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author | Melanie | 2012-12-26 01:16:08 +0000 |
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committer | Melanie | 2012-12-26 01:16:08 +0000 |
commit | 258588d5b5ad4757a793da238a3cc674656ee886 (patch) | |
tree | 218d854f02254892bc2ecda2fa9a6541f1986883 /bin | |
parent | Revert "Whitespace change to trigger ircbot" (diff) | |
parent | BulletSim: Rename some of the interface structures (BulletWorld, ...) (diff) | |
download | opensim-SC-258588d5b5ad4757a793da238a3cc674656ee886.zip opensim-SC-258588d5b5ad4757a793da238a3cc674656ee886.tar.gz opensim-SC-258588d5b5ad4757a793da238a3cc674656ee886.tar.bz2 opensim-SC-258588d5b5ad4757a793da238a3cc674656ee886.tar.xz |
Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r-- | bin/BulletXNA.dll | bin | 0 -> 614400 bytes | |||
-rw-r--r-- | bin/BulletXNA.pdb | bin | 0 -> 1875456 bytes | |||
-rw-r--r-- | bin/OpenSim.ini.example | 5 |
3 files changed, 3 insertions, 2 deletions
diff --git a/bin/BulletXNA.dll b/bin/BulletXNA.dll new file mode 100644 index 0000000..1e3f042 --- /dev/null +++ b/bin/BulletXNA.dll | |||
Binary files differ | |||
diff --git a/bin/BulletXNA.pdb b/bin/BulletXNA.pdb new file mode 100644 index 0000000..4b83b83 --- /dev/null +++ b/bin/BulletXNA.pdb | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6757081..f3e4f6c 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -206,12 +206,13 @@ | |||
206 | ;; Choose one of the physics engines below | 206 | ;; Choose one of the physics engines below |
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
209 | ;; BulletSim is incomplete and experimental but in active development | 209 | ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. |
210 | ;; basicphysics effectively does not model physics at all, making all | 210 | ;; basicphysics effectively does not model physics at all, making all |
211 | ;; objects phantom | 211 | ;; objects phantom. |
212 | ;; Default is OpenDynamicsEngine | 212 | ;; Default is OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine | 213 | ; physics = OpenDynamicsEngine |
214 | ; physics = BulletSim | 214 | ; physics = BulletSim |
215 | ; physics = BulletSimN | ||
215 | ; physics = basicphysics | 216 | ; physics = basicphysics |
216 | ; physics = POS | 217 | ; physics = POS |
217 | 218 | ||