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author | David Walter Seikel | 2016-11-04 00:46:34 +1000 |
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committer | David Walter Seikel | 2016-11-04 00:46:34 +1000 |
commit | 58783a5216b81863988110174229a65ceb315e1e (patch) | |
tree | 74d08dcd7e127f288cd7a8026c776385a738d484 /config/OpenSim.ini | |
parent | Even OpenSim removed the silly IAR avatar presence check. Purge it with fire. (diff) | |
download | opensim-SC-58783a5216b81863988110174229a65ceb315e1e.zip opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.gz opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.bz2 opensim-SC-58783a5216b81863988110174229a65ceb315e1e.tar.xz |
Attempt to move everything writable, and the configs, out of the bin directory.
Log configs are still in the bin directory.
Diffstat (limited to 'config/OpenSim.ini')
-rw-r--r-- | config/OpenSim.ini | 1162 |
1 files changed, 1162 insertions, 0 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini new file mode 100644 index 0000000..899c685 --- /dev/null +++ b/config/OpenSim.ini | |||
@@ -0,0 +1,1162 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. | ||
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. | ||
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to | ||
4 | ;; OpenSim.ini first (if that file does not already exist) | ||
5 | ;; | ||
6 | ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least | ||
7 | ;; need to set the constants in the [Const] section and pick an architecture | ||
8 | ;; in the [Architecture] section at the end of this file. The architecture | ||
9 | ;; will require a suitable .ini file in the config-include directory, either | ||
10 | ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the | ||
11 | ;; available .example files. | ||
12 | ;; | ||
13 | ;; The settings in this file are in the form "<key> = <value>". For example, | ||
14 | ;; save_crashes = false in the [Startup] section below. | ||
15 | ;; | ||
16 | ;; All settings are initially commented out and the default value used, as | ||
17 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | ||
18 | ;; deleting the initial semicolon (;) and then change the value. This will | ||
19 | ;; override the value in OpenSimDefaults.ini | ||
20 | ;; | ||
21 | ;; If you want to find out what configuration OpenSimulator has finished with | ||
22 | ;; once all the configuration files are loaded then type "config show" on the | ||
23 | ;; region console command line. | ||
24 | ;; | ||
25 | ;; | ||
26 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | ||
27 | ;; | ||
28 | ;; All leading white space is ignored, but preserved. | ||
29 | ;; | ||
30 | ;; Double semicolons denote a text comment | ||
31 | ;; | ||
32 | ;; ;# denotes a configuration directive description | ||
33 | ;; formatted as: | ||
34 | ;; {option} {depends on} {question to ask} {choices} default value | ||
35 | ;; Any text comments following the declaration, up to the next blank line. | ||
36 | ;; will be copied to the generated file (NOTE: generation is not yet | ||
37 | ;; implemented) | ||
38 | ;; | ||
39 | ;; A * in the choices list will allow an empty entry. | ||
40 | ;; An empty question will set the default if the dependencies are | ||
41 | ;; satisfied. | ||
42 | ;; | ||
43 | ;; ; denotes a commented out option. | ||
44 | ;; Any options added to OpenSim.ini.example should be initially commented | ||
45 | ;; out. | ||
46 | |||
47 | |||
48 | [Const] | ||
49 | ; For a grid these will usually be the externally accessible IP/DNS | ||
50 | ; name and use default public port 8002 and default private port 8003 | ||
51 | ; For a standalone this will usually be the externally accessible IP/DNS | ||
52 | ; name and use default public port 9000. The private port is not used | ||
53 | ; in the configuration for a standalone. | ||
54 | |||
55 | ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" | ||
56 | BaseURL = http://127.0.0.1 | ||
57 | |||
58 | ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" | ||
59 | PublicPort = "8002" | ||
60 | |||
61 | ;# {PrivatePort} {} {PrivatePort} {8003} "8003" | ||
62 | PrivatePort = "8003" | ||
63 | |||
64 | |||
65 | [Startup] | ||
66 | ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " | ||
67 | ;; Console prompt | ||
68 | ;; Certain special characters can be used to customize the prompt | ||
69 | ;; Currently, these are | ||
70 | ;; \R - substitute region name | ||
71 | ;; \\ - substitute \ | ||
72 | ; ConsolePrompt = "Region (\R) " | ||
73 | |||
74 | ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true | ||
75 | ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false) | ||
76 | ; ConsoleHistoryFileEnabled = true | ||
77 | |||
78 | ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt | ||
79 | ;; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
80 | ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
81 | ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | ||
82 | |||
83 | ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100 | ||
84 | ;; How many lines of command history should we keep? (default is 100) | ||
85 | ; ConsoleHistoryFileLines = 100 | ||
86 | |||
87 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | ||
88 | ;; Set this to true if you want to log crashes to disk | ||
89 | ;; this can be useful when submitting bug reports. | ||
90 | ;; However, this will only log crashes within OpenSimulator that cause the | ||
91 | ;; entire program to exit | ||
92 | ;; It will not log crashes caused by virtual machine failures, which | ||
93 | ;; includes mono and ODE failures. | ||
94 | ;; You will need to capture these native stack traces by recording the | ||
95 | ;; session log itself. | ||
96 | ; save_crashes = false | ||
97 | |||
98 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | ||
99 | ;; Directory to save crashes to if above is enabled | ||
100 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
101 | ; crash_dir = "crashes" | ||
102 | |||
103 | ;# {PIDFile} {} {Path to PID file?} {} | ||
104 | ;; Place to create a PID file | ||
105 | ; PIDFile = "/tmp/OpenSim.exe.pid" | ||
106 | |||
107 | ;# {RegistryLocation} {} {Addins Registry Location} {} | ||
108 | ; Set path to directory for addin registry if you want addins outside of bin. | ||
109 | ; Information about the registered repositories and installed plugins will | ||
110 | ; be stored here. The OpenSim.exe process must have R/W access to the location. | ||
111 | ; RegistryLocation = "." | ||
112 | |||
113 | ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} | ||
114 | ; Used by region module addins. You can set this to outside bin, so that addin | ||
115 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | ||
116 | ; to the location. | ||
117 | ; ConfigDirectory = "." | ||
118 | |||
119 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||
120 | ;; Determine where OpenSimulator looks for the files which tell it | ||
121 | ;; which regions to server | ||
