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author | BlueWall | 2012-05-16 23:17:42 -0400 |
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committer | BlueWall | 2012-05-16 23:17:42 -0400 |
commit | 0aa7baf49a9defdd7d7355198b95abe57639bc26 (patch) | |
tree | ef571fcfb1b8e77af9c8903884ebc7e78176d858 /bin | |
parent | Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression te... (diff) | |
download | opensim-SC-0aa7baf49a9defdd7d7355198b95abe57639bc26.zip opensim-SC-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.gz opensim-SC-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.bz2 opensim-SC-0aa7baf49a9defdd7d7355198b95abe57639bc26.tar.xz |
Fix boo-boo in OpenSim.ini.example affecting telehub sequential routing
Configuration value should be "sequence" instead of "sequential"
Diffstat (limited to 'bin')
-rwxr-xr-x | bin/OpenSim.ini.example | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9b88816..9f418a4 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -241,12 +241,12 @@ | |||
241 | ;; server to send mail through. | 241 | ;; server to send mail through. |
242 | ; emailmodule = DefaultEmailModule | 242 | ; emailmodule = DefaultEmailModule |
243 | 243 | ||
244 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest | 244 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest |
245 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | 245 | ;; SpawnPointRouting adjusts the landing for incoming avatars. |
246 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | 246 | ;; "closest" will place the avatar at the SpawnPoint located in the closest |
247 | ;; available spot to the destination (typically map click/landmark). | 247 | ;; available spot to the destination (typically map click/landmark). |
248 | ;; "random" will place the avatar on a randomly selected spawnpoint; | 248 | ;; "random" will place the avatar on a randomly selected spawnpoint; |
249 | ;; "sequential" will place the avatar on the next sequential SpawnPoint | 249 | ;; "sequence" will place the avatar on the next sequential SpawnPoint |
250 | ; SpawnPointRouting = closest | 250 | ; SpawnPointRouting = closest |
251 | 251 | ||
252 | [Estates] | 252 | [Estates] |