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author | Homer Horwitz | 2008-11-15 17:52:00 +0000 |
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committer | Homer Horwitz | 2008-11-15 17:52:00 +0000 |
commit | 21b69ac5158f8902a2abb1d240d2b8fe15f7f22b (patch) | |
tree | 6762c93cb099d74ea92c92a755d18d3d34d0ff5a /bin | |
parent | Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn... (diff) | |
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Mantis #2621: Thanks idb, for a patch that will persist regularily changed objects better.
Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds
after the last change, but latest MaximumTimeBeforePersistenceConsidered after
the first change (both are configurable in OpenSim.ini.example and are set to
60 and 600 as default).
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7b61790..1464bee 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -79,6 +79,15 @@ | |||
79 | asset_database = "local" | 79 | asset_database = "local" |
80 | ;asset_database = "grid" | 80 | ;asset_database = "grid" |
81 | 81 | ||
82 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | ||
83 | ; prevent frequently changing objects from heavily loading the region data store. | ||
84 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | ||
85 | ; | ||
86 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds | ||
87 | MinimumTimeBeforePersistenceConsidered = 60 | ||
88 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | ||
89 | MaximumTimeBeforePersistenceConsidered = 600 | ||
90 | |||
82 | ; Should avatars in neighbor sims see objects in this sim? | 91 | ; Should avatars in neighbor sims see objects in this sim? |
83 | see_into_this_sim_from_neighbor = True | 92 | see_into_this_sim_from_neighbor = True |
84 | 93 | ||