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authorRobert Adams2012-11-21 16:31:23 -0800
committerRobert Adams2012-11-21 16:43:53 -0800
commitcbc7e7bf85bfd9e916146b0ae4a605996c24720b (patch)
tree9873174e8174ce230b2b0e8d30c490d0b79db745 /bin
parentBulletSim: Properly position mesh terrain on creation (fixes terrain not appe... (diff)
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BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini3
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index c81c658..818321e 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -913,7 +913,8 @@
913 AvatarFriction = 0.2 913 AvatarFriction = 0.2
914 AvatarRestitution = 0.0 914 AvatarRestitution = 0.0
915 AvatarDensity = 60.0 915 AvatarDensity = 60.0
916 AvatarCapsuleRadius = 0.37 916 AvatarCapsuleWidth = 0.6
917 AvatarCapsuleDepth = 0.45
917 AvatarCapsuleHeight = 1.5 918 AvatarCapsuleHeight = 1.5
918 AvatarContactProcessingThreshold = 0.1 919 AvatarContactProcessingThreshold = 0.1
919 920