 | ;; the "password" parameter) | ||
713 | ; access_password = "" | ||
714 | |||
715 | ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} | ||
716 | ;; List the IP addresses allowed to call RemoteAdmin | ||
717 | ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. | ||
718 | ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... | ||
719 | ; access_ip_addresses = | ||
720 | |||
721 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false | ||
722 | ;; set this variable to true if you want the create_region XmlRpc | ||
723 | ;; call to unconditionally enable voice on all parcels for a newly | ||
724 | ;; created region | ||
725 | ; create_region_enable_voice = false | ||
726 | |||
727 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false | ||
728 | ;; set this variable to false if you want the create_region XmlRpc | ||
729 | ;; call to create all regions as private per default (can be | ||
730 | ;; overridden in the XmlRpc call) | ||
731 | ; create_region_public = false | ||
732 | |||
733 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all | ||
734 | ;; enable only those methods you deem to be appropriate using a | delimited | ||
735 | ;; whitelist. | ||
736 | ;; For example: | ||
737 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml | ||
738 | ;; if this parameter is not specified but enabled = true, all methods | ||
739 | ;; will be available | ||
740 | ; enabled_methods = all | ||
741 | |||
742 | ;; specify the default appearance for an avatar created through the remote | ||
743 | ;; admin interface | ||
744 | ;; This will only take effect is the file specified by the | ||
745 | ;; default_appearance setting below exists | ||
746 | ; default_male = Default Male | ||
747 | ; default_female = Default Female | ||
748 | |||
749 | ;; Update appearance copies inventory items and wearables of default | ||
750 | ;; avatars. if this value is false, just worn assets are copied to the | ||
751 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. | ||
752 | ;; The receiver will wear the same items the default avatar did wear. | ||
753 | ; copy_folders = false | ||
754 | |||
755 | ;; Path to default appearance XML file that specifies the look of the | ||
756 | ;; default avatars | ||
757 | ; default_appearance = default_appearance.xml | ||
758 | |||
759 | |||
760 | [Wind] | ||
761 | ;# {enabled} {} {Enable wind module?} {true false} true | ||
762 | ;; Enables the wind module. | ||
763 | ; enabled = true | ||
764 | |||
765 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 | ||
766 | ;; How often should wind be updated, as a function of world frames. | ||
767 | ;; Approximately 50 frames a second | ||
768 | ; wind_update_rate = 150 | ||
769 | |||
770 | ;; The Default Wind Plugin to load | ||
771 | ; wind_plugin = SimpleRandomWind | ||
772 | |||
773 | ;; These settings are specific to the ConfigurableWind plugin | ||
774 | ;; To use ConfigurableWind as the default, simply change wind_plugin | ||
775 | ;; to ConfigurableWind and uncomment the following. | ||
776 | ; avg_strength = 5.0 | ||
777 | ; avg_direction = 0.0 | ||
778 | ; var_strength = 5.0 | ||
779 | ; var_direction = 30.0 | ||
780 | ; rate_change = 1.0 | ||
781 | |||
782 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 | ||
783 | ;; This setting is specific to the SimpleRandomWind plugin | ||
784 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. | ||
785 | ; strength = 1.0 | ||
786 | |||
787 | |||
788 | [LightShare] | ||
789 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false | ||
790 | ;; This enables the transmission of Windlight scenes to supporting clients, | ||
791 | ;; such as the Meta7 viewer. | ||
792 | ;; It has no ill effect on viewers which do not support server-side | ||
793 | ;; windlight settings. | ||
794 | ; enable_windlight = false | ||
795 | |||
796 | |||
797 | [Materials] | ||
798 | ;# {enable_materials} {} {Enable Materials support?} {true false} true | ||
799 | ;; This enables the use of Materials. | ||
800 | ; enable_materials = true | ||
801 | ; MaxMaterialsPerTransaction = 50 | ||
802 | |||
803 | [DataSnapshot] | ||
804 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false | ||
805 | ;; The following set of configs pertains to search. | ||
806 | ;; Set index_sims to true to enable search engines to index your | ||
807 | ;; searchable data. | ||
808 | ;; If false, no data will be exposed, DataSnapshot module will be off, | ||
809 | ;; and you can ignore the rest of these search-related configs. | ||
810 | ; index_sims = false | ||
811 | |||
812 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum | ||
813 | ;; The variable data_exposure controls what the regions expose: | ||
814 | ;; minimum: exposes only things explicitly marked for search | ||
815 | ;; all: exposes everything | ||
816 | ; data_exposure = minimum | ||
817 | |||
818 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid | ||
819 | ;; If search is on, change this to your grid name; will be ignored for | ||
820 | ;; standalones | ||
821 | ; gridname = "OSGrid" | ||
822 | |||
823 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 | ||
824 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, | ||
825 | ;; so that you see the initial changes fast. | ||
826 | ;; Later, you may want to increase this to 3600 (1 hour) or more | ||
827 | ; default_snapshot_period = 1200 | ||
828 | |||
829 | ;; This will be created in bin, if it doesn't exist already. It will hold | ||
830 | ;; the data snapshots. | ||
831 | ; snapshot_cache_directory = "DataSnapshot" | ||
832 | |||
833 | ;; [Supported, but obsolete] | ||
834 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py | ||
835 | ; This semicolon-separated string serves to notify specific data services | ||
836 | ; about the existence of this sim. Uncomment if you want to index your | ||
837 | ; data with this and/or other search providers. | ||
838 | ; data_services="http://metaverseink.com/cgi-bin/register.py" | ||
839 | |||
840 | ;; New way of specifying data services, one per service | ||
841 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | ||
842 | |||
843 | [Economy] | ||
844 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true | ||
845 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
846 | ; There is no intention to implement anything further in core OpenSimulator. | ||
847 | ; This functionality has to be provided by third party modules. | ||
848 | |||
849 | ;; Enables selling things for $0. Default is true. | ||
850 | ; SellEnabled = true | ||
851 | |||
852 | ;# {PriceUpload} {} {Price for uploading?} {} 0 | ||
853 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | ||
854 | ; PriceUpload = 0 | ||
855 | |||
856 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 | ||
857 | ;; Money Unit fee to create groups. Default is 0. | ||
858 | ; PriceGroupCreate = 0 | ||
859 | |||
860 | |||
861 | [XEngine] | ||
862 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true | ||
863 | ;; Enable this engine in this OpenSim instance | ||
864 | ; Enabled = true | ||
865 | |||
866 | ;; How many threads to keep alive even if nothing is happening | ||
867 | ; MinThreads = 2 | ||
868 | |||
869 | ;; How many threads to start at maximum load | ||
870 | ; MaxThreads = 100 | ||
871 | |||
872 | ;; Time a thread must be idle (in seconds) before it dies | ||
873 | ; IdleTimeout = 60 | ||
874 | |||
875 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal | ||
876 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", | ||
877 | ;; "Highest") | ||
878 | ; Priority = "BelowNormal" | ||
879 | |||
880 | ;; Maximum number of events to queue for a script (excluding timers) | ||
881 | ; MaxScriptEventQueue = 300 | ||
882 | |||
883 | ;; Stack size per script engine thread in bytes. | ||
884 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
885 | ;; The trade-off may be increased memory usage by the script engine. | ||
886 | ; ThreadStackSize = 262144 | ||
887 | |||
888 | ;; Set this to true (the default) to load each script into a separate | ||
889 | ;; AppDomain. | ||
890 | ;; | ||
891 | ;; Setting this to false will load all script assemblies into the | ||
892 | ;; current AppDomain, which will significantly improve script loading times. | ||
893 | ;; It will also reduce initial per-script memory overhead. | ||
894 | ;; | ||
895 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. | ||
896 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. | ||
897 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | ||
898 | ; AppDomainLoading = true | ||
899 | |||
900 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
901 | ;; co-op will be more stable but this option is currently experimental. | ||
902 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
903 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
904 | ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/ | ||
905 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
906 | ;; Current valid values are "abort" and "co-op" | ||
907 | ; ScriptStopStrategy = abort | ||
908 | |||
909 | |||
910 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true | ||
911 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
912 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
913 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
914 | ;; by scripts have changed. | ||
915 | DeleteScriptsOnStartup = false | ||
916 | |||
917 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | ||
918 | ;; Default language for scripts | ||
919 | ; DefaultCompileLanguage = "lsl" | ||
920 | |||
921 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl | ||
922 | ;; List of allowed languages (lsl,vb,cs) | ||
923 | ;; AllowedCompilers=lsl,cs,vb | ||
924 | ;; *warning*, non lsl languages have access to static methods such as | ||
