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authorTedd Hansen2008-02-01 20:45:15 +0000
committerTedd Hansen2008-02-01 20:45:15 +0000
commite14c8f59f7205ac010ed13387950647e5023b335 (patch)
tree2a4be137508c4114c289d960926f95c732c8110e /bin
parentRemoved "Loading inventory for Primitive" message. (diff)
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Added config options:
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example11
1 files changed, 10 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index a0ada5c..3169cd0 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -127,13 +127,17 @@ shout_distance = 100
127; Threads are shared across all regions 127; Threads are shared across all regions
128NumberOfScriptThreads=2 128NumberOfScriptThreads=2
129 129
130; Script event execution thread priority inside application.
131; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
132ScriptThreadPriority=BelowNormal
133
130; Should the script threads be private for each region? 134; Should the script threads be private for each region?
131; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region 135; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region
132; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> 136; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions>
133; false: All regions share <NumberOfScriptThreads> for all their scripts 137; false: All regions share <NumberOfScriptThreads> for all their scripts
134PrivateRegionThreads=false 138PrivateRegionThreads=false
135 139
136; How long MAX should a script be allowed to run? 140; How long MAX should a script event be allowed to run (per event execution)?
137; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function 141; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
138; There is also a small speed penalty for every kill that is made 142; There is also a small speed penalty for every kill that is made
139MaxEventExecutionTimeMs=5000 143MaxEventExecutionTimeMs=5000
@@ -141,6 +145,11 @@ MaxEventExecutionTimeMs=5000
141; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? 145; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
142EnforceMaxEventExecutionTime=true 146EnforceMaxEventExecutionTime=true
143 147
148; Should we stop the script completely when time exceeds?
149; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
150; Note that for example physics engine can slow down the system and make scripts spend more time
151DeactivateScriptOnTimeout=false
152
144; If no scripts have executed in this pass how long should we sleep before checking again 153; If no scripts have executed in this pass how long should we sleep before checking again
145; Impact: 154; Impact:
146; Too low and you will waste lots of CPU 155; Too low and you will waste lots of CPU