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author | Teravus Ovares | 2007-11-11 00:08:18 +0000 |
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committer | Teravus Ovares | 2007-11-11 00:08:18 +0000 |
commit | ec77e1eb17f032458dbe93c0a1eab5aee604112f (patch) | |
tree | 002992e71a443d80b44ebcbf497dfe17ce7a1625 /bin | |
parent | removed OdePlugin/Meshing directory (diff) | |
download | opensim-SC-ec77e1eb17f032458dbe93c0a1eab5aee604112f.zip opensim-SC-ec77e1eb17f032458dbe93c0a1eab5aee604112f.tar.gz opensim-SC-ec77e1eb17f032458dbe93c0a1eab5aee604112f.tar.bz2 opensim-SC-ec77e1eb17f032458dbe93c0a1eab5aee604112f.tar.xz |
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 127 |
1 files changed, 64 insertions, 63 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 3930dd4..49de4c2 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,63 +1,64 @@ | |||
1 | [Startup] | 1 | [Startup] |
2 | gridmode = false | 2 | gridmode = false |
3 | physics = basicphysics | 3 | physics = basicphysics |
4 | ; Prim Storage | 4 | ; Prim Storage |
5 | ; if you would like to use sqlite uncomment the following line (and | 5 | ; if you would like to use sqlite uncomment the following line (and |
6 | ; comment the NullStorage line) | 6 | ; comment the NullStorage line) |
7 | storage_plugin = "OpenSim.DataStore.MonoSqlite.dll" | 7 | storage_plugin = "OpenSim.DataStore.MonoSqlite.dll" |
8 | ;storage_plugin = "OpenSim.DataStore.NullStorage.dll" | 8 | ;storage_plugin = "OpenSim.DataStore.NullStorage.dll" |
9 | startup_console_commands_file = "startup_commands.txt" | 9 | startup_console_commands_file = "startup_commands.txt" |
10 | shutdown_console_commands_file = "shutdown_commands.txt" | 10 | shutdown_console_commands_file = "shutdown_commands.txt" |
11 | serverside_object_permissions = false | 11 | serverside_object_permissions = false |
12 | 12 | ||
13 | ; asset_database = "db4o" | 13 | ; asset_database = "db4o" |
14 | ; to try sqlite as the asset database , comment out the above line, and uncomment following one | 14 | ; to try sqlite as the asset database , comment out the above line, and uncomment following one |
15 | asset_database = "sqlite" | 15 | asset_database = "sqlite" |
16 | verbose = true | 16 | verbose = true |
17 | 17 | physical_prim = true | |
18 | [StandAlone] | 18 | |
19 | accounts_authenticate = true | 19 | [StandAlone] |
20 | welcome_message = "Welcome to OpenSim" | 20 | accounts_authenticate = true |
21 | inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" | 21 | welcome_message = "Welcome to OpenSim" |
22 | ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" | 22 | inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" |
23 | userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" | 23 | ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" |
24 | default_location_x = 1000 | 24 | userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" |
25 | default_location_y = 1000 | 25 | default_location_x = 1000 |
26 | dump_assets_to_file = false | 26 | default_location_y = 1000 |
27 | 27 | dump_assets_to_file = false | |
28 | [Network] | 28 | |
29 | http_listener_port = 9000 | 29 | [Network] |
30 | remoting_listener_port = 8895 | 30 | http_listener_port = 9000 |
31 | 31 | remoting_listener_port = 8895 | |
32 | grid_server_url = "http://127.0.0.1:8001" | 32 | |
33 | grid_send_key = "null" | 33 | grid_server_url = "http://127.0.0.1:8001" |
34 | grid_recv_key = "null" | 34 | grid_send_key = "null" |
35 | 35 | grid_recv_key = "null" | |
36 | user_server_url = "http://127.0.0.1:8002" | 36 | |
37 | user_send_key = "null" | 37 | user_server_url = "http://127.0.0.1:8002" |
38 | user_recv_key = "null" | 38 | user_send_key = "null" |
39 | 39 | user_recv_key = "null" | |
40 | asset_server_url = "http://127.0.0.1:8003" | 40 | |
41 | 41 | asset_server_url = "http://127.0.0.1:8003" | |
42 | [Chat] | 42 | |
43 | whisper_distance = 10 | 43 | [Chat] |
44 | say_distance = 30 | 44 | whisper_distance = 10 |
45 | shout_distance = 100 | 45 | say_distance = 30 |
46 | 46 | shout_distance = 100 | |
47 | ; Uncomment the following for IRC bridge | 47 | |
48 | ; experimental, so if it breaks... keep both parts... yada yada | 48 | ; Uncomment the following for IRC bridge |
49 | ; also, not good error detection when it fails | 49 | ; experimental, so if it breaks... keep both parts... yada yada |
50 | ;[IRC] | 50 | ; also, not good error detection when it fails |
51 | ;server = name.of.irc.server.on.the.net | 51 | ;[IRC] |
52 | ;nick = OpenSimBotNameProbablyMakeThisShorter | 52 | ;server = name.of.irc.server.on.the.net |
53 | ;channel = #the_irc_channel_you_want_to_connect_to | 53 | ;nick = OpenSimBotNameProbablyMakeThisShorter |
54 | 54 | ;channel = #the_irc_channel_you_want_to_connect_to | |
55 | ; Uncomment the following to control the progression of daytime | 55 | |
56 | ; in the Sim. The defaults are what is shown below | 56 | ; Uncomment the following to control the progression of daytime |
57 | ;[Sun] | 57 | ; in the Sim. The defaults are what is shown below |
58 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | 58 | ;[Sun] |
59 | ;day_length = 0.5 | 59 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
60 | 60 | ;day_length = 0.5 | |
61 | ; send a Sun update ever frame_rate # of frames. A lower number will | 61 | |
62 | ; make for smoother sun transition at the cost of network | 62 | ; send a Sun update ever frame_rate # of frames. A lower number will |
63 | ;frame_rate = 100 | 63 | ; make for smoother sun transition at the cost of network |
64 | ;frame_rate = 100 | ||