925 | ;; System.IO.File. Enable at your own risk. | ||
926 | ; AllowedCompilers = "lsl" | ||
927 | |||
928 | ;; Compile debug info (line numbers) into the script assemblies | ||
929 | ; CompileWithDebugInformation = true | ||
930 | |||
931 | ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section | ||
932 | |||
933 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 | ||
934 | ;; Time a script can spend in an event handler before it is interrupted | ||
935 | ; EventLimit = 30 | ||
936 | |||
937 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false | ||
938 | ;; If a script overruns it's event limit, kill the script? | ||
939 | ; KillTimedOutScripts = false | ||
940 | |||
941 | ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 | ||
942 | ;; Sets the multiplier for the scripting delays | ||
943 | ; ScriptDelayFactor = 1.0 | ||
944 | |||
945 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} | ||
946 | ;; The factor the 10 m distances limits are multiplied by | ||
947 | ; ScriptDistanceLimitFactor = 1.0 | ||
948 | |||
949 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 | ||
950 | ;; Maximum length of notecard line read | ||
951 | ;; Increasing this to large values potentially opens | ||
952 | ;; up the system to malicious scripters | ||
953 | ; NotecardLineReadCharsMax = 255 | ||
954 | |||
955 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 | ||
956 | ;; Sensor settings | ||
957 | ; SensorMaxRange = 96.0 | ||
958 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} | ||
959 | ; SensorMaxResults = 16 | ||
960 | |||
961 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true | ||
962 | ;; Disable underground movement of prims (default true); set to | ||
963 | ;; false to allow script controlled underground positioning of | ||
964 | ;; prims | ||
965 | ; DisableUndergroundMovement = true | ||
966 | |||
967 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines | ||
968 | ;; Path to script engine assemblies | ||
969 | ;; Default is ../caches/ScriptEngines | ||
970 | ; ScriptEnginesPath = "ScriptEngines" | ||
971 | |||
972 | [OSSL] | ||
973 | ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} | ||
974 | ;; Optionally include file to enable OSSL functions and set permissions on who can use which. | ||
975 | ;; If this INI file is not included, the OSSL functions are disabled. | ||
976 | Include-osslEnable = "config-include/osslEnable.ini" | ||
977 | |||
978 | |||
979 | [MRM] | ||
980 | ;; Enables the Mini Region Modules Script Engine. | ||
981 | ; Enabled = false | ||
982 | |||
983 | ;; Runs MRM in a Security Sandbox | ||
984 | ;; WARNING: DISABLING IS A SECURITY RISK. | ||
985 | ; Sandboxed = true | ||
986 | |||
987 | ;; The level sandbox to use, adjust at your OWN RISK. | ||
988 | ;; Valid values are: | ||
989 | ;; * FullTrust | ||
990 | ;; * SkipVerification | ||
991 | ;; * Execution | ||
992 | ;; * Nothing | ||
993 | ;; * LocalIntranet | ||
994 | ;; * Internet | ||
995 | ;; * Everything | ||
996 | ; SandboxLevel = "Internet" | ||
997 | |||
998 | ;; Only allow Region Owners to run MRMs | ||
999 | ;; May represent a security risk if you disable this. | ||
1000 | ; OwnerOnly = true | ||
1001 | |||
1002 | |||
1003 | [FreeSwitchVoice] | ||
1004 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
1005 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
1006 | ; Enabled = false | ||
1007 | |||
1008 | ;; You need to load a local service for a standalone, and a remote service | ||
1009 | ;; for a grid region. Use one of the lines below, as appropriate | ||
1010 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini | ||
1011 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | ||
1012 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | ||
1013 | |||
1014 | ;; If using a remote connector, specify the server URL | ||
1015 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi | ||
1016 | |||
1017 | |||
1018 | [Groups] | ||
1019 | ;# {Enabled} {} {Enable groups?} {true false} false | ||
1020 | ;; Enables the groups module | ||
1021 | ; Enabled = false | ||
1022 | |||
1023 | ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 | ||
1024 | ;; Minimum user level required to create groups | ||
1025 | ; LevelGroupCreate = 0 | ||
1026 | |||
1027 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default | ||
1028 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at | ||
1029 | ;; http://code.google.com/p/flotsam/ | ||
1030 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1031 | ; Module = Default | ||
1032 | ;; or... use Groups Module V2, which works for standalones and robust grids | ||
1033 | ; Module = "Groups Module V2" | ||
1034 | |||
1035 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | ||
1036 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
1037 | |||
1038 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | ||
1039 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | ||
1040 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector | ||
1041 | ;; -- for Simian Groups use SimianGroupsServicesConnector | ||
1042 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
1043 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
1044 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
1045 | ;; Note that the quotes "" around the words are important! | ||
1046 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector | ||
1047 | |||
1048 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local | ||
1049 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote | ||
1050 | ; LocalService = local | ||
1051 | |||
1052 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | ||
1053 | ;; Used for V2 in Remote only. | ||
1054 | ; SecretKey = "" | ||
1055 | |||
1056 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
1057 | ;; URI for the groups services of this grid | ||
1058 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | ||
1059 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | ||
1060 | ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 | ||
1061 | ;; Leave it commented for standalones, V2 | ||
1062 | ; GroupsServerURI = "" | ||
1063 | |||
1064 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | ||
1065 | ;; Used for V2 in HG only. For example | ||
1066 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
1067 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
1068 | ; HomeURI = "" | ||
1069 | |||
1070 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
1071 | ; MessagingEnabled = true | ||
1072 | |||
1073 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
1074 | ; MessagingModule = GroupsMessagingModule | ||
1075 | ; or use "Groups Messaging Module V2" for Groups V2 | ||
1076 | ; MessagingModule = "Groups Messaging Module V2" | ||
1077 | |||
1078 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
1079 | ;; Enable Group Notices | ||
1080 | ; NoticesEnabled = true | ||
1081 | |||
1082 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1083 | ; Experimental option to only message online users rather than all users | ||
1084 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1085 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1086 | ; MessageOnlineUsersOnly = false | ||
1087 | |||
1088 | ;; This makes the Group module very chatty on the console. | ||
1089 | ; DebugEnabled = false | ||
1090 | |||
1091 | ; This makes the Group Messaging module very chatty on the console. | ||
1092 | ; DebugMessagingEnabled = false | ||
1093 | |||
1094 | ;; XmlRpc Security settings. These must match those set on your backend | ||
1095 | ;; groups service if the service is using these keys | ||
1096 | ; XmlRpcServiceReadKey = 1234 | ||
1097 | ; XmlRpcServiceWriteKey = 1234 | ||
1098 | |||
1099 | |||
1100 | [InterestManagement] | ||
1101 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | ||
1102 | ;; This section controls how state updates are prioritized for each client | ||
1103 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
1104 | ;; SimpleAngularDistance, FrontBack | ||
1105 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
1106 | |||
1107 | |||
1108 | [MediaOnAPrim] | ||
1109 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true | ||
1110 | ;; Enable media on a prim facilities | ||
1111 | ; Enabled = true; | ||
1112 | |||
1113 | |||
1114 | [NPC] | ||
1115 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | ||
1116 | ; Enabled = false | ||
1117 | |||
1118 | |||
1119 | [Terrain] | ||
1120 | ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island | ||
1121 | ; InitialTerrain = "pinhead-island" | ||
1122 | |||
1123 | |||
1124 | [UserProfiles] | ||
1125 | ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} | ||
1126 | ;; Set the value of the url to your UserProfilesService | ||
1127 | ;; If un-set / "" the module is disabled | ||
1128 | ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} | ||
1129 | |||
1130 | [XBakes] | ||
1131 | ;# {URL} {} {Set URL for Baked texture service} {} | ||
1132 | ;; Sets the URL for the baked texture ROBUST service. | ||
1133 | ;; Disabled when unset. | ||
1134 | ;; URL = ${Const|BaseURL}:${Const|PrivatePort} | ||
1135 | |||
1136 | ;; | ||
1137 | ;; Optional module to highlight God names in the viewer. | ||
1138 | ;; Uncomment and customize appropriately if you want this behavior. | ||
1139 | ;; | ||
1140 | ;[GodNames] | ||
1141 | ; Enabled = false | ||
1142 | ; FullNames = "Test User, Foo Bar" | ||
1143 | ; Surnames = "Kryztlsk" | ||
1144 | |||
1145 | [Architecture] | ||
1146 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | ||
1147 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, | ||
1148 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" | ||
1149 | ;; | ||
1150 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ | ||
1151 | ;; that the referenced .ini file goes on to include. | ||
