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author | Diva Canto | 2010-10-13 10:39:01 -0700 |
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committer | Diva Canto | 2010-10-13 10:39:01 -0700 |
commit | d7c9bc3b1ceb6c0e8bd0202e4ca570b23e343af5 (patch) | |
tree | c1523707714229437feb4e48520a84d36d60c295 /bin | |
parent | Comment a debug message so that it doesn't spew the console upon encountering... (diff) | |
parent | Remove carriage returns from OpenSimDefaults.ini. Correct one typo. Change (diff) | |
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 53d8ab7..05358c4 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -136,17 +136,16 @@ | |||
136 | meshing = Meshmerizer | 136 | meshing = Meshmerizer |
137 | ;meshing = ZeroMesher | 137 | ;meshing = ZeroMesher |
138 | 138 | ||
139 | ;; Path to decoded sculpty maps | 139 | ; Path to decoded sculpty maps |
140 | ;; Defaults to "j2kDecodeCache | 140 | ; Defaults to "j2kDecodeCache |
141 | ;DecodedSculptMapPath = "j2kDecodeCache" | 141 | ;DecodedSculptMapPath = "j2kDecodeCache" |
142 | 142 | ||
143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | 143 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | 144 | ; to true will store decoded sculpt maps in a special folder in your bin |
145 | ;; to true will store decoded sculpt maps in a special folder in your bin | 145 | ; folder, which can reduce startup times by reducing asset requests. Some |
146 | ;; folder, which can reduce startup times by reducing asset requests. Some | 146 | ; versions of mono dont work well when reading the cache files, so set this |
147 | ;; versions of mono dont work well when reading the cache files, so set this | 147 | ; to false if you have compatibility problems. |
148 | ;; to false if you have compatability problems. | 148 | ;CacheSculptMaps = true |
149 | ; CacheSculptMaps = true | ||
150 | 149 | ||
151 | ; Choose one of the physics engines below | 150 | ; Choose one of the physics engines below |
152 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 151 | ; OpenDynamicsEngine is by some distance the most developed physics engine |