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author | Justin Clarke Casey | 2008-06-02 18:18:20 +0000 |
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committer | Justin Clarke Casey | 2008-06-02 18:18:20 +0000 |
commit | c61b779e97429c18ed714dc6f5c9686642f6d4ba (patch) | |
tree | fd7c32ada5f05040c3a32ccebb8b894540ba8dae /bin | |
parent | * experimental: Once we've received all the required assets from the asset se... (diff) | |
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* Add information and documentation about web region loading to OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 54 |
1 files changed, 46 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9c2b0ae..f262bf1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,9 +1,27 @@ | |||
1 | [Startup] | 1 | [Startup] |
2 | |||
3 | ; Set this to true if you are connecting your OpenSimulator region serer to a grid | ||
4 | ; Set this to false if you are running OpenSimulator in standalone mode | ||
2 | gridmode = false | 5 | gridmode = false |
3 | 6 | ||
4 | ; Determines where the region XML files are stored. | 7 | ; ## |
8 | ; ## REGIONS | ||
9 | ; ## | ||
10 | |||
11 | ; Determine where OpenSimulator looks for the files which tell it which regions to server | ||
12 | ; Defaults to "filesystem" if this setting isn't present | ||
13 | region_info_source = "filesystem" | ||
14 | ; region_info_source = "web" | ||
15 | |||
16 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | ||
17 | ; Defaults to bin/Regions in your OpenSimulator installation directory | ||
5 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | 18 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
6 | 19 | ||
20 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | ||
21 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | ||
22 | ; except that everything is also enclosed in a <Regions> tag. | ||
23 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
24 | |||
7 | ; ## | 25 | ; ## |
8 | ; ## STORAGE | 26 | ; ## STORAGE |
9 | ; ## | 27 | ; ## |
@@ -80,6 +98,7 @@ physical_prim = true | |||
80 | ; ## | 98 | ; ## |
81 | ; ## ScriptEngine | 99 | ; ## ScriptEngine |
82 | ; ## | 100 | ; ## |
101 | |||
83 | ; These are region modules loaded into each region to provide script support | 102 | ; These are region modules loaded into each region to provide script support |
84 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | 103 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. |
85 | ; You can load multiple modules by separating them with a coma. | 104 | ; You can load multiple modules by separating them with a coma. |
@@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll" | |||
124 | ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) | 143 | ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) |
125 | ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" | 144 | ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" |
126 | 145 | ||
127 | |||
128 | default_location_x = 1000 | 146 | default_location_x = 1000 |
129 | default_location_y = 1000 | 147 | default_location_y = 1000 |
130 | dump_assets_to_file = false | 148 | dump_assets_to_file = false |
131 | 149 | ||
150 | |||
132 | [Network] | 151 | [Network] |
133 | http_listener_port = 9000 | 152 | http_listener_port = 9000 |
134 | remoting_listener_port = 8895 | 153 | remoting_listener_port = 8895 |
@@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003" | |||
148 | 167 | ||
149 | inventory_server_url = "http://127.0.0.1:8004" | 168 | inventory_server_url = "http://127.0.0.1:8004" |
150 | 169 | ||
170 | |||
151 | [Chat] | 171 | [Chat] |
152 | whisper_distance = 10 | 172 | whisper_distance = 10 |
153 | say_distance = 30 | 173 | say_distance = 30 |
154 | shout_distance = 100 | 174 | shout_distance = 100 |
155 | 175 | ||
176 | |||
156 | [ODEPhysicsSettings] | 177 | [ODEPhysicsSettings] |
157 | 178 | ||
158 | ;# World Settings | 179 | ;## |
180 | ;## World Settings | ||
181 | ;## | ||
159 | 182 | ||
160 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | 183 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s |
161 | world_gravityx = 0 | 184 | world_gravityx = 0 |
@@ -176,7 +199,9 @@ meters_in_small_space = 29.9 | |||
176 | small_hashspace_size_low = -4 | 199 | small_hashspace_size_low = -4 |
177 | small_hashspace_size_high = 66 | 200 | small_hashspace_size_high = 66 |
178 | 201 | ||
179 | ; # Contact properties. (the stuff that happens when things come in contact with each other) | 202 | ; ## |
203 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | ||
204 | ; ## | ||
180 | 205 | ||
181 | ; surface layer around geometries other geometries can sink into before generating a contact | 206 | ; surface layer around geometries other geometries can sink into before generating a contact |
182 | world_contact_surface_layer = 0.001 | 207 | world_contact_surface_layer = 0.001 |