1152 | ;; | ||
1153 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy | ||
1154 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | ||
1155 | ;; editing it to set the database and backend services that OpenSim will use. | ||
1156 | ;; | ||
1157 | Include-Architecture = "config-include/Standalone.ini" | ||
1158 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" | ||
1159 | ; Include-Architecture = "config-include/Grid.ini" | ||
1160 | ; Include-Architecture = "config-include/GridHypergrid.ini" | ||
1161 | ; Include-Architecture = "config-include/SimianGrid.ini" | ||
1162 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" | ||
diff --git a/bin/OpenSimDefaults.ini b/config/OpenSimDefaults.ini index a99608c..7ed31d4 100644 --- a/bin/OpenSimDefaults.ini +++ b/config/OpenSimDefaults.ini | |||
@@ -13,7 +13,7 @@ | |||
13 | ConsoleHistoryFileEnabled = true | 13 | ConsoleHistoryFileEnabled = true |
14 | 14 | ||
15 | ; Log file location. This can be set to a simple file path | 15 | ; Log file location. This can be set to a simple file path |
16 | ; LogFile = OpenSim.log | 16 | ; LogFile = "../logs/OpenSim.log |
17 | 17 | ||
18 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | 18 | ; The history file can be just a filename (relative to OpenSim's bin/ directory |
19 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | 19 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) |
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example new file mode 100644 index 0000000..e20fee6 --- /dev/null +++ b/config/Regions/Regions.ini.example | |||
@@ -0,0 +1,98 @@ | |||
1 | ; * This is an example region config file. | ||
2 | ; * | ||
3 | ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. | ||
4 | ; * So there is no need to change this file directly, it is only for reference. | ||
5 | ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. | ||
6 | ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. | ||
7 | ; * | ||
8 | ; * You can multiple regions into one file or make one file per region | ||
9 | ; * The section name is the region name | ||
10 | ; * | ||
11 | |||
12 | [Default Region] | ||
13 | |||
14 | ; * | ||
15 | ; * You MUST change this! It will NOT be done for you! | ||
16 | ; * | ||
17 | |||
18 | RegionUUID = 11111111-2222-3333-4444-555555555555 | ||
19 | |||
20 | Location = 1000,1000 | ||
21 | InternalAddress = 0.0.0.0 | ||
22 | InternalPort = 9000 | ||
23 | AllowAlternatePorts = False | ||
24 | ExternalHostName = SYSTEMIP | ||
25 | |||
26 | ; * | ||
27 | ; * Variable-sized regions allows the creation of large, borderless spaces. | ||
28 | ; * The default is 256 meters. For larger spaces, set these to multiples of 256. | ||
29 | ; * For the time being, X and Y need to be the same. | ||
30 | ; * | ||
31 | ; SizeX = 512 | ||
32 | ; SizeY = 512 | ||
33 | |||
34 | ; * | ||
35 | ; * Prim data | ||
36 | ; * This allows limiting the sizes of prims and the region prim count | ||
37 | ; * | ||
38 | |||
39 | ; NonPhysicalPrimMax = 256 | ||
40 | ; PhysicalPrimMax = 64 | ||
41 | ; ClampPrimSize = False | ||
42 | ; MaxPrims = 15000 | ||
43 | ; MaxAgents = 100 | ||
44 | |||
45 | ; * Max prims per user (per parcel). | ||
46 | ; * Negative values will disable the check. | ||
47 | ; MaxPrimsPerUser = -1 | ||
48 | |||
49 | ; * | ||
50 | ; * Multi-Tenancy. Only set if needed | ||
51 | ; * | ||
52 | |||
53 | ; ScopeID = "00000000-0000-0000-0000-000000000000" | ||
54 | |||
55 | ; * | ||
56 | ; * Product name (used in search from viewer 1.23 | ||
57 | ; * | ||
58 | |||
59 | ; RegionType = "Mainland" | ||
60 | |||
61 | ; * Region Specific Static Maptiles: | ||
62 | ; * Important: To use any kind of texture *assets* as a static maptile, the following | ||
63 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
64 | ; * | ||
65 | ; * MapImageModule = "MapImageModule" | ||
66 | ; * GenerateMaptiles = false | ||
67 | ; * | ||
68 | ; * Now, there is a setting in [Map] in OpenSim.ini called | ||
69 | ; * | ||
70 | ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
71 | ; * | ||
72 | ; * where, given the criteria above, lets you specify the UUID of a texture asset to use | ||
73 | ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for | ||
74 | ; * Simulators that run multiple regions: | ||
75 | |||
76 | ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
77 | |||
78 | |||
79 | ; * Region Specific Static Maptiles from file: | ||
80 | ; * It is also possible to create maptiles using external image files of the right size | ||
81 | ; * and supported formats (bmp,png,jpg in RGB 24bpp format) | ||
82 | ; * | ||
83 | ; * Important: To use any kind of texture *files* as a static maptile, the following | ||
84 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
85 | ; * | ||
86 | ; * MapImageModule = "MapImageModule" | ||
87 | ; * GenerateMaptiles = true | ||
88 | ; * | ||
89 | ; * The image must be the same size in pixels as the region or varregion is in meters. | ||
90 | ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion | ||
91 | ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path | ||
92 | ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" | ||
93 | ; * | ||
94 | ; * If this setting is used, then the base map is generated from this file instead of being | ||
95 | ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are | ||
96 | ; * still drawn on top of the static map by the World Map module. | ||
97 | |||
98 | ; MaptileStaticFile = "SomeFile.png" | ||
diff --git a/config/Robust.Tests.ini b/config/Robust.Tests.ini new file mode 100644 index 0000000..c25e39b --- /dev/null +++ b/config/Robust.Tests.ini | |||
@@ -0,0 +1,468 @@ | |||
1 | ; * FOR TESTS ONLY -- DO NOT USE THIS FILE | ||
2 | [Const] | ||
3 | |||
4 | ; The URL of the Robust server | ||
5 | BaseURL = "http://127.0.0.1" | ||
6 | |||
7 | ; The public port of the Robust server | ||
8 | PublicPort = "8888" | ||
9 | |||
10 | ; The private port of the Robust server, same for testing | ||
11 | PrivatePort = "8888" | ||
12 | |||
13 | |||
14 | ; * The startup section lists all the connectors to start up in this server | ||
15 | ; * instance. This may be only one, or it may be the entire server suite. | ||
16 | ; * Multiple connectors should be separated by commas. | ||
17 | ; * | ||
18 | ; * These are the IN connectors the server uses, the in connectors | ||
19 | ; * read this config file and load the needed service and database connectors | ||
20 | ; * | ||
21 | ; * The full syntax of a connector string is: | ||
22 | ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] | ||
23 | ; * | ||
24 | [Startup] | ||
25 | ; Place to create a PID file | ||
26 | ; If no path if specified then a PID file is not created. | ||
27 | ; PIDFile = "/tmp/Robust.exe.pid" | ||
28 | |||
29 | ; Plugin Registry Location | ||
30 | ; Set path to directory for plugin registry. Information | ||
31 | ; about the registered repositories and installed plugins | ||
32 | ; will be stored here | ||
33 | ; The Robust.exe process must have R/W access to the location | ||
34 | RegistryLocation = "." | ||
35 | |||
36 | ; Modular configurations | ||
37 | ; Set path to directory for modular ini files... | ||
38 | ; The Robust.exe process must have R/W access to the location | ||
39 | ConfigDirectory = "." | ||
40 | |||
41 | console = "rest" | ||
42 | |||
43 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) | ||
44 | ConsoleHistoryFileEnabled = false | ||
45 | |||
46 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
47 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
48 | ConsoleHistoryFile = "RobustConsoleHistory.txt" | ||
49 | |||
50 | ; How many lines of command history should we keep? (default is 100) | ||
51 | ConsoleHistoryFileLines = 100 | ||
52 | |||
53 | [ServiceList] | ||
54 | GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" | ||
55 | PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" | ||
56 | InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector" | ||
57 | UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" | ||
58 | InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" | ||
59 | |||
60 | ;; Uncomment as more tests are added | ||
61 | ;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" | ||
62 | ;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" | ||
63 | ;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" | ||
64 | ;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" | ||
65 | ;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" | ||
66 | ;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" | ||
67 | ;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector" | ||
68 | ;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector" | ||
69 | ;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" | ||
70 | ;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" | ||
71 | ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" | ||
72 | ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" | ||
73 | ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" | ||
74 | ;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" | ||
75 | ;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" | ||
76 | |||
77 | ; * This is common for all services, it's the network setup for the entire | ||
78 | ; * server instance, if none is specified above | ||
79 | ; * | ||
80 | [Network] | ||
81 | port = ${Const|PrivatePort} | ||
82 | |||
83 | ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. | ||
84 | ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet | ||
85 | ;; but you want to protect them from unauthorized access. | ||
86 | ; AuthType = "BasicHttpAuthentication" | ||
87 | ; HttpAuthUsername = "some_username" | ||
88 | ; HttpAuthPassword = "some_password" | ||
89 | ;; | ||
90 | ;; AuthType above can be overriden in any of the service sections below by | ||