122 | ;; Default is "filesystem" | ||
123 | ; region_info_source = "filesystem" | ||
124 | ; region_info_source = "web" | ||
125 | |||
126 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||
127 | ;; Determines where the region XML files are stored if you are loading | ||
128 | ;; these from the filesystem. | ||
129 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | ||
130 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
131 | |||
132 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||
133 | ;; Determines the page from which regions xml is retrieved if you are | ||
134 | ;; loading these from the web. | ||
135 | ;; The XML here has the same format as it does on the filesystem | ||
136 | ;; (including the <Root> tag), except that everything is also enclosed | ||
137 | ;; in a <Regions> tag. | ||
138 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
139 | |||
140 | ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false | ||
141 | ;; Allow the simulator to start up if there are no region configuration available | ||
142 | ;; from the selected region_info_source. | ||
143 | ; allow_regionless = false | ||
144 | |||
145 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 | ||
146 | ;; Increasing the number of undos available number will increase memory usage. | ||
147 | MaxPrimUndos = 20 | ||
148 | |||
149 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
150 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
151 | ;; prims. This can be overridden in the region config file (as | ||
152 | ;; NonPhysicalPrimMin!). | ||
153 | ; NonPhysicalPrimMin = 0.001 | ||
154 | |||
155 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | ||
156 | ;; Maximum size for non-physical prims. Affects resizing of existing | ||
157 | ;; prims. This can be overridden in the region config file (as | ||
158 | ;; NonPhysicalPrimMax!). | ||
159 | ; NonPhysicalPrimMax = 256 | ||
160 | |||
161 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 | ||
162 | ;; Minimum size where a prim can be physical. Affects resizing of | ||
163 | ;; existing prims. This can be overridden in the region config file. | ||
164 | ; PhysicalPrimMin = 0.01 | ||
165 | |||
166 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64 | ||
167 | ;; Maximum size where a prim can be physical. Affects resizing of | ||
168 | ;; existing prims. This can be overridden in the region config file. | ||
169 | ; PhysicalPrimMax = 64 | ||
170 | |||
171 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||
172 | ;; If a viewer attempts to rez a prim larger than the non-physical or | ||
173 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
174 | ;; This can be overridden in the region config file. | ||
175 | ; ClampPrimSize = false | ||
176 | |||
177 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | ||
178 | ;; Maximum number of prims allowable in a linkset. Affects creating new | ||
179 | ;; linksets. Ignored if less than or equal to zero. | ||
180 | ;; This can be overridden in the region config file. | ||
181 | ; LinksetPrims = 0 | ||
182 | |||
183 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | ||
184 | ;; Allow scripts to keep running when they cross region boundaries, rather | ||
185 | ;; than being restarted. State is reloaded on the destination region. | ||
186 | ;; This only applies when crossing to a region running in a different | ||
187 | ;; simulator. | ||
188 | ;; For crossings where the regions are on the same simulator the script is | ||
189 | ;; always kept running. | ||
190 | ; AllowScriptCrossing = true | ||
191 | |||
192 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | ||
193 | ;; Allow compiled script binary code to cross region boundaries. | ||
194 | ;; If you set this to "true", any region that can teleport to you can | ||
195 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
196 | ;; YOU HAVE BEEN WARNED!!! | ||
197 | ; TrustBinaries = false | ||
198 | |||
199 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false | ||
200 | ;; Combine all contiguous regions into one large megaregion | ||
201 | ;; Order your regions from South to North, West to East in your regions.ini | ||
202 | ;; and then set this to true | ||
203 | ;; Warning! Don't use this with regions that have existing content!, | ||
204 | ;; This will likely break them | ||
205 | ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions. | ||
206 | ; CombineContiguousRegions = false | ||
207 | |||
208 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||
209 | ;; If you have only one region in an instance, or to avoid the many bugs | ||
210 | ;; that you can trigger in modules by restarting a region, set this to | ||
211 | ;; true to make the entire instance exit instead of restarting the region. | ||
212 | ;; This is meant to be used on systems where some external system like | ||
213 | ;; Monit will restart any instance that exits, thereby making the shutdown | ||
214 | ;; into a restart. | ||
215 | ; InworldRestartShutsDown = false | ||
216 | |||
217 | ;; Persistence of changed objects happens during regular sweeps. The | ||
218 | ;; following control that behaviour to prevent frequently changing objects | ||
219 | ;; from heavily loading the region data store. | ||
220 | ;; If both of these values are set to zero then persistence of all changed | ||
221 | ;; objects will happen on every sweep. | ||
222 | |||
223 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||
224 | ;; Objects will be considered for persistance in the next sweep when they | ||
225 | ;; have not changed for this number of seconds. | ||
226 | ; MinimumTimeBeforePersistenceConsidered = 60 | ||
227 | |||
228 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||
229 | ;; Objects will always be considered for persistance in the next sweep | ||
230 | ;; if the first change occurred this number of seconds ago. | ||
231 | ; MaximumTimeBeforePersistenceConsidered = 600 | ||
232 | |||
233 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true | ||
234 | ;; if you would like to allow prims to be physical and move by physics | ||
235 | ;; with the physical checkbox in the client set this to true. | ||
236 | ; physical_prim = true | ||
237 | |||
238 | ;; Select a mesher here. | ||
239 | ;; | ||
240 | ;; Meshmerizer properly handles complex prims by using triangle meshes. | ||
241 | ;; Note that only the ODE physics engine currently deals with meshed | ||
242 | ;; prims in a satisfactory way. | ||
243 | |||
244 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||
245 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | ||
246 | ;; using the basic shapes that it supports. | ||
247 | ;; Usually this is only a box. | ||
248 | ;; Default is Meshmerizer | ||
249 | ; meshing = Meshmerizer | ||
250 | ; meshing = ZeroMesher | ||
251 | |||
252 | ;; Choose one of the physics engines below | ||
253 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim | ||
254 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | ||
