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author | Sean Dague | 2008-12-01 16:55:39 +0000 |
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committer | Sean Dague | 2008-12-01 16:55:39 +0000 |
commit | c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61 (patch) | |
tree | 4aafcb51acf687e099a33a05568fe821001bc3ac /bin | |
parent | attempt to modify the event queue for greater debugging (diff) | |
download | opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.zip opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.gz opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.bz2 opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.xz |
fix the "I get no textures if I teleport back to a region I've been in
before" issue. This involves the EventQueueGet module so I'm not sure
this is the right fix but it appears to work.
When the ScenePresence leaves force a close on it. The reuse of the
queues doesn't seem to be working, so the forced close causes a new one
the next time in. This does appear to work.
Diffstat (limited to 'bin')
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