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author | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
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committer | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
commit | 00a1f0bab0d764017677672c19d4509c1af3e622 (patch) | |
tree | 7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /bin | |
parent | prime the wearables structure, which should fix the exception (diff) | |
download | opensim-SC-00a1f0bab0d764017677672c19d4509c1af3e622.zip opensim-SC-00a1f0bab0d764017677672c19d4509c1af3e622.tar.gz opensim-SC-00a1f0bab0d764017677672c19d4509c1af3e622.tar.bz2 opensim-SC-00a1f0bab0d764017677672c19d4509c1af3e622.tar.xz |
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 43bf251..f264248 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -242,6 +242,40 @@ av_movement_divisor_walk = 1.3 | |||
242 | ; speed of movement with Always Run on | 242 | ; speed of movement with Always Run on |
243 | av_movement_divisor_run = 0.8 | 243 | av_movement_divisor_run = 0.8 |
244 | 244 | ||
245 | ; # Object options | ||
246 | ; used in the mass calculation. | ||
247 | geometry_default_density = 10.000006836 | ||
248 | |||
249 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
250 | body_frames_auto_disable = 20 | ||
251 | |||
252 | ; used to control llMove2Target | ||
253 | body_pid_derivative = 35 | ||
254 | body_pid_gain = 25 | ||
255 | |||
256 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
257 | geom_crossing_faiures_before_outofbounds = 5 | ||
258 | |||
259 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
260 | geom_contactpoints_start_throttling = 3 | ||
261 | |||
262 | ; send 1 update for every x updates below when throttled | ||
263 | geom_updates_before_throttled_update = 15 | ||
264 | |||
265 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
266 | body_motor_joint_maxforce_tensor_linux = 2 | ||
267 | body_motor_joint_maxforce_tensor_win = 5 | ||
268 | |||
269 | ; # Sculpted Prim settings | ||
270 | |||
271 | ; Do we want to mesh sculpted prim to collide like they look? | ||
272 | mesh_sculpted_prim = true | ||
273 | |||
274 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
275 | mesh_lod = 32 | ||
276 | |||
277 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
278 | mesh_physical_lod = 16 | ||
245 | 279 | ||
246 | [RemoteAdmin] | 280 | [RemoteAdmin] |
247 | enabled = false | 281 | enabled = false |