255 | ;; BulletSim supports varregions. | ||
256 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | ||
257 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
258 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
259 | ;; Default is BulletSim | ||
260 | ; physics = OpenDynamicsEngine | ||
261 | ; physics = BulletSim | ||
262 | ; physics = basicphysics | ||
263 | ; physics = POS | ||
264 | |||
265 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||
266 | ;; Default script engine to use. Currently, we only have XEngine | ||
267 | ; DefaultScriptEngine = "XEngine" | ||
268 | |||
269 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||
270 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | ||
271 | ;; required | ||
272 | ; HttpProxy = "http://proxy.com:8080" | ||
273 | |||
274 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||
275 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a | ||
276 | ;; list of regular expressions for URLs that you don't want to go through | ||
277 | ;; the proxy. | ||
278 | ;; For example, servers inside your firewall. | ||
279 | ;; Separate patterns with a ';' | ||
280 | ; HttpProxyExceptions = ".mydomain.com;localhost" | ||
281 | |||
282 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false | ||
283 | ;; The email module requires some configuration. It needs an SMTP | ||
284 | ;; server to send mail through. | ||
285 | ; emailmodule = DefaultEmailModule | ||
286 | |||
287 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest | ||
288 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
289 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
290 | ;; available spot to the destination (typically map click/landmark). | ||
291 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
292 | ;; "sequence" will place the avatar on the next sequential SpawnPoint | ||
293 | ; SpawnPointRouting = closest | ||
294 | |||
295 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | ||
296 | ;; TelehubAllowLandmark allows users with landmarks to override telehub | ||
297 | ;; routing and land at the landmark coordinates when set to true | ||
298 | ;; default is false | ||
299 | ; TelehubAllowLandmark = false | ||
300 | |||
301 | |||
302 | [AccessControl] | ||
303 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | ||
304 | ;; Bar (|) separated list of viewers which may gain access to the regions. | ||
305 | ;; One can use a substring of the viewer name to enable only certain | ||
306 | ;; versions | ||
307 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
308 | ;; - "Imprudence" has access | ||
309 | ;; - "Imprudence 1.3" has access | ||
310 | ;; - "Imprudence 1.3.1" has no access | ||
311 | ; AllowedClients = "" | ||
312 | |||
313 | ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} | ||
314 | ;; Bar (|) separated list of viewers which may not gain access to the regions. | ||
315 | ;; One can use a Substring of the viewer name to disable only certain | ||
316 | ;; versions | ||
317 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
318 | ;; - "Imprudence" has no access | ||
319 | ;; - "Imprudence 1.3" has no access | ||
320 | ;; - "Imprudence 1.3.1" has access | ||
321 | ;; | ||
322 | ; DeniedClients = "" | ||
323 | |||
324 | |||
325 | [Map] | ||
326 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
327 | ;; Map tile options. | ||
328 | ;; If true, then maptiles are generated using the MapImageModule below. | ||
329 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden | ||
330 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need | ||
331 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
332 | ; GenerateMaptiles = true | ||
333 | |||
334 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | ||
335 | ;; The module to use in order to generate map images. | ||
336 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
337 | ;; generate better images. | ||
338 | ;MapImageModule = "MapImageModule" | ||
339 | |||
340 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
341 | ;; If desired, a running region can update the map tiles periodically | ||
342 | ;; to reflect building activity. This names no sense of you don't have | ||
343 | ;; prims on maptiles. Value is in seconds. | ||
344 | ; MaptileRefresh = 0 | ||
345 | |||
346 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
347 | ;; If not generating maptiles, use this static texture asset ID | ||
348 | ;; This may be overridden on a per region basis in Regions.ini | ||
349 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
350 | |||
351 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
352 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
353 | ; TextureOnMapTile = true | ||
354 | |||
355 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
356 | ;; Draw objects on maptile. This step might take a long time if you've | ||
357 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
358 | ; DrawPrimOnMapTile = true | ||
359 | |||
360 | ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true | ||
361 | ;; Texture the faces of the prims that are rendered on the map tiles. | ||
362 | ; TexturePrims = true | ||
363 | |||
364 | ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48 | ||
365 | ;; Only texture prims that have a diagonal size greater than this number | ||
366 | ; TexturePrimSize = 48 | ||
367 | |||
368 | ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false | ||
369 | ;; Attempt to render meshes and sculpties on the map | ||
370 | ; RenderMeshes = false; | ||
371 | |||
372 | |||
373 | [Permissions] | ||
374 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule | ||
375 | ;; Permission modules to use, separated by comma. | ||
376 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule | ||
377 | ; permissionmodules = DefaultPermissionsModule | ||
378 | |||
379 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true | ||
380 | ;; These are the parameters for the default permissions module | ||
381 | ;; | ||
382 | ;; If set to false, then, in theory, the server never carries out | ||
383 | ;; permission checks (allowing anybody to copy | ||
384 | ;; any item, etc. This may not yet be implemented uniformally. | ||
385 | ;; If set to true, then all permissions checks are carried out | ||
386 | ; serverside_object_permissions = true | ||
387 | |||
388 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
389 | ;; This allows users with a UserLevel of 200 or more to assume god | ||
390 | ;; powers in the regions in this simulator. | ||
391 | ; allow_grid_gods = false | ||
392 | |||
393 | ;; This allows some control over permissions | ||
394 | ;; please note that this still doesn't duplicate SL, and is not intended to | ||
395 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
396 | ;; Allow region owners to assume god powers in their regions | ||
397 | ; region_owner_is_god = true | ||
398 | |||
399 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
400 | ;; Allow region managers to assume god powers in regions they manage | ||