91 | ; AuthType = "None" | ||
92 | ;; This is useful in cases where you want to protect most of the services, | ||
93 | ;; but unprotect individual services. Username and Password can also be | ||
94 | ;; overriden if you want to use different credentials for the different services. | ||
95 | |||
96 | ;; By default, scripts are not allowed to call private services via llHttpRequest() | ||
97 | ;; Such calls are detected by the X-SecondLife-Shared HTTP header | ||
98 | ;; If you allow such calls you must be sure that they are restricted to very trusted scripters | ||
99 | ;; (remember scripts can also be in visiting avatar attachments). | ||
100 | ;; This can be overriden in individual private service sections if necessary | ||
101 | AllowllHTTPRequestIn = false | ||
102 | |||
103 | ; * The following are for the remote console | ||
104 | ; * They have no effect for the local or basic console types | ||
105 | ; * Leave commented to diable logins to the console | ||
106 | ;ConsoleUser = Test | ||
107 | ;ConsolePass = secret | ||
108 | ;ConsolePort = 0 | ||
109 | |||
110 | |||
111 | [DatabaseService] | ||
112 | ; PGSQL | ||
113 | ; Uncomment these lines if you want to use PGSQL storage | ||
114 | ; Change the connection string to your db details | ||
115 | ;StorageProvider = "OpenSim.Data.PGSQL.dll" | ||
116 | ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" | ||
117 | |||
118 | ; Null | ||
119 | ; Uncomment these lines if you want to use MySQL storage | ||
120 | ; Change the connection string to your db details | ||
121 | StorageProvider = "OpenSim.Data.Null.dll" | ||
122 | ConnectionString = "" | ||
123 | |||
124 | |||
125 | ; * As an example, the below configuration precisely mimicks the legacy | ||
126 | ; * asset server. It is read by the asset IN connector (defined above) | ||
127 | ; * and it then loads the OUT connector (a local database module). That, | ||
128 | ; * in turn, reads the asset loader and database connection information | ||
129 | ; * | ||
130 | [AssetService] | ||
131 | LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" | ||
132 | DefaultAssetLoader = "" | ||
133 | |||
134 | ; Allow maptile assets to remotely deleted by remote calls to the asset service. | ||
135 | ; There is no harm in having this as false - it just means that historical maptile assets are not deleted. | ||
136 | ; This only applies to maptiles served via the version 1 viewer mechanisms | ||
137 | ; Default is false | ||
138 | AllowRemoteDelete = false | ||
139 | |||
140 | ; Allow all assets to be remotely deleted. | ||
141 | ; Only set this to true if you are operating a grid where you control all calls to the asset service | ||
142 | ; (where a necessary condition is that you control all simulators) and you need this for admin purposes. | ||
143 | ; If set to true, AllowRemoteDelete = true is required as well. | ||
144 | ; Default is false. | ||
145 | AllowRemoteDeleteAllTypes = false | ||
146 | |||
147 | |||
148 | ; * This configuration loads the inventory server modules. It duplicates | ||
149 | ; * the function of the legacy inventory server | ||
150 | ; * | ||
151 | [InventoryService] | ||
152 | LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
153 | |||
154 | StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin" | ||
155 | ConnectionString = "" | ||
156 | |||
157 | ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? | ||
158 | ; If this is set to false then some other arrangement must be made to perform these operations if necessary. | ||
159 | AllowDelete = true | ||
160 | |||
161 | |||
162 | ; * This is the new style grid service. | ||
163 | ; * "Realm" is the table that is used for user lookup. | ||
164 | ; * It defaults to "regions", which uses the legacy tables | ||
165 | ; * | ||
166 | [GridService] | ||
167 | LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" | ||
168 | ; Realm = "regions" | ||
169 | ; AllowDuplicateNames = "True" | ||
170 | |||
171 | ;; Next, we can specify properties of regions, including default and fallback regions | ||
172 | ;; The syntax is: Region_<RegionName> = "<flags>" | ||
173 | ;; or: Region_<RegionID> = "<flags>" | ||
174 | ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate | ||
175 | ;; | ||
176 | ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) | ||
177 | ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion | ||
178 | ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified | ||
179 | ;; an explicit region. | ||
180 | ;; | ||
181 | ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online | ||
182 | ;; region will be used. | ||
183 | ;; | ||
184 | ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the | ||
185 | ;; order specified. This only applies to local logins at this time, not Hypergrid connections. | ||
186 | ;; | ||
187 | ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. | ||
188 | ;; | ||
189 | ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. | ||
190 | ;; | ||
191 | ;; Example specification: | ||
192 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" | ||
193 | ; (replace spaces with underscore) | ||
194 | |||
195 | ;; Allow supporting viewers to export content | ||
196 | ;; Set to false to prevent export | ||
197 | ExportSupported = true | ||
198 | |||
199 | |||
200 | |||
201 | |||
202 | ; * This is the new style authentication service. Currently, only MySQL | ||
203 | ; * is implemented. | ||
204 | ; * | ||
205 | [AuthenticationService] | ||
206 | ; for the server connector | ||
207 | LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
208 | |||
209 | ;; Allow the service to process HTTP getauthinfo calls. | ||
210 | ;; Default is false. | ||
211 | ; AllowGetAuthInfo = false | ||
212 | |||
213 | ;; Allow the service to process HTTP setauthinfo calls. | ||
214 | ;; Default is false. | ||
215 | ; AllowSetAuthInfo = false | ||
216 | |||
217 | ;; Allow the service to process HTTP setpassword calls. | ||
218 | ;; Default is false. | ||
219 | ; AllowSetPassword = false | ||
220 | |||
221 | |||
222 | ; * This is the new style authentication service. Currently, only MySQL | ||
223 | ; * is implemented. "Realm" is the table that is used for user lookup. | ||
224 | ; * It defaults to "useraccounts", which uses the new style. | ||
225 | ; * Realm = "users" will use the legacy tables as an authentication source | ||
226 | ; * | ||
227 | [UserAccountService] | ||
228 | StorageProvider = "OpenSim.Data.Null.dll" | ||
229 | ConnectionString = "" | ||
230 | |||
231 | ; for the server connector | ||
232 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
233 | ; Realm = "useraccounts" | ||
234 | |||
235 | ; These are for creating new accounts by the service | ||
236 | ;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
237 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
238 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
239 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
240 | ;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
241 | ;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
242 | |||
243 | ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 | ||
244 | ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. | ||
245 | ;; Default is false | ||
246 | CreateDefaultAvatarEntries = true | ||
247 | |||
248 | ;; Allow the service to process HTTP createuser calls. | ||
249 | ;; Default is false. | ||
250 | AllowCreateUser = true | ||
251 | |||
252 | ;; Allow the service to process HTTP setaccount calls. | ||
253 | ;; Default is false. | ||
254 | AllowSetAccount = true | ||
255 | |||
256 | |||
257 | [GridUserService] | ||
258 | ; for the server connector | ||
259 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
260 | |||
261 | |||
262 | [PresenceService] | ||
263 | ; for the server connector | ||
264 | LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
265 | ; Set this to true to allow the use of advanced web services and multiple | ||
266 | ; bots using one account | ||
267 | AllowDuplicatePresences = false; | ||
268 | |||
269 | |||
270 | [AvatarService] | ||
271 | ; for the server connector | ||
272 | LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
273 | |||
274 | |||
275 | [FriendsService] | ||
276 | ; for the server connector | ||
277 | LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
278 | |||
279 | [EstateService] | ||
280 | LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" | ||
281 | |||
282 | [LibraryService] | ||
283 | LibraryName = "OpenSim Library" | ||
284 | DefaultLibrary = "./inventory/Libraries.xml" | ||
285 | |||
286 | |||
287 | [LoginService] | ||
288 | ; for the server connector | ||
289 | LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" | ||
290 | ; for the service | ||
291 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
292 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
293 | AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
294 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
295 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
296 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
297 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
298 | SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" | ||
299 | LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" | ||
300 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
301 | |||
302 | ; The minimum user level required for a user to be able to login. 0 by default | ||
303 | ; If you disable a particular user's account then you can set their login level below this number. | ||
304 | ; You can also change this level from the console though these changes will not be persisted. | ||
305 | ; MinLoginLevel = 0 | ||
306 | |||
307 | ; Ask co-operative viewers to use a different currency name | ||
308 | ;Currency = "" | ||
309 | |||
