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author | Robert Adams | 2012-03-23 10:59:40 -0700 |
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committer | Robert Adams | 2012-03-23 13:15:23 -0700 |
commit | 142de1d02f086c80888eb216cfd31b84ec27a79b (patch) | |
tree | 46c1cf1e68d18992aacd2a78c4e80c116f3517e9 /bin | |
parent | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... (diff) | |
download | opensim-SC-142de1d02f086c80888eb216cfd31b84ec27a79b.zip opensim-SC-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.gz opensim-SC-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.bz2 opensim-SC-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.xz |
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index a31e6f4..34f70a2 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -851,6 +851,7 @@ | |||
851 | AvatarDensity = 60.0 | 851 | AvatarDensity = 60.0 |
852 | AvatarCapsuleRadius = 0.37 | 852 | AvatarCapsuleRadius = 0.37 |
853 | AvatarCapsuleHeight = 1.5 | 853 | AvatarCapsuleHeight = 1.5 |
854 | AvatarContactProcessingThreshold = 0.1; | ||
854 | 855 | ||
855 | MaxObjectMass = 10000.01 | 856 | MaxObjectMass = 10000.01 |
856 | 857 | ||
@@ -863,6 +864,14 @@ | |||
863 | CcdMotionThreshold = 0.0 | 864 | CcdMotionThreshold = 0.0 |
864 | CcdSweptSphereRadius = 0.0 | 865 | CcdSweptSphereRadius = 0.0 |
865 | ContactProcessingThreshold = 0.1 | 866 | ContactProcessingThreshold = 0.1 |
867 | MaxPersistantManifoldPoolSize = 0; | ||
868 | ShouldDisableContactPoolDynamicAllocation = False; | ||
869 | ShouldForceUpdateAllAabbs = False; | ||
870 | ShouldRandomizeSolverOrder = False; | ||
871 | ShouldSplitSimulationIslands = False; | ||
872 | ShouldEnableFrictionCaching = False; | ||
873 | NumberOfSolverIterations = 0; | ||
874 | |||
866 | 875 | ||
867 | ; Whether to mesh sculpties | 876 | ; Whether to mesh sculpties |
868 | MeshSculptedPrim = true | 877 | MeshSculptedPrim = true |