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authorRobert Adams2014-06-08 09:50:31 -0700
committerRobert Adams2014-06-08 09:50:31 -0700
commit8956cdc55f2115ae6216c67a6e287c851e4291a1 (patch)
tree4050f5f16c1ba67444c3da114a53e2b95f98c093 /bin
parentBulletSim: fix exceptions while rebuilding linksets with mesh children. (diff)
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Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.ini
so people can find the setting.
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini6
1 files changed, 5 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 7f6d0e6..b9fd163 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1755,8 +1755,12 @@
1755 1755
1756 1756
1757[Terrain] 1757[Terrain]
1758 ; Values can be "pinhead-island" or "flat"
1758 InitialTerrain = "pinhead-island" 1759 InitialTerrain = "pinhead-island"
1759 1760 ; If 'true' each avatar is only sent terrain patches within their view distance
1761 ; This also changes the region terrain loading from 'lawn mower' to ordered around
1762 ; the avatar outward.
1763 SendTerrainUpdatesByViewDistance = False
1760 1764
1761;; 1765;;
1762;; If you are using a simian grid frontend you can enable 1766;; If you are using a simian grid frontend you can enable