401 | ; region_manager_is_god = false | ||
402 | |||
403 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
404 | ;; Allow parcel owners to assume god powers in their parcels | ||
405 | ; parcel_owner_is_god = true | ||
406 | |||
407 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
408 | ;; More control over permissions | ||
409 | ;; This is definitely not SL! | ||
410 | ;; Provides a simple control for land owners to give build rights to | ||
411 | ;; specific avatars in publicly accessible parcels that disallow object | ||
412 | ;; creation in general. | ||
413 | ;; Owners specific avatars by adding them to the Access List of the parcel | ||
414 | ;; without having to use the Groups feature | ||
415 | ; simple_build_permissions = false | ||
416 | |||
417 | |||
418 | [Estates] | ||
419 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | ||
420 | ; If these values are uncommented then they will be used to create a default estate as necessary. | ||
421 | ; New regions will be automatically assigned to that default estate. | ||
422 | |||
423 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate | ||
424 | ;; Name for the default estate | ||
425 | ; DefaultEstateName = My Estate | ||
426 | |||
427 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName | ||
428 | ;; Name for default estate owner | ||
429 | ; DefaultEstateOwnerName = FirstName LastName | ||
430 | |||
431 | |||
432 | ; ** Standalone Estate Settings ** | ||
433 | ; The following parameters will only be used on a standalone system to | ||
434 | ; create an estate owner that does not already exist | ||
435 | |||
436 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | ||
437 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | ||
438 | ;; UUID will be assigned. This is normally what you want | ||
439 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | ||
440 | |||
441 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | ||
442 | ;; Email address for the default estate owner | ||
443 | ; DefaultEstateOwnerEMail = owner@domain.com | ||
444 | |||
445 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} | ||
446 | ;; Password for the default estate owner | ||
447 | ; DefaultEstateOwnerPassword = password | ||
448 | |||
449 | |||
450 | [SMTP] | ||
451 | ;; The SMTP server enabled the email module to send email to external | ||
452 | ;; destinations. | ||
453 | |||
454 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false | ||
455 | ;; Enable sending email via SMTP | ||
456 | ; enabled = false | ||
457 | |||
458 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local | ||
459 | ; internal_object_host = lsl.opensim.local | ||
460 | |||
461 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | ||
462 | ; host_domain_header_from = "127.0.0.1" | ||
463 | |||
464 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 | ||
465 | ; email_pause_time = 20 | ||
466 | |||
467 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
468 | ; email_max_size = 4096 | ||
469 | |||
470 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | ||
471 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | ||
472 | |||
473 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 | ||
474 | ; SMTP_SERVER_PORT = 25 | ||
475 | |||
476 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} | ||
477 | ; SMTP_SERVER_LOGIN = "" | ||
478 | |||
479 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | ||
480 | ; SMTP_SERVER_PASSWORD = "" | ||
481 | |||
482 | |||
483 | [Network] | ||
484 | ;# {ConsoleUser} {} {User name for console account} {} | ||
485 | ;; Configure the remote console user here. This will not actually be used | ||
486 | ;; unless you use -console=rest at startup. | ||
487 | ; ConsoleUser = "Test" | ||
488 | ;# {ConsolePass} {} {Password for console account} {} | ||
489 | ; ConsolePass = "secret" | ||
490 | ;# {console_port} {} {Port for console connections} {} 0 | ||
491 | ; console_port = 0 | ||
492 | |||
493 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | ||
494 | ;; Simulator HTTP port. This is not the region port, but the port the | ||
495 | ;; entire simulator listens on. This port uses the TCP protocol, while | ||
496 | ;; the region ports use UDP. | ||
497 | ; http_listener_port = 9000 | ||
498 | |||
499 | ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. | ||
500 | ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. | ||
501 | ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. | ||
502 | ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. | ||
503 | ; | ||
504 | ; You can whitelist individual endpoints by IP or FQDN, e.g. | ||
505 | ; | ||
506 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 | ||
507 | ; | ||
508 | ; You can specify multiple addresses by separating them with a bar. For example, | ||
509 | ; | ||
510 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 | ||
511 | ; | ||
512 | ; If an address if given without a port number then port 80 is assumed | ||
513 | ; | ||
514 | ; You can also specify a network range in CIDR notation to whitelist, e.g. | ||
515 | ; | ||
516 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 | ||
517 | ; | ||
518 | ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 | ||
519 | ; To specify an individual IP address use the /32 netmask | ||
520 | ; | ||
521 | ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 | ||
522 | ; | ||
523 | ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation | ||
524 | |||
525 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} | ||
526 | ;; Hostname to use in llRequestURL/llRequestSecureURL | ||
527 | ;; if not defined - default machine name is being used | ||
528 | ;; (on Windows this mean NETBIOS name - useably only inside local network) | ||
529 | ; ExternalHostNameForLSL = "127.0.0.1" | ||
530 | |||
531 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim | ||
532 | ;; What is reported as the "X-Secondlife-Shard" | ||
533 | ;; Defaults to the user server url if not set | ||
534 | ;; The old default is "OpenSim", set here for compatibility | ||
535 | ;; The below is not commented for compatibility. | ||
536 | shard = "OpenSim" | ||
537 | |||
538 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) | ||
539 | ;; What is reported as the "User-Agent" when using llHTTPRequest | ||
540 | ;; Defaults to not sent if not set here. See the notes section in the wiki | ||
541 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
542 | ;; " (Mozilla Compatible)" to the text where there are problems with a | ||
543 | ;; web server | ||
544 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
545 | |||
546 | ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. | ||
547 | ;; Use this if your central services in port 8003 need to be accessible on the Internet | ||
548 | ;; but you want to protect them from unauthorized access. The username and password | ||
549 | ;; here need to match the ones in the Robust service configuration. | ||
550 | ; AuthType = "BasicHttpAuthentication" | ||