310 | ;; Set minimum fee to publish classified | ||
311 | ; ClassifiedFee = 0 | ||
312 | |||
313 | WelcomeMessage = "Welcome, Avatar!" | ||
314 | AllowRemoteSetLoginLevel = "false" | ||
315 | |||
316 | ; For V2 map | ||
317 | MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"; | ||
318 | |||
319 | ; Url to search service | ||
320 | ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/"; | ||
321 | |||
322 | ; For V3 destination guide | ||
323 | ; DestinationGuide = "${Const|BaseURL}/guide" | ||
324 | |||
325 | ; For V3 avatar picker (( work in progress )) | ||
326 | ; AvatarPicker = "${Const|BaseURL}/avatars" | ||
327 | |||
328 | ; If you run this login server behind a proxy, set this to true | ||
329 | ; HasProxy = false | ||
330 | |||
331 | ;; Regular expressions for controlling which client versions are accepted/denied. | ||
332 | ;; An empty string means nothing is checked. | ||
333 | ;; | ||
334 | ;; Example 1: allow only these 3 types of clients (any version of them) | ||
335 | ;; AllowedClients = "Imprudence|Hippo|Second Life" | ||
336 | ;; | ||
337 | ;; Example 2: allow all clients except these | ||
338 | ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" | ||
339 | ;; | ||
340 | ;; Note that these are regular expressions, so every character counts. | ||
341 | ;; Also note that this is very weak security and should not be trusted as a reliable means | ||
342 | ;; for keeping bad clients out; modified clients can fake their identifiers. | ||
343 | ;; | ||
344 | ;; | ||
345 | ;AllowedClients = "" | ||
346 | ;DeniedClients = "" | ||
347 | |||
348 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | ||
349 | ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead, | ||
350 | ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific | ||
351 | ;; would result in time inconsistencies between grids (during summer and around DST transition period) | ||
352 | ;; default let OpenSim calculate US Pacific DST | ||
353 | ;; "none" disable DST (equivallent to "local" with system set to GMT) | ||
354 | ;; "local" force legacy behaviour (using local system time to calculate DST) | ||
355 | ; DSTZone = "America/Los_Angeles;Pacific Standard Time" | ||
356 | |||
357 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | ||
358 | ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time | ||
359 | ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. | ||
360 | ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. | ||
361 | ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. | ||
362 | ;; Options are | ||
363 | ;; "none" no DST | ||
364 | ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. | ||
365 | ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. | ||
366 | ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows | ||
367 | DSTZone = "America/Los_Angeles;Pacific Standard Time" | ||
368 | |||
369 | ;Basic Login Service Dos Protection Tweaks | ||
370 | ;; | ||
371 | ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true | ||
372 | ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to | ||
373 | ;; get around this basic DOS protection. | ||
374 | ;DOSAllowXForwardedForHeader = false | ||
375 | ;; | ||
376 | ;; The protector adds up requests during this rolling period of time, default 10 seconds | ||
377 | ;DOSRequestTimeFrameMS = 10000 | ||
378 | ;; | ||
379 | ;; The amount of requests in the above timeframe from the same endpoint that triggers protection | ||
380 | ;DOSMaxRequestsInTimeFrame = 5 | ||
381 | ;; | ||
382 | ;; The amount of time that a specific endpoint is blocked. Default 2 minutes. | ||
383 | ;DOSForgiveClientAfterMS = 120000 | ||
384 | ;; | ||
385 | ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. | ||
386 | |||
387 | |||
388 | [MapImageService] | ||
389 | LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" | ||
390 | |||
391 | ; Set this if you want to change the default | ||
392 | ; TilesStoragePath = "maptiles" | ||
393 | ; | ||
394 | ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}), | ||
395 | ; you may want to set this. Otherwise, don't set it, because it's already protected. | ||
396 | ; GridService = "OpenSim.Services.GridService.dll:GridService" | ||
397 | ; | ||
398 | ; Additionally, if you run this server behind a proxy, set this to true | ||
399 | ; HasProxy = false | ||
400 | |||
401 | |||
402 | [Messaging] | ||
403 | ; OfflineIM | ||
404 | OfflineIMService = "" | ||
405 | |||
406 | |||
407 | [GridInfoService] | ||
408 | ; These settings are used to return information on a get_grid_info call. | ||
409 | ; Client launcher scripts and third-party clients make use of this to | ||
410 | ; autoconfigure the client and to provide a nice user experience. If you | ||
411 | ; want to facilitate that, you should configure the settings here according | ||
412 | ; to your grid or standalone setup. | ||
413 | ; | ||
414 | ; See http://opensimulator.org/wiki/GridInfo | ||
415 | |||
416 | ; login uri: for grid this is the login server URI | ||
417 | login = ${Const|BaseURL}:${Const|PublicPort}/ | ||
418 | |||
419 | ; long grid name: the long name of your grid | ||
420 | gridname = "the lost continent of hippo" | ||
421 | |||
422 | ; short grid name: the short name of your grid | ||
423 | gridnick = "hippogrid" | ||
424 | |||
425 | ; login page: optional: if it exists it will be used to tell the client to use | ||
426 | ; this as splash page | ||
427 | ;welcome = ${Const|BaseURL}/welcome | ||
428 | |||
429 | ; helper uri: optional: if it exists if will be used to tell the client to use | ||
430 | ; this for all economy related things | ||
431 | ;economy = ${Const|BaseURL}:${Const|PublicPort}/ | ||
432 | |||
433 | ; web page of grid: optional: page providing further information about your grid | ||
434 | ;about = ${Const|BaseURL}/about/ | ||
435 | |||
436 | ; account creation: optional: page providing further information about obtaining | ||
437 | ; a user account on your grid | ||
438 | ;register = ${Const|BaseURL}/register | ||
439 | |||
440 | ; help: optional: page providing further assistance for users of your grid | ||
441 | ;help = ${Const|BaseURL}/help | ||
442 | |||
443 | ; password help: optional: page providing password assistance for users of your grid | ||
444 | ;password = ${Const|BaseURL}/password | ||
445 | |||
446 | |||
447 | [UserProfilesService] | ||
448 | LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" | ||
449 | Enabled = false | ||
450 | ;; Configure this for separate profiles database | ||
451 | ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" | ||
452 | ;; Realm = UserProfiles | ||
453 | UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService | ||
454 | AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
455 | |||
456 | |||
457 | [BakedTextureService] | ||
458 | LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" | ||
459 | ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. | ||
460 | BaseDirectory = "./bakes" | ||
461 | |||
462 | [HGInstantMessageService] | ||
463 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" | ||
464 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
465 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
466 | UserAgentService = "" | ||
467 | ; This should always be true in the Robust config | ||
468 | InGatekeeper = True | ||
diff --git a/config/Robust.ini b/config/Robust.ini new file mode 100644 index 0000000..099d4da --- /dev/null +++ b/config/Robust.ini | |||
@@ -0,0 +1,572 @@ | |||
1 | ; * Run | ||
2 | ; * $ Robust.exe -inifile Robust.ini | ||
3 | ; * | ||
4 | ; ** | ||
5 | ; * | ||
6 | ; * The Const section allows us to define some basic information that we | ||
7 | ; * will use throughout our configuration. We will provide examples for | ||
8 | ; * setting the base url of the Robust server and the public and private ports | ||
9 | ; * it uses. Changing the values of the constants will set the operating | ||
10 | ; * parameters thoughout the configuration. Other constants that may prove | ||
11 | ; * to be useful may be added to the followin section. They may be | ||
12 | ; * referenced anywhere in the configuration by using ${Const|Name}. One | ||
13 | ; * such use is providing a base path for setting locations that Robust | ||
14 | ; * uses to write data. | ||
15 | ; * | ||
16 | [Const] | ||
17 | |||
18 | ; The URL of the Robust server | ||
19 | BaseURL = "http://127.0.0.1" | ||
20 | |||
21 | ; The public port of the Robust server | ||
22 | PublicPort = "8002" | ||
23 | |||
24 | ; The private port of the Robust server | ||
25 | PrivatePort = "8003" | ||
26 | |||
27 | |||
28 | ; * The startup section lists all the connectors to start up in this server | ||
29 | ; * instance. This may be only one, or it may be the entire server suite. | ||
30 | ; * Multiple connectors should be separated by commas. | ||
31 | ; * | ||
32 | ; * These are the IN connectors the server uses, the in connectors | ||
33 | ; * read this config file and load the needed service and database connectors | ||
34 | ; * | ||
35 | ; * The full syntax of a connector string is: | ||
36 | ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] | ||
37 | ; * | ||
38 | [Startup] | ||
39 | ; Place to create a PID file | ||
40 | ; If no path if specified then a PID file is not created. | ||
41 | ; PIDFile = "/tmp/Robust.exe.pid" | ||
42 | |||
43 | ; Plugin Registry Location | ||
44 | ; Set path to directory for plugin registry. Information | ||
45 | ; about the registered repositories and installed plugins | ||
46 | ; will be stored here | ||
47 | ; The Robust.exe process must have R/W access to the location | ||
48 | RegistryLocation = "." | ||
49 | |||
50 | ; Modular configurations | ||
51 | ; Set path to directory for modular ini files... | ||
52 | ; The Robust.exe process must have R/W access to the location | ||
