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author | Teravus Ovares | 2008-05-15 23:11:31 +0000 |
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committer | Teravus Ovares | 2008-05-15 23:11:31 +0000 |
commit | afd5da6851f30945c86d8cd950879582fdf82a62 (patch) | |
tree | 64be548ff2e1a335b8d32d435f9ed6fad7497a9e /bin | |
parent | fixed the key issue that caused appearance to go wonky (diff) | |
download | opensim-SC-afd5da6851f30945c86d8cd950879582fdf82a62.zip opensim-SC-afd5da6851f30945c86d8cd950879582fdf82a62.tar.gz opensim-SC-afd5da6851f30945c86d8cd950879582fdf82a62.tar.bz2 opensim-SC-afd5da6851f30945c86d8cd950879582fdf82a62.tar.xz |
* Adds various tweakable avatar control options to the OpenSim.ini.example.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 72462c3..43bf251 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -207,6 +207,41 @@ m_avatarobjectcontact_bounce = 0.1 | |||
207 | objectcontact_friction = 250.0 | 207 | objectcontact_friction = 250.0 |
208 | objectcontact_bounce = 0.2 | 208 | objectcontact_bounce = 0.2 |
209 | 209 | ||
210 | ; # Avatar Control | ||
211 | |||
212 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | ||
213 | |||
214 | av_pid_derivative_linux = 3200.0 | ||
215 | av_pid_proportional_linux = 1400.0 | ||
216 | |||
217 | av_pid_derivative_win = 2200.0 | ||
218 | av_pid_proportional_win = 900.0; | ||
219 | |||
220 | |||
221 | ;girth of the avatar. Adds radius to the height also | ||
222 | av_capsule_radius = 0.37 | ||
223 | |||
224 | ; Max force permissible to use to keep the avatar standing up straight | ||
225 | av_capsule_standup_tensor_win = 550000 | ||
226 | av_capsule_standup_tensor_linux = 2000000 | ||
227 | |||
228 | ; used to calculate mass of avatar. | ||
229 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
230 | ; av_density * AVvolume; | ||
231 | |||
232 | av_density = 80 | ||
233 | |||
234 | ; use this value to cut 52% of the height the sim gives us | ||
235 | av_height_fudge_factor = 0.52 | ||
236 | |||
237 | ; Movement. Smaller is faster. | ||
238 | |||
239 | ; speed of movement with Always Run off | ||
240 | av_movement_divisor_walk = 1.3 | ||
241 | |||
242 | ; speed of movement with Always Run on | ||
243 | av_movement_divisor_run = 0.8 | ||
244 | |||
210 | 245 | ||
211 | [RemoteAdmin] | 246 | [RemoteAdmin] |
212 | enabled = false | 247 | enabled = false |