aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin
diff options
context:
space:
mode:
authorMW2008-07-29 08:50:46 +0000
committerMW2008-07-29 08:50:46 +0000
commit0710fbb45e533228ac53ebe48c0da5d73fe3b24e (patch)
treee5e9f7a9b102ed17a215bc7bace3d8a23c5e45dc /bin
parentMantis#1849. Thank you kindly, Kinoc for a patch that: (diff)
downloadopensim-SC-0710fbb45e533228ac53ebe48c0da5d73fe3b24e.zip
opensim-SC-0710fbb45e533228ac53ebe48c0da5d73fe3b24e.tar.gz
opensim-SC-0710fbb45e533228ac53ebe48c0da5d73fe3b24e.tar.bz2
opensim-SC-0710fbb45e533228ac53ebe48c0da5d73fe3b24e.tar.xz
Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
Diffstat (limited to 'bin')
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index 1b57f9e..c036d12 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -327,6 +327,14 @@
327 <Key Name="assetID" Value="00000000-0000-1111-9999-000000000010"/> 327 <Key Name="assetID" Value="00000000-0000-1111-9999-000000000010"/>
328 <Key Name="name" Value="Female Body Texture"/> 328 <Key Name="name" Value="Female Body Texture"/>
329 <Key Name="assetType" Value="0" /> 329 <Key Name="assetType" Value="0" />
330 <Key Name="inventoryType" Value="0" />
331 <Key Name="fileName" Value="femalebody.jp2"/>
332 </Section>
333 <Section Name="Female Bottom Texture">
334 <Key Name="assetID" Value="00000000-0000-1111-9999-000000000011"/>
335 <Key Name="name" Value="Female Bottom Texture"/>
336 <Key Name="assetType" Value="0" />
337 <Key Name="inventoryType" Value="0" />
330 <Key Name="fileName" Value="femalebottom.jp2"/> 338 <Key Name="fileName" Value="femalebottom.jp2"/>
331 </Section> 339 </Section>
332 <Section Name="Female Face Texture"> 340 <Section Name="Female Face Texture">