551 | ; HttpAuthUsername = "some_username" | ||
552 | ; HttpAuthPassword = "some_password" | ||
553 | ;; | ||
554 | ;; Any of these 3 variables above can be overriden in any of the service sections. | ||
555 | |||
556 | |||
557 | [XMLRPC] | ||
558 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule | ||
559 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, | ||
560 | ;; "xmlrpc_uri(string)" to the script concurrently with the first | ||
561 | ;; remote_data event. This will contain the fully qualified URI an | ||
562 | ;; external site needs to use to send XMLRPC requests to that script | ||
563 | ;; | ||
564 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels | ||
565 | ;; will be registered with an external service via a configured uri | ||
566 | ;XmlRpcRouterModule = "XmlRpcRouterModule" | ||
567 | |||
568 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 | ||
569 | ;XmlRpcPort = 20800 | ||
570 | |||
571 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com | ||
572 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator | ||
573 | ;; will use this address to register xmlrpc channels on the external | ||
574 | ;; service | ||
575 | ; XmlRpcHubURI = http://example.com | ||
576 | |||
577 | |||
578 | [ClientStack.LindenUDP] | ||
579 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the | ||
580 | ;; relevant sections and override them here. | ||
581 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost | ||
582 | ;; with the next update! | ||
583 | |||
584 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false | ||
585 | ;; Quash and remove any light properties from attachments not on the | ||
586 | ;; hands. This allows flashlights and lanterns to function, but kills | ||
587 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
588 | ;; will also be affected. | ||
589 | ;; This is especially important in artistic builds that depend on lights | ||
590 | ;; on the build for their appearance, since facelights will cause the | ||
591 | ;; building's lights to possibly not be rendered. | ||
592 | ; DisableFacelights = "false" | ||
593 | |||
594 | |||
595 | [ClientStack.LindenCaps] | ||
596 | ;; For the long list of capabilities, see OpenSimDefaults.ini | ||
597 | ;; Here are the few ones you may want to change. Possible values | ||
598 | ;; are: | ||
599 | ;; "" -- empty, capability disabled | ||
600 | ;; "localhost" -- capability enabled and served by the simulator | ||
601 | ;; "<url>" -- capability enabled and served by some other server | ||
602 | ;; | ||
603 | ; These are enabled by default to localhost. Change if you see fit. | ||
604 | Cap_GetTexture = "localhost" | ||
605 | Cap_GetMesh = "localhost" | ||
606 | Cap_AvatarPickerSearch = "localhost" | ||
607 | Cap_GetDisplayNames = "localhost" | ||
608 | |||
609 | |||
610 | [SimulatorFeatures] | ||
611 | |||
612 | ;# {SearchServerURI} {} {URL of the search server} {} | ||
613 | ;; Optional. If given this serves the same purpose as the grid wide | ||
614 | ;; [LoginServices] SearchURL setting and will override that where | ||
615 | ;; supported by viewers. | ||
616 | ;SearchServerURI = "http://127.0.0.1:9000/" | ||
617 | |||
618 | ;# {DestinationGuideURI} {} {URL of the destination guide} {} | ||
619 | ;; Optional. If given this serves the same purpose as the grid wide | ||
620 | ;; [LoginServices] DestinationGuide setting and will override that where | ||
621 | ;; supported by viewers. | ||
622 | ;DestinationGuideURI = "http://127.0.0.1:9000/guide" | ||
623 | |||
624 | |||
625 | [Chat] | ||
626 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 | ||
627 | ;; Distance in meters that whispers should travel. | ||
628 | ; whisper_distance = 10 | ||
629 | |||
630 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 | ||
631 | ;; Distance in meters that ordinary chat should travel. | ||
632 | ; say_distance = 20 | ||
633 | |||
634 | ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 | ||
635 | ;; Distance in meters that shouts should travel. | ||
636 | ; shout_distance = 100 | ||
637 | |||
638 | |||
639 | [EntityTransfer] | ||
640 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false | ||
641 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | ||
642 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | ||
643 | ;DisableInterRegionTeleportCancellation = false | ||
644 | |||
645 | |||
646 | [Messaging] | ||
647 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} | ||
648 | ;; Module to handle offline messaging. The core module requires an external | ||
649 | ;; web service to do this. See OpenSim wiki. | ||
650 | ; OfflineMessageModule = OfflineMessageModule | ||
651 | ;; Or, alternatively, use this one, which works for both standalones and grids | ||
652 | ; OfflineMessageModule = "Offline Message Module V2" | ||
653 | |||
654 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} | ||
655 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. | ||
656 | ; OfflineMessageURL = ${Const|BaseURL}/Offline.php | ||
657 | ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort} | ||
658 | |||
659 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} | ||
660 | ;; For standalones, this is the storage dll. | ||
661 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
662 | |||
663 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule | ||
664 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline | ||
665 | ;; messages to work | ||
666 | ; MuteListModule = MuteListModule | ||
667 | |||
668 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php | ||
669 | ;; URL of the web service that serves mute lists. Not currently used, but | ||
670 | ;; must be set to allow offline messaging to work. | ||
671 | ; MuteListURL = http://yourserver/Mute.php | ||
672 | |||
673 | ;; Control whether group invites and notices are stored for offline users. | ||
674 | ;; Default is true. | ||
675 | ;; This applies to both core groups module. | ||
676 | ; ForwardOfflineGroupMessages = true | ||
677 | |||
678 | |||
679 | [BulletSim] | ||
680 | ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true | ||
681 | AvatarToAvatarCollisionsByDefault = true | ||
682 | |||
683 | |||
684 | [ODEPhysicsSettings] | ||
685 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | ||
686 | ;; Do we want to mesh sculpted prim to collide like they look? | ||
687 | ;; If you are seeing sculpt texture decode problems | ||
688 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
689 | ;; then you might want to try setting this to false. | ||
690 | ; mesh_sculpted_prim = true | ||
691 | |||
692 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | ||
693 | ;; If you would like physics joints to be enabled through a special naming | ||
694 | ;; convention in the client, set this to true. | ||
695 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) | ||
696 | ; use_NINJA_physics_joints = false | ||
697 | |||
698 | |||
699 | [RemoteAdmin] | ||
700 | ;; This is the remote admin module, which uses XMLRPC requests to | ||
