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authorJustin Clark-Casey (justincc)2011-10-13 23:47:37 +0100
committerJustin Clark-Casey (justincc)2011-10-13 23:47:37 +0100
commit4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d (patch)
treed95daf64918aed46cb9723d7078ef45f026dd161 /bin
parentrefactor: Put the frame update period when temporary objects are cleaned up i... (diff)
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Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini42
1 files changed, 42 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 9685467..9509ed9 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -115,6 +115,48 @@
115 ; into a restart. 115 ; into a restart.
116 InworldRestartShutsDown = false 116 InworldRestartShutsDown = false
117 117
118 ; The minimum proportion of a second that any particular frame can take to execute.
119 ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
120 ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
121 ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
122 MinFrameTime = 0.089
123
124 ; Send scheduled updates to objects in the scene
125 ; This must be a whole number
126 UpdateObjectsEveryNFrames = 1;
127
128 ; Send position/velocity, etc. updates to agents in the scene
129 ; This must be a whole number
130 UpdateAgentsEveryNFrames = 1;
131
132 ; Apply pending forces from physics calculations to an entity.
133 ; This must be a whole number
134 UpdateEntityMovementEveryNFrames = 1;
135
136 ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
137 ; This must be a whole number
138 UpdateCoarseLocationsEveryNFrames = 50;
139
140 ; Update physics. Within each update physics also updates in a series of contigous mini-steps
141 ; This must be a whole number
142 UpdatePhysicsEveryNFrames = 1;
143
144 ; Clean up temp on rez objects.
145 ; This must be a whole number
146 UpdateTempCleaningEveryNFrames = 1000;
147
148 ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
149 ; This must be a whole number
150 UpdateEventsEveryNFrames = 1;
151
152 ; Send terrain updates to viewers
153 ; This must be a whole number
154 UpdateTerrainEveryNFrames = 50;
155
156 ; Persitently store any objects which meet the PRIM STORAGE criteria
157 ; This must be a whole number
158 UpdateStorageEveryNFrames = 200;
159
118 ; ## 160 ; ##
119 ; ## PRIM STORAGE 161 ; ## PRIM STORAGE
120 ; ## 162 ; ##