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authorVegaslon2014-06-20 09:34:07 -0400
committerJustin Clark-Casey (justincc)2014-06-27 23:34:34 +0100
commitabf85b7f192e167ed5f462ac8d1a8de365e4f03b (patch)
tree0e00b14be8f05255318d04ab20aa6ead7fb66ccf /bin
parentadd LSL constants PRIM_SPECULAR and PRIM_NORMAL (diff)
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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 8b8364c..3f373ce 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1038,6 +1038,11 @@
1038 AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range 1038 AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
1039 AvatarHeightHighFudge = 0 ; Adjustment at high end of height range 1039 AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
1040 1040
1041 ; Terminal velocity of a falling avatar
1042 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
1043 ; negative for a downward speed.
1044 AvatarTerminalVelocity = -54
1045
1041 ; Default linkset implmentation 1046 ; Default linkset implmentation
1042 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' 1047 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
1043 ; builds a compound shape from the children shapes to create a single physical 1048 ; builds a compound shape from the children shapes to create a single physical