53 | ConfigDirectory = "." | ||
54 | |||
55 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) | ||
56 | ConsoleHistoryFileEnabled = true | ||
57 | |||
58 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
59 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
60 | ConsoleHistoryFile = "RobustConsoleHistory.txt" | ||
61 | |||
62 | ; How many lines of command history should we keep? (default is 100) | ||
63 | ConsoleHistoryFileLines = 100 | ||
64 | |||
65 | [ServiceList] | ||
66 | AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" | ||
67 | InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" | ||
68 | ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below) | ||
69 | ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" | ||
70 | GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" | ||
71 | GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" | ||
72 | AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" | ||
73 | OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" | ||
74 | AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" | ||
75 | LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" | ||
76 | PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" | ||
77 | UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" | ||
78 | GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector" | ||
79 | AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" | ||
80 | FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector" | ||
81 | MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" | ||
82 | MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" | ||
83 | ;; Uncomment this if you want offline IM to work | ||
84 | ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" | ||
85 | ;; Uncomment this if you want Groups V2 to work | ||
86 | ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" | ||
87 | ;; Uncomment to provide bakes caching | ||
88 | ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" | ||
89 | |||
90 | ;; Uncomment for UserProfiles see [UserProfilesService] to configure... | ||
91 | ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" | ||
92 | |||
93 | ;; Uncomment if you want to have centralized estate data | ||
94 | ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" | ||
95 | |||
96 | ; * This is common for all services, it's the network setup for the entire | ||
97 | ; * server instance, if none is specified above | ||
98 | ; * | ||
99 | [Network] | ||
100 | port = ${Const|PrivatePort} | ||
101 | |||
102 | ; HTTPS for "Out of band" management applications such as the remote admin | ||
103 | ; module. May specify https_main = True to make the main http server | ||
104 | ; use https or "False" to make the main server HTTP | ||
105 | ; https_main = False | ||
106 | ; | ||
107 | ; Create https_listener = "True" will create a listener on the port | ||
108 | ; specified. Provide the path to your server certificate along with it's | ||
109 | ; password | ||
110 | ; https_listener = False | ||
111 | ; | ||
112 | ; Set our listener to this port | ||
113 | ; https_port = 0 | ||
114 | ; | ||
115 | ; Path to X509 certificate | ||
116 | ; cert_path = "path/to/cert.p12" | ||
117 | ; | ||
118 | ; Password for cert | ||
119 | ; cert_pass = "password" | ||
120 | |||
121 | ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. | ||
122 | ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet | ||
123 | ;; but you want to protect them from unauthorized access. | ||
124 | ; AuthType = "BasicHttpAuthentication" | ||
125 | ; HttpAuthUsername = "some_username" | ||
126 | ; HttpAuthPassword = "some_password" | ||
127 | ;; | ||
128 | ;; AuthType above can be overriden in any of the service sections below by | ||
129 | ; AuthType = "None" | ||
130 | ;; This is useful in cases where you want to protect most of the services, | ||
131 | ;; but unprotect individual services. Username and Password can also be | ||
132 | ;; overriden if you want to use different credentials for the different services. | ||
133 | |||
134 | ;; By default, scripts are not allowed to call private services via llHttpRequest() | ||
135 | ;; Such calls are detected by the X-SecondLife-Shared HTTP header | ||
136 | ;; If you allow such calls you must be sure that they are restricted to very trusted scripters | ||
137 | ;; (remember scripts can also be in visiting avatar attachments). | ||
138 | ;; This can be overriden in individual private service sections if necessary | ||
139 | AllowllHTTPRequestIn = false | ||
140 | |||
141 | ; * The following are for the remote console | ||
142 | ; * They have no effect for the local or basic console types | ||
143 | ; * Leave commented to diable logins to the console | ||
144 | ;ConsoleUser = Test | ||
145 | ;ConsolePass = secret | ||
146 | ;ConsolePort = 0 | ||
147 | |||
148 | [AccessControl] | ||
149 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | ||
150 | ;; Bar (|) separated list of viewers which may gain access to the regions. | ||
151 | ;; One can use a substring of the viewer name to enable only certain | ||
152 | ;; versions | ||
153 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
154 | ;; - "Imprudence" has access | ||
155 | ;; - "Imprudence 1.3" has access | ||
156 | ;; - "Imprudence 1.3.1" has no access | ||
157 | ; AllowedClients = "" | ||
158 | |||
159 | ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} | ||
160 | ;; Bar (|) separated list of viewers which may not gain access to the regions. | ||
161 | ;; One can use a Substring of the viewer name to disable only certain | ||
162 | ;; versions | ||
163 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
164 | ;; - "Imprudence" has no access | ||
165 | ;; - "Imprudence 1.3" has no access | ||
166 | ;; - "Imprudence 1.3.1" has access | ||
167 | ; DeniedClients = "" | ||
168 | |||
169 | |||
170 | [DatabaseService] | ||
171 | ; PGSQL | ||
172 | ; Uncomment these lines if you want to use PGSQL storage | ||
173 | ; Change the connection string to your db details | ||
174 | ;StorageProvider = "OpenSim.Data.PGSQL.dll" | ||
175 | ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" | ||
176 | |||
177 | ; MySQL | ||
178 | ; Uncomment these lines if you want to use MySQL storage | ||
179 | ; Change the connection string to your db details | ||
180 | StorageProvider = "OpenSim.Data.MySQL.dll" | ||
181 | ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" | ||
182 | |||
183 | |||
184 | ; * As an example, the below configuration precisely mimicks the legacy | ||
185 | ; * asset server. It is read by the asset IN connector (defined above) | ||
186 | ; * and it then loads the OUT connector (a local database module). That, | ||
187 | ; * in turn, reads the asset loader and database connection information | ||
188 | ; * | ||
189 | [AssetService] | ||
190 | |||
191 | ;; Choose an asset service (Only one option should be enabled) | ||
192 | LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" | ||
193 | ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" | ||
194 | |||
195 | ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files | ||
196 | ;; These directories must be on the same physical filesystem | ||
197 | ;BaseDirectory = "./fsassets/data" | ||
198 | ;SpoolDirectory = "./fsassets/tmp" | ||
199 | |||
200 | ;; Original service can be checked if FSAssets can not find an asset | ||
201 | ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; | ||
202 | |||
203 | ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset | ||
204 | ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time | ||
205 | ;DaysBetweenAccessTimeUpdates = 30 | ||
206 | |||
207 | ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) | ||
208 | ;StorageProvider = "" | ||
209 | ;ConnectionString = "" | ||
210 | ;Realm = "fsassets" | ||
211 | |||
212 | ;; The following are common to both the default asset service and FSAsset service | ||
213 | |||
214 | ;; Default loader for loading default assets from XML on first run | ||
215 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | ||
216 | AssetLoaderArgs = "./assets/AssetSets.xml" | ||
217 | |||
218 | ; Allow maptile assets to remotely deleted by remote calls to the asset service. | ||
219 | ; There is no harm in having this as false - it just means that historical maptile assets are not deleted. | ||
220 | ; This only applies to maptiles served via the version 1 viewer mechanisms | ||
221 | ; Default is false | ||
222 | AllowRemoteDelete = false | ||
223 | |||
224 | ; Allow all assets to be remotely deleted. | ||
225 | ; Only set this to true if you are operating a grid where you control all calls to the asset service | ||
226 | ; (where a necessary condition is that you control all simulators) and you need this for admin purposes. | ||
227 | ; If set to true, AllowRemoteDelete = true is required as well. | ||
228 | ; Default is false. | ||
229 | AllowRemoteDeleteAllTypes = false | ||
230 | |||
231 | |||
232 | ; * This configuration loads the inventory server modules. It duplicates | ||
233 | ; * the function of the legacy inventory server | ||
234 | ; * | ||
235 | [InventoryService] | ||
236 | LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
237 | |||
238 | ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? | ||
239 | ; If this is set to false then some other arrangement must be made to perform these operations if necessary. | ||
240 | AllowDelete = true | ||
241 | |||
242 | |||
243 | ; * This is the new style grid service. | ||
244 | ; * "Realm" is the table that is used for user lookup. | ||
245 | ; * It defaults to "regions", which uses the legacy tables | ||
246 | ; * | ||
247 | [GridService] | ||
248 | LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" | ||
249 | ; Realm = "regions" | ||
250 | ; AllowDuplicateNames = "True" | ||
251 | |||