701 | ;; manage regions from a web interface. | ||
702 | |||
703 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false | ||
704 | ; enabled = false | ||
705 | |||
706 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 | ||
707 | ;; Set this to a nonzero value to have remote admin use a different port | ||
708 | ; port = 0 | ||
709 | |||
710 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} | ||
711 | ;; This password is required to make any XMLRPC call (should be set as | ||
712 | ;; the "password" parameter) | ||
713 | ; access_password = "" | ||
714 | |||
715 | ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} | ||
716 | ;; List the IP addresses allowed to call RemoteAdmin | ||
717 | ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. | ||
718 | ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... | ||
719 | ; access_ip_addresses = | ||
720 | |||
721 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false | ||
722 | ;; set this variable to true if you want the create_region XmlRpc | ||
723 | ;; call to unconditionally enable voice on all parcels for a newly | ||
724 | ;; created region | ||
725 | ; create_region_enable_voice = false | ||
726 | |||
727 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false | ||
728 | ;; set this variable to false if you want the create_region XmlRpc | ||
729 | ;; call to create all regions as private per default (can be | ||
730 | ;; overridden in the XmlRpc call) | ||
731 | ; create_region_public = false | ||
732 | |||
733 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all | ||
734 | ;; enable only those methods you deem to be appropriate using a | delimited | ||
735 | ;; whitelist. | ||
736 | ;; For example: | ||
737 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml | ||
738 | ;; if this parameter is not specified but enabled = true, all methods | ||
739 | ;; will be available | ||
740 | ; enabled_methods = all | ||
741 | |||
742 | ;; specify the default appearance for an avatar created through the remote | ||
743 | ;; admin interface | ||
744 | ;; This will only take effect is the file specified by the | ||
745 | ;; default_appearance setting below exists | ||
746 | ; default_male = Default Male | ||
747 | ; default_female = Default Female | ||
748 | |||
749 | ;; Update appearance copies inventory items and wearables of default | ||
750 | ;; avatars. if this value is false, just worn assets are copied to the | ||
751 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. | ||
752 | ;; The receiver will wear the same items the default avatar did wear. | ||
753 | ; copy_folders = false | ||
754 | |||
755 | ;; Path to default appearance XML file that specifies the look of the | ||
756 | ;; default avatars | ||
757 | ; default_appearance = default_appearance.xml | ||
758 | |||
759 | |||
760 | [Wind] | ||
761 | ;# {enabled} {} {Enable wind module?} {true false} true | ||
762 | ;; Enables the wind module. | ||
763 | ; enabled = true | ||
764 | |||
765 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 | ||
766 | ;; How often should wind be updated, as a function of world frames. | ||
767 | ;; Approximately 50 frames a second | ||
768 | ; wind_update_rate = 150 | ||
769 | |||
770 | ;; The Default Wind Plugin to load | ||
771 | ; wind_plugin = SimpleRandomWind | ||
772 | |||
773 | ;; These settings are specific to the ConfigurableWind plugin | ||
774 | ;; To use ConfigurableWind as the default, simply change wind_plugin | ||
775 | ;; to ConfigurableWind and uncomment the following. | ||
776 | ; avg_strength = 5.0 | ||
777 | ; avg_direction = 0.0 | ||
778 | ; var_strength = 5.0 | ||
779 | ; var_direction = 30.0 | ||
780 | ; rate_change = 1.0 | ||
781 | |||
782 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 | ||
783 | ;; This setting is specific to the SimpleRandomWind plugin | ||
784 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. | ||
785 | ; strength = 1.0 | ||
786 | |||
787 | |||
788 | [LightShare] | ||
789 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false | ||
790 | ;; This enables the transmission of Windlight scenes to supporting clients, | ||
791 | ;; such as the Meta7 viewer. | ||
792 | ;; It has no ill effect on viewers which do not support server-side | ||
793 | ;; windlight settings. | ||
794 | ; enable_windlight = false | ||
795 | |||
796 | |||
797 | [Materials] | ||
798 | ;# {enable_materials} {} {Enable Materials support?} {true false} true | ||
799 | ;; This enables the use of Materials. | ||
800 | ; enable_materials = true | ||
801 | ; MaxMaterialsPerTransaction = 50 | ||
802 | |||
803 | [DataSnapshot] | ||
804 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false | ||
805 | ;; The following set of configs pertains to search. | ||
806 | ;; Set index_sims to true to enable search engines to index your | ||
807 | ;; searchable data. | ||
808 | ;; If false, no data will be exposed, DataSnapshot module will be off, | ||
809 | ;; and you can ignore the rest of these search-related configs. | ||
810 | ; index_sims = false | ||
811 | |||
812 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum | ||
813 | ;; The variable data_exposure controls what the regions expose: | ||
814 | ;; minimum: exposes only things explicitly marked for search | ||
815 | ;; all: exposes everything | ||
816 | ; data_exposure = minimum | ||
817 | |||
818 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid | ||
819 | ;; If search is on, change this to your grid name; will be ignored for | ||
820 | ;; standalones | ||
821 | ; gridname = "OSGrid" | ||
822 | |||
823 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 | ||
824 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, | ||
825 | ;; so that you see the initial changes fast. | ||
826 | ;; Later, you may want to increase this to 3600 (1 hour) or more | ||
827 | ; default_snapshot_period = 1200 | ||
828 | |||
829 | ;; This will be created in bin, if it doesn't exist already. It will hold | ||
830 | ;; the data snapshots. | ||
831 | ; snapshot_cache_directory = "DataSnapshot" | ||
832 | |||
833 | ;; [Supported, but obsolete] | ||
834 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py | ||
835 | ; This semicolon-separated string serves to notify specific data services | ||
836 | ; about the existence of this sim. Uncomment if you want to index your | ||
837 | ; data with this and/or other search providers. | ||
838 | ; data_services="http://metaverseink.com/cgi-bin/register.py" | ||
839 | |||
840 | ;; New way of specifying data services, one per service | ||
841 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | ||
842 | |||
843 | [Economy] | ||
844 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true | ||
845 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
846 | ; There is no intention to implement anything further in core OpenSimulator. | ||
847 | ; This functionality has to be provided by third party modules. | ||
848 | |||
849 | ;; Enables selling things for $0. Default is true. | ||
