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author | Robert Adams | 2012-03-23 15:50:32 -0700 |
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committer | Robert Adams | 2012-03-23 15:50:32 -0700 |
commit | ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce (patch) | |
tree | d05471258f4c2f30f0107e82a00c4e7c0b202289 /bin | |
parent | BulletSim: Add new configuration parameters to get and set console commands (diff) | |
download | opensim-SC-ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce.zip opensim-SC-ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce.tar.gz opensim-SC-ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce.tar.bz2 opensim-SC-ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce.tar.xz |
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 34f70a2..41be415 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -865,7 +865,7 @@ | |||
865 | CcdSweptSphereRadius = 0.0 | 865 | CcdSweptSphereRadius = 0.0 |
866 | ContactProcessingThreshold = 0.1 | 866 | ContactProcessingThreshold = 0.1 |
867 | MaxPersistantManifoldPoolSize = 0; | 867 | MaxPersistantManifoldPoolSize = 0; |
868 | ShouldDisableContactPoolDynamicAllocation = False; | 868 | ShouldDisableContactPoolDynamicAllocation = True; |
869 | ShouldForceUpdateAllAabbs = False; | 869 | ShouldForceUpdateAllAabbs = False; |
870 | ShouldRandomizeSolverOrder = False; | 870 | ShouldRandomizeSolverOrder = False; |
871 | ShouldSplitSimulationIslands = False; | 871 | ShouldSplitSimulationIslands = False; |