252 | ;; Next, we can specify properties of regions, including default and fallback regions | ||
253 | ;; The syntax is: Region_<RegionName> = "<flags>" | ||
254 | ;; or: Region_<RegionID> = "<flags>" | ||
255 | ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate | ||
256 | ;; | ||
257 | ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) | ||
258 | ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion | ||
259 | ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified | ||
260 | ;; an explicit region. | ||
261 | ;; | ||
262 | ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online | ||
263 | ;; region will be used. | ||
264 | ;; | ||
265 | ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the | ||
266 | ;; order specified. This only applies to local logins at this time, not Hypergrid connections. | ||
267 | ;; | ||
268 | ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. | ||
269 | ;; | ||
270 | ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. | ||
271 | ;; | ||
272 | ;; Example specification: | ||
273 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" | ||
274 | ; (replace spaces with underscore) | ||
275 | |||
276 | ;; Allow supporting viewers to export content | ||
277 | ;; Set to false to prevent export | ||
278 | ExportSupported = true | ||
279 | |||
280 | |||
281 | ; * This is the configuration for the freeswitch server in grid mode | ||
282 | [FreeswitchService] | ||
283 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | ||
284 | |||
285 | ;; The IP address of your FreeSWITCH server. | ||
286 | ;; This address must be reachable by viewers. | ||
287 | ; ServerAddress = 127.0.0.1 | ||
288 | |||
289 | ;; The following configuration parameters are optional | ||
290 | |||
291 | ;; By default, this is the same as the ServerAddress | ||
292 | ; Realm = 127.0.0.1 | ||
293 | |||
294 | ;; By default, this is the same as the ServerAddress on port 5060 | ||
295 | ; SIPProxy = 127.0.0.1:5060 | ||
296 | |||
297 | ;; Default is 5000ms | ||
298 | ; DefaultTimeout = 5000 | ||
299 | |||
300 | ;; The dial plan context. Default is "default" | ||
301 | ; Context = default | ||
302 | |||
303 | ;; Currently unused | ||
304 | ; UserName = freeswitch | ||
305 | |||
306 | ;; Currently unused | ||
307 | ; Password = password | ||
308 | |||
309 | ;; The following parameters are for STUN = Simple Traversal of UDP through NATs | ||
310 | ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal | ||
311 | ;; stun.freeswitch.org is not guaranteed to be running so use it in | ||
312 | ;; production at your own risk | ||
313 | ; EchoServer = 127.0.0.1 | ||
314 | ; EchoPort = 50505 | ||
315 | ; AttemptSTUN = false | ||
316 | |||
317 | |||
318 | ; * This is the new style authentication service. Currently, only MySQL | ||
319 | ; * is implemented. | ||
320 | ; * | ||
321 | [AuthenticationService] | ||
322 | ; for the server connector | ||
323 | LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
324 | |||
325 | ;; Allow the service to process HTTP getauthinfo calls. | ||
326 | ;; Default is false. | ||
327 | ; AllowGetAuthInfo = false | ||
328 | |||
329 | ;; Allow the service to process HTTP setauthinfo calls. | ||
330 | ;; Default is false. | ||
331 | ; AllowSetAuthInfo = false | ||
332 | |||
333 | ;; Allow the service to process HTTP setpassword calls. | ||
334 | ;; Default is false. | ||
335 | ; AllowSetPassword = false | ||
336 | |||
337 | |||
338 | [OpenIdService] | ||
339 | ; for the server connector | ||
340 | AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
341 | UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
342 | |||
343 | |||
344 | ; * This is the new style authentication service. Currently, only MySQL | ||
345 | ; * is implemented. "Realm" is the table that is used for user lookup. | ||
346 | ; * It defaults to "useraccounts", which uses the new style. | ||
347 | ; * Realm = "users" will use the legacy tables as an authentication source | ||
348 | ; * | ||
349 | [UserAccountService] | ||
350 | ; for the server connector | ||
351 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
352 | ; Realm = "useraccounts" | ||
353 | |||
354 | ; These are for creating new accounts by the service | ||
355 | AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
356 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
357 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
358 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
359 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
360 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
361 | |||
362 | ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 | ||
363 | ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. | ||
364 | ;; Default is false | ||
365 | CreateDefaultAvatarEntries = true | ||
366 | |||
367 | ;; Allow the service to process HTTP createuser calls. | ||
368 | ;; Default is false. | ||
369 | ; AllowCreateUser = false | ||
370 | |||
371 | ;; Allow the service to process HTTP setaccount calls. | ||
372 | ;; Default is false. | ||
373 | ; AllowSetAccount = false | ||
374 | |||
375 | |||
376 | [GridUserService] | ||
377 | ; for the server connector | ||
378 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
379 | |||
380 | |||
381 | [AgentPreferencesService] | ||
382 | ; for the server connector | ||
383 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" | ||
384 | |||
385 | |||
386 | [PresenceService] | ||
387 | ; for the server connector | ||
388 | LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
389 | ; Set this to true to allow the use of advanced web services and multiple | ||
390 | ; bots using one account | ||
391 | AllowDuplicatePresences = false; | ||
392 | |||
393 | |||
394 | [AvatarService] | ||
395 | ; for the server connector | ||
396 | LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
397 | |||
398 | |||
399 | [FriendsService] | ||
400 | ; for the server connector | ||
401 | LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
402 | |||
403 | [EstateService] | ||
404 | LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" | ||
405 | |||
406 | [LibraryService] | ||
407 | LibraryName = "OpenSim Library" | ||
408 | DefaultLibrary = "./inventory/Libraries.xml" | ||
409 | |||
410 | |||
411 | [LoginService] | ||
412 | ; for the server connector | ||
413 | LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" | ||
414 | ; for the service | ||
415 | UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | ||
416 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | ||
417 | AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
418 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" | ||
419 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
420 | PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" | ||
421 | GridService = "OpenSim.Services.GridService.dll:GridService" | ||
422 | SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" | ||
423 | LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" | ||
424 | FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" | ||
425 | |||
426 | ; The minimum user level required for a user to be able to login. 0 by default | ||
427 | ; If you disable a particular user's account then you can set their login level below this number. | ||
428 | ; You can also change this level from the console though these changes will not be persisted. | ||
429 | ; MinLoginLevel = 0 | ||
430 | |||
431 | ; Ask co-operative viewers to use a different currency name | ||
432 | ;Currency = "" | ||
433 | |||
434 | ;; Set minimum fee to publish classified | ||
435 | ; ClassifiedFee = 0 | ||
436 | |||
437 | WelcomeMessage = "Welcome, Avatar!" | ||
438 | AllowRemoteSetLoginLevel = "false" | ||
439 | |||
440 | ; For V2 map | ||
441 | MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"; | ||
442 | |||
443 | ; Url to search service | ||
444 | ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/"; | ||
445 | |||
446 | ; For V3 destination guide | ||
447 | ; DestinationGuide = "${Const|BaseURL}/guide" | ||
448 | |||
449 | ; For V3 avatar picker (( work in progress )) | ||
450 | ; AvatarPicker = "${Const|BaseURL}/avatars" | ||
451 | |||
452 | ; If you run this login server behind a proxy, set this to true | ||
453 | ; HasProxy = false | ||
454 | |||
455 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | ||
456 | ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead, | ||
457 | ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific | ||
458 | ;; would result in time inconsistencies between grids (during summer and around DST transition period) | ||
459 | ;; default let OpenSim calculate US Pacific DST | ||
460 | ;; "none" disable DST (equivallent to "local" with system set to GMT) | ||
461 | ;; "local" force legacy behaviour (using local system time to calculate DST) | ||
462 | ; DSTZone = "America/Los_Angeles;Pacific Standard Time" | ||
463 | |||
464 | ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" | ||
465 | ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time | ||
466 | ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. | ||
467 | ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. | ||
468 | ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. | ||
469 | ;; Options are | ||
470 | ;; "none" no DST | ||
471 | ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. | ||
472 | ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. | ||
473 | ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows | ||
474 | DSTZone = "America/Los_Angeles;Pacific Standard Time" | ||
475 | |||
476 | ;Basic Login Service Dos Protection Tweaks | ||
477 | ;; | ||
478 | ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true | ||
479 | ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to | ||
480 | ;; get around this basic DOS protection. | ||