850 | ; SellEnabled = true | ||
851 | |||
852 | ;# {PriceUpload} {} {Price for uploading?} {} 0 | ||
853 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | ||
854 | ; PriceUpload = 0 | ||
855 | |||
856 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 | ||
857 | ;; Money Unit fee to create groups. Default is 0. | ||
858 | ; PriceGroupCreate = 0 | ||
859 | |||
860 | |||
861 | [XEngine] | ||
862 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true | ||
863 | ;; Enable this engine in this OpenSim instance | ||
864 | ; Enabled = true | ||
865 | |||
866 | ;; How many threads to keep alive even if nothing is happening | ||
867 | ; MinThreads = 2 | ||
868 | |||
869 | ;; How many threads to start at maximum load | ||
870 | ; MaxThreads = 100 | ||
871 | |||
872 | ;; Time a thread must be idle (in seconds) before it dies | ||
873 | ; IdleTimeout = 60 | ||
874 | |||
875 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal | ||
876 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", | ||
877 | ;; "Highest") | ||
878 | ; Priority = "BelowNormal" | ||
879 | |||
880 | ;; Maximum number of events to queue for a script (excluding timers) | ||
881 | ; MaxScriptEventQueue = 300 | ||
882 | |||
883 | ;; Stack size per script engine thread in bytes. | ||
884 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
885 | ;; The trade-off may be increased memory usage by the script engine. | ||
886 | ; ThreadStackSize = 262144 | ||
887 | |||
888 | ;; Set this to true (the default) to load each script into a separate | ||
889 | ;; AppDomain. | ||
890 | ;; | ||
891 | ;; Setting this to false will load all script assemblies into the | ||
892 | ;; current AppDomain, which will significantly improve script loading times. | ||
893 | ;; It will also reduce initial per-script memory overhead. | ||
894 | ;; | ||
895 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. | ||
896 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. | ||
897 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | ||
898 | ; AppDomainLoading = true | ||
899 | |||
900 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
901 | ;; co-op will be more stable but this option is currently experimental. | ||
902 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
903 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
904 | ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/ | ||
905 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
906 | ;; Current valid values are "abort" and "co-op" | ||
907 | ; ScriptStopStrategy = abort | ||
908 | |||
909 | |||
910 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true | ||
911 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
912 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
913 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
914 | ;; by scripts have changed. | ||
915 | DeleteScriptsOnStartup = false | ||
916 | |||
917 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | ||
918 | ;; Default language for scripts | ||
919 | ; DefaultCompileLanguage = "lsl" | ||
920 | |||
921 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl | ||
922 | ;; List of allowed languages (lsl,vb,cs) | ||
923 | ;; AllowedCompilers=lsl,cs,vb | ||
924 | ;; *warning*, non lsl languages have access to static methods such as | ||
925 | ;; System.IO.File. Enable at your own risk. | ||
926 | ; AllowedCompilers = "lsl" | ||
927 | |||
928 | ;; Compile debug info (line numbers) into the script assemblies | ||
929 | ; CompileWithDebugInformation = true | ||
930 | |||
931 | ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section | ||
932 | |||
933 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 | ||
934 | ;; Time a script can spend in an event handler before it is interrupted | ||
935 | ; EventLimit = 30 | ||
936 | |||
937 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false | ||
938 | ;; If a script overruns it's event limit, kill the script? | ||
939 | ; KillTimedOutScripts = false | ||
940 | |||
941 | ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 | ||
942 | ;; Sets the multiplier for the scripting delays | ||
943 | ; ScriptDelayFactor = 1.0 | ||
944 | |||
945 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} | ||
946 | ;; The factor the 10 m distances limits are multiplied by | ||
947 | ; ScriptDistanceLimitFactor = 1.0 | ||
948 | |||
949 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 | ||
950 | ;; Maximum length of notecard line read | ||
951 | ;; Increasing this to large values potentially opens | ||
952 | ;; up the system to malicious scripters | ||
953 | ; NotecardLineReadCharsMax = 255 | ||
954 | |||
955 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 | ||
956 | ;; Sensor settings | ||
957 | ; SensorMaxRange = 96.0 | ||
958 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} | ||
959 | ; SensorMaxResults = 16 | ||
960 | |||
961 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true | ||
962 | ;; Disable underground movement of prims (default true); set to | ||
963 | ;; false to allow script controlled underground positioning of | ||
964 | ;; prims | ||
965 | ; DisableUndergroundMovement = true | ||
966 | |||
967 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines | ||
968 | ;; Path to script engine assemblies | ||
969 | ;; Default is ../caches/ScriptEngines | ||
970 | ; ScriptEnginesPath = "ScriptEngines" | ||
971 | |||
972 | [OSSL] | ||
973 | ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} | ||
974 | ;; Optionally include file to enable OSSL functions and set permissions on who can use which. | ||
975 | ;; If this INI file is not included, the OSSL functions are disabled. | ||
976 | Include-osslEnable = "config-include/osslEnable.ini" | ||
977 | |||
978 | |||
979 | [MRM] | ||
980 | ;; Enables the Mini Region Modules Script Engine. | ||
981 | ; Enabled = false | ||
982 | |||
983 | ;; Runs MRM in a Security Sandbox | ||
984 | ;; WARNING: DISABLING IS A SECURITY RISK. | ||
985 | ; Sandboxed = true | ||
986 | |||
987 | ;; The level sandbox to use, adjust at your OWN RISK. | ||
988 | ;; Valid values are: | ||
989 | ;; * FullTrust | ||
990 | ;; * SkipVerification | ||
991 | ;; * Execution | ||
992 | ;; * Nothing | ||
993 | ;; * LocalIntranet | ||
994 | ;; * Internet | ||
995 | ;; * Everything | ||
996 | ; SandboxLevel = "Internet" | ||
997 | |||
998 | ;; Only allow Region Owners to run MRMs | ||
999 | ;; May represent a security risk if you disable this. | ||
1000 | ; OwnerOnly = true | ||
1001 | |||
1002 | |||
1003 | [FreeSwitchVoice] | ||
1004 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. | ||
1005 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module | ||
1006 | ; Enabled = false | ||
1007 | |||
1008 | ;; You need to load a local service for a standalone, and a remote service | ||
1009 | ;; for a grid region. Use one of the lines below, as appropriate | ||
1010 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini | ||
1011 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | ||
