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author | Teravus Ovares | 2009-02-02 13:57:54 +0000 |
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committer | Teravus Ovares | 2009-02-02 13:57:54 +0000 |
commit | 519818edd80f9b3648fc4b8441c6e55b5b30e96a (patch) | |
tree | 1ed8c7613352c5e9f8b2449b717cf1daf5049039 /bin | |
parent | Merge branch 'vector' into OpenSimulator.org (diff) | |
download | opensim-SC-519818edd80f9b3648fc4b8441c6e55b5b30e96a.zip opensim-SC-519818edd80f9b3648fc4b8441c6e55b5b30e96a.tar.gz opensim-SC-519818edd80f9b3648fc4b8441c6e55b5b30e96a.tar.bz2 opensim-SC-519818edd80f9b3648fc4b8441c6e55b5b30e96a.tar.xz |
* Changing the ode collision filter to 'off by default' instead of 'on by default'. It needs to be improved more.
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index f4734cb..98da6ec 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -335,7 +335,7 @@ InterregionComms = "RESTComms" | |||
335 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | 335 | ; Filtering Collisions helps keep things stable physics wise, but sometimes |
336 | ; it can be over zealous. If you notice bouncing, chances are it's being just | 336 | ; it can be over zealous. If you notice bouncing, chances are it's being just |
337 | ; that | 337 | ; that |
338 | filter_collisions = true | 338 | filter_collisions = false |
339 | 339 | ||
340 | ; Non Moving Terrain Contact (avatar isn't moving) | 340 | ; Non Moving Terrain Contact (avatar isn't moving) |
341 | nm_terraincontact_friction = 255.0 | 341 | nm_terraincontact_friction = 255.0 |