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authorJohn Hurliman2009-10-28 12:45:40 -0700
committerJohn Hurliman2009-10-28 12:45:40 -0700
commita65c8cdc38f40a54ad4a14ed2e6168fb432c6e51 (patch)
tree5a770dcb901f9a3b51e3aaff1371990d3fdaf179 /bin
parentFixed a bad check on velocity in the ODE near() callback (it was only checkin... (diff)
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example3
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 43e6c85..63a9e11 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -577,6 +577,9 @@
577 ; used to control llMove2Target 577 ; used to control llMove2Target
578 body_pid_derivative = 35 578 body_pid_derivative = 35
579 body_pid_gain = 25 579 body_pid_gain = 25
580
581 ; maximum number of contact points to generate per collision
582 contacts_per_collision = 80
580 583
581 ; amount of time a geom/body will try to cross a region border before it gets disabled 584 ; amount of time a geom/body will try to cross a region border before it gets disabled
582 geom_crossing_failures_before_outofbounds = 5 585 geom_crossing_failures_before_outofbounds = 5