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authorMelanie2009-09-16 17:57:31 +0100
committerMelanie2009-09-16 17:57:31 +0100
commit5068404505d037d1dca93b38ba69b87822531302 (patch)
tree42048b7a9a3a127f482fdf028117e8977fe75fb5 /bin
parentAdd the migration for scoping grid data (diff)
parentswitch default physics engine to ODE and default meshmerizer to Meshmerizer i... (diff)
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Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example23
1 files changed, 14 insertions, 9 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 8582a6c..d38c511 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -134,19 +134,24 @@
134 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 134 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
135 physical_prim = true 135 physical_prim = true
136 136
137 ; Select a mesher here. ZeroMesher is safe and fast. 137 ; Select a mesher here.
138 ; ZeroMesher also means that the physics engine models the physics of prims
139 ; sticking to the basic shapes the engine does support. Usually this is only a box.
140 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
141 ; Note that only ODE physics currently deals with meshed prims in a satisfactory way
142 ; 138 ;
143 meshing = ZeroMesher 139 ; Meshmerizer properly handles complex prims by using triangle meshes.
144 ;meshing = Meshmerizer 140 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
141 ;
142 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
143 ; Usually this is only a box
144
145 meshing = Meshmerizer
146 ;meshing = ZeroMesher
145 147
146 ; Choose one of the physics engines below 148 ; Choose one of the physics engines below
147 physics = basicphysics 149 ; OpenDynamicsEngine is by some distance the most developed physics engine
150 ; basicphysics effectively does not model physics at all, making all objects phantom
151
152 physics = OpenDynamicsEngine
153 ;physics = basicphysics
148 ;physics = POS 154 ;physics = POS
149 ;physics = OpenDynamicsEngine
150 ;physics = modified_BulletX 155 ;physics = modified_BulletX
151 156
152 ; ## 157 ; ##