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author | UbitUmarov | 2019-04-06 16:30:19 +0100 |
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committer | UbitUmarov | 2019-04-06 16:30:19 +0100 |
commit | a25e18587c4f6757361f15b7e2ad844eade5b40f (patch) | |
tree | b6c742d227096298635eaf786872a4eafcbf0344 /bin | |
parent | UserAgentService: change handling of its external IP (diff) | |
download | opensim-SC-a25e18587c4f6757361f15b7e2ad844eade5b40f.zip opensim-SC-a25e18587c4f6757361f15b7e2ad844eade5b40f.tar.gz opensim-SC-a25e18587c4f6757361f15b7e2ad844eade5b40f.tar.bz2 opensim-SC-a25e18587c4f6757361f15b7e2ad844eade5b40f.tar.xz |
set SupportViewerObjectsCache true by default
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 29 |
1 files changed, 7 insertions, 22 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8696fe8..8582b94 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -685,23 +685,6 @@ | |||
685 | 685 | ||
686 | 686 | ||
687 | [ClientStack.LindenUDP] | 687 | [ClientStack.LindenUDP] |
688 | ; The client socket receive buffer size determines how many | ||
689 | ; incoming requests we can process; the default on .NET is 8192 | ||
690 | ; which is about 2 4k-sized UDP datagrams. On mono this is | ||
691 | ; whatever the underlying operating system has as default; for | ||
692 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about | ||
693 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] | ||
694 | ; do "sysctl net.core.rmem_default" to find out what your system | ||
695 | ; uses a default socket receive buffer size. | ||
696 | ; | ||
697 | ; client_socket_rcvbuf_size allows you to specify the receive | ||
698 | ; buffer size LLUDPServer should use. NOTE: this will be limited | ||
699 | ; by the system's settings for the maximum client receive buffer | ||
700 | ; size (on linux systems you can set that with "sysctl -w | ||
701 | ; net.core.rmem_max=X") | ||
702 | ; | ||
703 | ;client_socket_rcvbuf_size = 8388608 | ||
704 | |||
705 | ; Maximum outbound bytes per second for a single scene. This can be used to | 688 | ; Maximum outbound bytes per second for a single scene. This can be used to |
706 | ; throttle total outbound UDP traffic for a simulator. The default value is | 689 | ; throttle total outbound UDP traffic for a simulator. The default value is |
707 | ; 0, meaning no throttling at the scene level. The example given here is | 690 | ; 0, meaning no throttling at the scene level. The example given here is |
@@ -726,8 +709,8 @@ | |||
726 | ; Adaptive throttling attempts to limit network overload when multiple | 709 | ; Adaptive throttling attempts to limit network overload when multiple |
727 | ; clients login by starting each connection more slowly. Disabled by | 710 | ; clients login by starting each connection more slowly. Disabled by |
728 | ; default | 711 | ; default |
729 | ; | 712 | ; currently disabled |
730 | enable_adaptive_throttles = false | 713 | ;enable_adaptive_throttles = false |
731 | 714 | ||
732 | ; Per-client bytes per second rates for the various throttle categories. | 715 | ; Per-client bytes per second rates for the various throttle categories. |
733 | ; These are default values that will be overridden by clients. These | 716 | ; These are default values that will be overridden by clients. These |
@@ -743,7 +726,7 @@ | |||
743 | ;asset_default = 10500 | 726 | ;asset_default = 10500 |
744 | 727 | ||
745 | ; TextureSendLimit determines how many packets will be put on | 728 | ; TextureSendLimit determines how many packets will be put on |
746 | ; the outgoing queue each cycle. Like the settings above, this | 729 | ; the lludp outgoing queue each cycle. Like the settings above, this |
747 | ; is a balance between responsiveness to priority updates and | 730 | ; is a balance between responsiveness to priority updates and |
748 | ; total throughput. Higher numbers will give a better | 731 | ; total throughput. Higher numbers will give a better |
749 | ; throughput at the cost of reduced responsiveness to client | 732 | ; throughput at the cost of reduced responsiveness to client |
@@ -771,8 +754,10 @@ | |||
771 | ; | 754 | ; |
772 | ;PausedAckTimeout = 300 | 755 | ;PausedAckTimeout = 300 |
773 | 756 | ||
774 | ; experimental feature, things may still go very wrong | 757 | ; Support viewers object cache, default true |
775 | ; SupportViewerObjectsCache = false | 758 | ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez. |
759 | ; | ||
760 | ; SupportViewerObjectsCache = true | ||
776 | 761 | ||
777 | [ClientStack.LindenCaps] | 762 | [ClientStack.LindenCaps] |
778 | ;; Long list of capabilities taken from | 763 | ;; Long list of capabilities taken from |