1012 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | ||
1013 | |||
1014 | ;; If using a remote connector, specify the server URL | ||
1015 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi | ||
1016 | |||
1017 | |||
1018 | [Groups] | ||
1019 | ;# {Enabled} {} {Enable groups?} {true false} false | ||
1020 | ;; Enables the groups module | ||
1021 | ; Enabled = false | ||
1022 | |||
1023 | ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 | ||
1024 | ;; Minimum user level required to create groups | ||
1025 | ; LevelGroupCreate = 0 | ||
1026 | |||
1027 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default | ||
1028 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at | ||
1029 | ;; http://code.google.com/p/flotsam/ | ||
1030 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1031 | ; Module = Default | ||
1032 | ;; or... use Groups Module V2, which works for standalones and robust grids | ||
1033 | ; Module = "Groups Module V2" | ||
1034 | |||
1035 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} | ||
1036 | ; StorageProvider = OpenSim.Data.MySQL.dll | ||
1037 | |||
1038 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector | ||
1039 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: | ||
1040 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector | ||
1041 | ;; -- for Simian Groups use SimianGroupsServicesConnector | ||
1042 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" | ||
1043 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" | ||
1044 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" | ||
1045 | ;; Note that the quotes "" around the words are important! | ||
1046 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector | ||
1047 | |||
1048 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local | ||
1049 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote | ||
1050 | ; LocalService = local | ||
1051 | |||
1052 | ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" | ||
1053 | ;; Used for V2 in Remote only. | ||
1054 | ; SecretKey = "" | ||
1055 | |||
1056 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} | ||
1057 | ;; URI for the groups services of this grid | ||
1058 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc | ||
1059 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid | ||
1060 | ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2 | ||
1061 | ;; Leave it commented for standalones, V2 | ||
1062 | ; GroupsServerURI = "" | ||
1063 | |||
1064 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} | ||
1065 | ;; Used for V2 in HG only. For example | ||
1066 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 | ||
1067 | ;; If you have this set under [Startup], no need to set it here, leave it commented | ||
1068 | ; HomeURI = "" | ||
1069 | |||
1070 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true | ||
1071 | ; MessagingEnabled = true | ||
1072 | |||
1073 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule | ||
1074 | ; MessagingModule = GroupsMessagingModule | ||
1075 | ; or use "Groups Messaging Module V2" for Groups V2 | ||
1076 | ; MessagingModule = "Groups Messaging Module V2" | ||
1077 | |||
1078 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true | ||
1079 | ;; Enable Group Notices | ||
1080 | ; NoticesEnabled = true | ||
1081 | |||
1082 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false | ||
1083 | ; Experimental option to only message online users rather than all users | ||
1084 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service | ||
1085 | ; Applies Flotsam Group only. V2 has this always on, no other option | ||
1086 | ; MessageOnlineUsersOnly = false | ||
1087 | |||
1088 | ;; This makes the Group module very chatty on the console. | ||
1089 | ; DebugEnabled = false | ||
1090 | |||
1091 | ; This makes the Group Messaging module very chatty on the console. | ||
1092 | ; DebugMessagingEnabled = false | ||
1093 | |||
1094 | ;; XmlRpc Security settings. These must match those set on your backend | ||
1095 | ;; groups service if the service is using these keys | ||
1096 | ; XmlRpcServiceReadKey = 1234 | ||
1097 | ; XmlRpcServiceWriteKey = 1234 | ||
1098 | |||
1099 | |||
1100 | [InterestManagement] | ||
1101 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | ||
1102 | ;; This section controls how state updates are prioritized for each client | ||
1103 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
1104 | ;; SimpleAngularDistance, FrontBack | ||
1105 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
1106 | |||
1107 | |||
1108 | [MediaOnAPrim] | ||
1109 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true | ||
1110 | ;; Enable media on a prim facilities | ||
1111 | ; Enabled = true; | ||
1112 | |||
1113 | |||
1114 | [NPC] | ||
1115 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | ||
1116 | ; Enabled = false | ||
1117 | |||
1118 | |||
1119 | [Terrain] | ||
1120 | ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island | ||
1121 | ; InitialTerrain = "pinhead-island" | ||
1122 | |||
1123 | |||
1124 | [UserProfiles] | ||
1125 | ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} | ||
1126 | ;; Set the value of the url to your UserProfilesService | ||
1127 | ;; If un-set / "" the module is disabled | ||
1128 | ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} | ||
1129 | |||
1130 | [XBakes] | ||
1131 | ;# {URL} {} {Set URL for Baked texture service} {} | ||
1132 | ;; Sets the URL for the baked texture ROBUST service. | ||
1133 | ;; Disabled when unset. | ||
1134 | ;; URL = ${Const|BaseURL}:${Const|PrivatePort} | ||
1135 | |||
1136 | ;; | ||
1137 | ;; Optional module to highlight God names in the viewer. | ||
1138 | ;; Uncomment and customize appropriately if you want this behavior. | ||
1139 | ;; | ||
1140 | ;[GodNames] | ||
1141 | ; Enabled = false | ||
1142 | ; FullNames = "Test User, Foo Bar" | ||
1143 | ; Surnames = "Kryztlsk" | ||
1144 | |||
1145 | [Architecture] | ||
1146 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini | ||
1147 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, | ||
1148 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" | ||
1149 | ;; | ||
1150 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ | ||
1151 | ;; that the referenced .ini file goes on to include. | ||
1152 | ;; | ||
1153 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy | ||
1154 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before | ||
1155 | ;; editing it to set the database and backend services that OpenSim will use. | ||
1156 | ;; | ||
1157 | Include-Architecture = "config-include/Standalone.ini" | ||
1158 | ; Include-Architecture = "config-include/StandaloneHypergrid.ini" | ||
1159 | ; Include-Architecture = "config-include/Grid.ini" | ||
1160 | ; Include-Architecture = "config-include/GridHypergrid.ini" | ||
1161 | ; Include-Architecture = "config-include/SimianGrid.ini" | ||
1162 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" | ||