481 | ;DOSAllowXForwardedForHeader = false | ||
482 | ;; | ||
483 | ;; The protector adds up requests during this rolling period of time, default 10 seconds | ||
484 | ;DOSRequestTimeFrameMS = 10000 | ||
485 | ;; | ||
486 | ;; The amount of requests in the above timeframe from the same endpoint that triggers protection | ||
487 | ;DOSMaxRequestsInTimeFrame = 5 | ||
488 | ;; | ||
489 | ;; The amount of time that a specific endpoint is blocked. Default 2 minutes. | ||
490 | ;DOSForgiveClientAfterMS = 120000 | ||
491 | ;; | ||
492 | ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. | ||
493 | |||
494 | |||
495 | [MapImageService] | ||
496 | LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" | ||
497 | |||
498 | ; Set this if you want to change the default | ||
499 | ; TilesStoragePath = "maptiles" | ||
500 | ; | ||
501 | ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}), | ||
502 | ; you may want to set this. Otherwise, don't set it, because it's already protected. | ||
503 | ; GridService = "OpenSim.Services.GridService.dll:GridService" | ||
504 | ; | ||
505 | ; Additionally, if you run this server behind a proxy, set this to true | ||
506 | ; HasProxy = false | ||
507 | |||
508 | |||
509 | [Messaging] | ||
510 | ; OfflineIM | ||
511 | OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" | ||
512 | |||
513 | |||
514 | [Groups] | ||
515 | ;; Sets the maximum number of groups an agent may join | ||
516 | ; MaxAgentGroups = 42 | ||
517 | |||
518 | |||
519 | [GridInfoService] | ||
520 | ; These settings are used to return information on a get_grid_info call. | ||
521 | ; Client launcher scripts and third-party clients make use of this to | ||
522 | ; autoconfigure the client and to provide a nice user experience. If you | ||
523 | ; want to facilitate that, you should configure the settings here according | ||
524 | ; to your grid or standalone setup. | ||
525 | ; | ||
526 | ; See http://opensimulator.org/wiki/GridInfo | ||
527 | |||
528 | ; login uri: for grid this is the login server URI | ||
529 | login = ${Const|BaseURL}:${Const|PublicPort}/ | ||
530 | |||
531 | ; long grid name: the long name of your grid | ||
532 | gridname = "the lost continent of hippo" | ||
533 | |||
534 | ; short grid name: the short name of your grid | ||
535 | gridnick = "hippogrid" | ||
536 | |||
537 | ; login page: optional: if it exists it will be used to tell the client to use | ||
538 | ; this as splash page | ||
539 | ;welcome = ${Const|BaseURL}/welcome | ||
540 | |||
541 | ; helper uri: optional: if it exists it will be used to tell the client to use | ||
542 | ; this for all economy related things | ||
543 | ;economy = ${Const|BaseURL}/economy | ||
544 | |||
545 | ; web page of grid: optional: page providing further information about your grid | ||
546 | ;about = ${Const|BaseURL}/about | ||
547 | |||
548 | ; account creation: optional: page providing further information about obtaining | ||
549 | ; a user account on your grid | ||
550 | ;register = ${Const|BaseURL}/register | ||
551 | |||
552 | ; help: optional: page providing further assistance for users of your grid | ||
553 | ;help = ${Const|BaseURL}/help | ||
554 | |||
555 | ; password help: optional: page providing password assistance for users of your grid | ||
556 | ;password = ${Const|BaseURL}/password | ||
557 | |||
558 | |||
559 | [UserProfilesService] | ||
560 | LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" | ||
561 | Enabled = false | ||
562 | ;; Configure this for separate profiles database | ||
563 | ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" | ||
564 | ;; Realm = UserProfiles | ||
565 | UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService | ||
566 | AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" | ||
567 | |||
568 | |||
569 | [BakedTextureService] | ||
570 | LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" | ||
571 | ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. | ||
572 | BaseDirectory = "./bakes" | ||
diff --git a/bin/config-include/CenomeCache.ini.example b/config/config-include/CenomeCache.ini.example index 4340493..4340493 100644 --- a/bin/config-include/CenomeCache.ini.example +++ b/config/config-include/CenomeCache.ini.example | |||
diff --git a/bin/config-include/FlotsamCache.ini.example b/config/config-include/FlotsamCache.ini.example index ad74fc1..c166523 100644 --- a/bin/config-include/FlotsamCache.ini.example +++ b/config/config-include/FlotsamCache.ini.example | |||
@@ -4,7 +4,7 @@ | |||
4 | ;; | 4 | ;; |
5 | 5 | ||
6 | ; cache directory can be shared by multiple instances | 6 | ; cache directory can be shared by multiple instances |
7 | CacheDirectory = ./assetcache | 7 | CacheDirectory = ../caches/assetcache |
8 | ; Other examples: | 8 | ; Other examples: |
9 | ;CacheDirectory = /directory/writable/by/OpenSim/instance | 9 | ;CacheDirectory = /directory/writable/by/OpenSim/instance |
10 | 10 | ||
diff --git a/bin/config-include/Grid.ini b/config/config-include/Grid.ini index 3c61ee0..3c61ee0 100644 --- a/bin/config-include/Grid.ini +++ b/config/config-include/Grid.ini | |||
diff --git a/bin/config-include/GridCommon.ini.example b/config/config-include/GridCommon.ini.example index 0922cf5..0922cf5 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/config/config-include/GridCommon.ini.example | |||
diff --git a/bin/config-include/GridHypergrid.ini b/config/config-include/GridHypergrid.ini index 602d673..602d673 100644 --- a/bin/config-include/GridHypergrid.ini +++ b/config/config-include/GridHypergrid.ini | |||
diff --git a/bin/config-include/HyperSimianGrid.ini b/config/config-include/HyperSimianGrid.ini index efad577..efad577 100644 --- a/bin/config-include/HyperSimianGrid.ini +++ b/config/config-include/HyperSimianGrid.ini | |||
diff --git a/bin/config-include/SimianGrid.ini b/config/config-include/SimianGrid.ini index 5749656..5749656 100644 --- a/bin/config-include/SimianGrid.ini +++ b/config/config-include/SimianGrid.ini | |||
diff --git a/bin/config-include/Standalone.ini b/config/config-include/Standalone.ini index 78ada2b..78ada2b 100644 --- a/bin/config-include/Standalone.ini +++ b/config/config-include/Standalone.ini | |||
diff --git a/bin/config-include/StandaloneCommon.ini.example b/config/config-include/StandaloneCommon.ini.example index d0b152c..d0b152c 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/config/config-include/StandaloneCommon.ini.example | |||
diff --git a/bin/config-include/StandaloneHypergrid.ini b/config/config-include/StandaloneHypergrid.ini index eaacfff..eaacfff 100644 --- a/bin/config-include/StandaloneHypergrid.ini +++ b/config/config-include/StandaloneHypergrid.ini | |||
diff --git a/bin/config-include/osslEnable.ini b/config/config-include/osslEnable.ini index 0a03d4c..0a03d4c 100644 --- a/bin/config-include/osslEnable.ini +++ b/config/config-include/osslEnable.ini | |||
diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/config/config-include/storage/SQLiteStandalone.ini index 67d98ff..14051cc 100644 --- a/bin/config-include/storage/SQLiteStandalone.ini +++ b/config/config-include/storage/SQLiteStandalone.ini | |||
@@ -2,10 +2,10 @@ | |||
2 | 2 | ||
3 | [DatabaseService] | 3 | [DatabaseService] |
4 | StorageProvider = "OpenSim.Data.SQLite.dll" | 4 | StorageProvider = "OpenSim.Data.SQLite.dll" |
5 | ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True" | 5 | ConnectionString = "URI=file:../db/OpenSim.db,version=3,UseUTF16Encoding=True" |
6 | 6 | ||
7 | [AssetService] | 7 | [AssetService] |
8 | ConnectionString = "URI=file:Asset.db,version=3" | 8 | ConnectionString = "URI=file:../db/Asset.db,version=3" |
9 | 9 | ||
10 | ; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. | 10 | ; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. |
11 | ; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. | 11 | ; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. |
@@ -15,25 +15,25 @@ | |||
15 | ; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and | 15 | ; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and |
16 | ; do not have separate connection strings for different services. | 16 | ; do not have separate connection strings for different services. |
17 | [HGAssetService] | 17 | [HGAssetService] |
18 | ConnectionString = "URI=file:Asset.db,version=3" | 18 | ConnectionString = "URI=file:../db/Asset.db,version=3" |
19 | 19 | ||
20 | [InventoryService] | 20 | [InventoryService] |
21 | ;ConnectionString = "URI=file:inventory.db,version=3" | 21 | ;ConnectionString = "URI=file:../db/inventory.db,version=3" |
22 | ; if you have a legacy inventory store use the connection string below | 22 | ; if you have a legacy inventory store use the connection string below |
23 | ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True" | 23 | ConnectionString = "URI=file:../db/inventory.db,version=3,UseUTF16Encoding=True" |
24 | 24 | ||
25 | [AvatarService] | 25 | [AvatarService] |
26 | ConnectionString = "URI=file:avatars.db,version=3" | 26 | ConnectionString = "URI=file:../db/avatars.db,version=3" |
27 | 27 | ||
28 | [AuthenticationService] | 28 | [AuthenticationService] |
29 | ConnectionString = "URI=file:auth.db,version=3" | 29 | ConnectionString = "URI=file:../db/auth.db,version=3" |
30 | 30 | ||
31 | [UserAccountService] | 31 | [UserAccountService] |
32 | ConnectionString = "URI=file:userprofiles.db,version=3" | 32 | ConnectionString = "URI=file:../db/userprofiles.db,version=3" |
33 | 33 | ||
34 | [GridUserService] | 34 | [GridUserService] |
35 | ConnectionString = "URI=file:griduser.db,version=3" | 35 | ConnectionString = "URI=file:../db/griduser.db,version=3" |
36 | 36 | ||
37 | [FriendsService] | 37 | [FriendsService] |
38 | ConnectionString = "URI=file:friends.db,version=3" | 38 | ConnectionString = "URI=file:../db/friends.db,version=3" |
39 | 39 | ||