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author | Vegaslon | 2014-06-20 09:34:07 -0400 |
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committer | Justin Clark-Casey (justincc) | 2014-06-27 23:34:34 +0100 |
commit | abf85b7f192e167ed5f462ac8d1a8de365e4f03b (patch) | |
tree | 0e00b14be8f05255318d04ab20aa6ead7fb66ccf /bin | |
parent | add LSL constants PRIM_SPECULAR and PRIM_NORMAL (diff) | |
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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8b8364c..3f373ce 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1038,6 +1038,11 @@ | |||
1038 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | 1038 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range |
1039 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | 1039 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range |
1040 | 1040 | ||
1041 | ; Terminal velocity of a falling avatar | ||
1042 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
1043 | ; negative for a downward speed. | ||
1044 | AvatarTerminalVelocity = -54 | ||
1045 | |||
1041 | ; Default linkset implmentation | 1046 | ; Default linkset implmentation |
1042 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | 1047 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' |
1043 | ; builds a compound shape from the children shapes to create a single physical | 1048 | ; builds a compound shape from the children shapes to create a single physical |