@@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1 | |||
202 | objectcontact_friction = 250.0 | 227 | objectcontact_friction = 250.0 |
203 | objectcontact_bounce = 0.2 | 228 | objectcontact_bounce = 0.2 |
204 | 229 | ||
205 | ; # Avatar Control | 230 | ; ## |
231 | ; ## Avatar Control | ||
232 | ; ## | ||
206 | 233 | ||
207 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | 234 | ; PID Controller Settings. These affect the math that causes the avatar to reach the |
208 | ; desired velocity | 235 | ; desired velocity |
@@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0 | |||
214 | av_pid_derivative_win = 2200.0 | 241 | av_pid_derivative_win = 2200.0 |
215 | av_pid_proportional_win = 900.0; | 242 | av_pid_proportional_win = 900.0; |
216 | 243 | ||
217 | |||
218 | ;girth of the avatar. Adds radius to the height also | 244 | ;girth of the avatar. Adds radius to the height also |
219 | av_capsule_radius = 0.37 | 245 | av_capsule_radius = 0.37 |
220 | 246 | ||
@@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3 | |||
239 | ; speed of movement with Always Run on | 265 | ; speed of movement with Always Run on |
240 | av_movement_divisor_run = 0.8 | 266 | av_movement_divisor_run = 0.8 |
241 | 267 | ||
242 | ; # Object options | 268 | ; ## |
269 | ; ## Object options | ||
270 | ; ## | ||
271 | |||
243 | ; used in the mass calculation. | 272 | ; used in the mass calculation. |
244 | geometry_default_density = 10.000006836 | 273 | geometry_default_density = 10.000006836 |
245 | 274 | ||
@@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15 | |||
263 | body_motor_joint_maxforce_tensor_linux = 2 | 292 | body_motor_joint_maxforce_tensor_linux = 2 |
264 | body_motor_joint_maxforce_tensor_win = 5 | 293 | body_motor_joint_maxforce_tensor_win = 5 |
265 | 294 | ||
266 | ; # Sculpted Prim settings | 295 | ; ## |
296 | ; ## Sculpted Prim settings | ||
297 | ; ## | ||
267 | 298 | ||
268 | ; Do we want to mesh sculpted prim to collide like they look? | 299 | ; Do we want to mesh sculpted prim to collide like they look? |
269 | mesh_sculpted_prim = true | 300 | mesh_sculpted_prim = true |
@@ -274,15 +305,18 @@ mesh_lod = 32 | |||
274 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | 305 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies |
275 | mesh_physical_lod = 16 | 306 | mesh_physical_lod = 16 |
276 | 307 | ||
308 | |||
277 | [RemoteAdmin] | 309 | [RemoteAdmin] |
278 | enabled = false | 310 | enabled = false |
279 | access_password = unknown | 311 | access_password = unknown |
280 | 312 | ||
313 | |||
281 | [RestPlugins] | 314 | [RestPlugins] |
282 | enabled = false | 315 | enabled = false |
283 | password = unknown | 316 | password = unknown |
284 | prefix = /admin | 317 | prefix = /admin |
285 | 318 | ||
319 | |||
286 | [RestRegionPlugin] | 320 | [RestRegionPlugin] |
287 | enabled = false | 321 | enabled = false |
288 | 322 | ||
@@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2 | |||
315 | ; Global SIP Server for conference calls | 349 | ; Global SIP Server for conference calls |
316 | sip_domain = testserver.com | 350 | sip_domain = testserver.com |
317 | 351 | ||
352 | |||
318 | [AsteriskVoice] | 353 | [AsteriskVoice] |
319 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | 354 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs |
320 | enabled = false | 355 | enabled = false |
@@ -331,6 +366,7 @@ asterisk_timeout = 3000 | |||
331 | ; salt for asterisk nonces | 366 | ; salt for asterisk nonces |
332 | asterisk_salt = paluempalum | 367 | asterisk_salt = paluempalum |
333 | 368 | ||
369 | |||
334 | ; Uncomment the following to control the progression of daytime | 370 | ; Uncomment the following to control the progression of daytime |
335 | ; in the Sim. The defaults are what is shown below | 371 | ; in the Sim. The defaults are what is shown below |
336 | ;[Sun] | 372 | ;[Sun] |
@@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot" | |||
471 | ; about the existence of this sim. | 507 | ; about the existence of this sim. |
472 | data_services="http://metaverseink.com/cgi-bin/register.py" | 508 | data_services="http://metaverseink.com/cgi-bin/register.py" |
473 | 509 | ||
510 | |||
474 | [Economy] | 511 | [Economy] |
475 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | 512 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
476 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality | 513 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality |
@@ -528,6 +565,7 @@ PriceObjectRent = 1 | |||
528 | PriceObjectScaleFactor = 10 | 565 | PriceObjectScaleFactor = 10 |
529 | PriceParcelRent = 1 | 566 | PriceParcelRent = 1 |
530 | 567 | ||
568 | |||
531 | [SVN] | 569 | [SVN] |
532 | Enabled = false | 570 | Enabled = false |
533 | Directory = SVNmodule\repo | 571 | Directory = SVNmodule\repo |