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author | Justin Clark-Casey (justincc) | 2010-12-15 23:11:42 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-12-15 23:11:42 +0000 |
commit | 0745d65344a030f598c4b6e522c78fd0e49850d4 (patch) | |
tree | 74f9607f44a20ef25de59aeffd03aa868aee694a /bin | |
parent | Yet more things out of the main Update thread loop and into threadlets. This ... (diff) | |
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Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
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