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authorJustin Clarke Casey2008-06-02 18:18:20 +0000
committerJustin Clarke Casey2008-06-02 18:18:20 +0000
commitc61b779e97429c18ed714dc6f5c9686642f6d4ba (patch)
treefd7c32ada5f05040c3a32ccebb8b894540ba8dae /bin
parent* experimental: Once we've received all the required assets from the asset se... (diff)
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* Add information and documentation about web region loading to OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example54
1 files changed, 46 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 9c2b0ae..f262bf1 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,9 +1,27 @@
1[Startup] 1[Startup]
2
3; Set this to true if you are connecting your OpenSimulator region serer to a grid
4; Set this to false if you are running OpenSimulator in standalone mode
2gridmode = false 5gridmode = false
3 6
4; Determines where the region XML files are stored. 7; ##
8; ## REGIONS
9; ##
10
11; Determine where OpenSimulator looks for the files which tell it which regions to server
12; Defaults to "filesystem" if this setting isn't present
13region_info_source = "filesystem"
14; region_info_source = "web"
15
16; Determines where the region XML files are stored if you are loading these from the filesystem.
17; Defaults to bin/Regions in your OpenSimulator installation directory
5; regionload_regionsdir="C:\somewhere\xmlfiles\" 18; regionload_regionsdir="C:\somewhere\xmlfiles\"
6 19
20; Determines the page from which regions xml is retrieved if you are loading these from the web
21; The XML here has the same format as it does on the filesystem (including the <Root> tag),
22; except that everything is also enclosed in a <Regions> tag.
23; regionload_webserver_url = "http://example.com/regions.xml";
24
7; ## 25; ##
8; ## STORAGE 26; ## STORAGE
9; ## 27; ##
@@ -80,6 +98,7 @@ physical_prim = true
80; ## 98; ##
81; ## ScriptEngine 99; ## ScriptEngine
82; ## 100; ##
101
83; These are region modules loaded into each region to provide script support 102; These are region modules loaded into each region to provide script support
84; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. 103; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
85; You can load multiple modules by separating them with a coma. 104; You can load multiple modules by separating them with a coma.
@@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll"
124; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) 143; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
125; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" 144; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
126 145
127
128default_location_x = 1000 146default_location_x = 1000
129default_location_y = 1000 147default_location_y = 1000
130dump_assets_to_file = false 148dump_assets_to_file = false
131 149
150
132[Network] 151[Network]
133http_listener_port = 9000 152http_listener_port = 9000
134remoting_listener_port = 8895 153remoting_listener_port = 8895
@@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003"
148 167
149inventory_server_url = "http://127.0.0.1:8004" 168inventory_server_url = "http://127.0.0.1:8004"
150 169
170
151[Chat] 171[Chat]
152whisper_distance = 10 172whisper_distance = 10
153say_distance = 30 173say_distance = 30
154shout_distance = 100 174shout_distance = 100
155 175
176
156[ODEPhysicsSettings] 177[ODEPhysicsSettings]
157 178
158;# World Settings 179;##
180;## World Settings
181;##
159 182
160;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s 183;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
161world_gravityx = 0 184world_gravityx = 0
@@ -176,7 +199,9 @@ meters_in_small_space = 29.9
176small_hashspace_size_low = -4 199small_hashspace_size_low = -4
177small_hashspace_size_high = 66 200small_hashspace_size_high = 66
178 201
179; # Contact properties. (the stuff that happens when things come in contact with each other) 202; ##
203; ## Contact properties. (the stuff that happens when things come in contact with each other)
204; ##
180 205
181; surface layer around geometries other geometries can sink into before generating a contact 206; surface layer around geometries other geometries can sink into before generating a contact
182world_contact_surface_layer = 0.001 207world_contact_surface_layer = 0.001
@@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1
202objectcontact_friction = 250.0 227objectcontact_friction = 250.0
203objectcontact_bounce = 0.2 228objectcontact_bounce = 0.2
204 229
205; # Avatar Control 230; ##
231; ## Avatar Control
232; ##
206 233
207; PID Controller Settings. These affect the math that causes the avatar to reach the 234; PID Controller Settings. These affect the math that causes the avatar to reach the
208; desired velocity 235; desired velocity
@@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0
214av_pid_derivative_win = 2200.0 241av_pid_derivative_win = 2200.0
215av_pid_proportional_win = 900.0; 242av_pid_proportional_win = 900.0;
216 243
217
218;girth of the avatar. Adds radius to the height also 244;girth of the avatar. Adds radius to the height also
219av_capsule_radius = 0.37 245av_capsule_radius = 0.37
220 246
@@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3
239; speed of movement with Always Run on 265; speed of movement with Always Run on
240av_movement_divisor_run = 0.8 266av_movement_divisor_run = 0.8
241 267
242; # Object options 268; ##
269; ## Object options
270; ##
271
243; used in the mass calculation. 272; used in the mass calculation.
244geometry_default_density = 10.000006836 273geometry_default_density = 10.000006836
245 274
@@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15
263body_motor_joint_maxforce_tensor_linux = 2 292body_motor_joint_maxforce_tensor_linux = 2
264body_motor_joint_maxforce_tensor_win = 5 293body_motor_joint_maxforce_tensor_win = 5
265 294
266; # Sculpted Prim settings 295; ##
296; ## Sculpted Prim settings
297; ##
267 298
268; Do we want to mesh sculpted prim to collide like they look? 299; Do we want to mesh sculpted prim to collide like they look?
269mesh_sculpted_prim = true 300mesh_sculpted_prim = true
@@ -274,15 +305,18 @@ mesh_lod = 32
274; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies 305; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
275mesh_physical_lod = 16 306mesh_physical_lod = 16
276 307
308
277[RemoteAdmin] 309[RemoteAdmin]
278enabled = false 310enabled = false
279access_password = unknown 311access_password = unknown
280 312
313
281[RestPlugins] 314[RestPlugins]
282enabled = false 315enabled = false
283password = unknown 316password = unknown
284prefix = /admin 317prefix = /admin
285 318
319
286[RestRegionPlugin] 320[RestRegionPlugin]
287enabled = false 321enabled = false
288 322
@@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2
315; Global SIP Server for conference calls 349; Global SIP Server for conference calls
316sip_domain = testserver.com 350sip_domain = testserver.com
317 351
352
318[AsteriskVoice] 353[AsteriskVoice]
319; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs 354; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
320enabled = false 355enabled = false
@@ -331,6 +366,7 @@ asterisk_timeout = 3000
331; salt for asterisk nonces 366; salt for asterisk nonces
332asterisk_salt = paluempalum 367asterisk_salt = paluempalum
333 368
369
334; Uncomment the following to control the progression of daytime 370; Uncomment the following to control the progression of daytime
335; in the Sim. The defaults are what is shown below 371; in the Sim. The defaults are what is shown below
336;[Sun] 372;[Sun]
@@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot"
471; about the existence of this sim. 507; about the existence of this sim.
472data_services="http://metaverseink.com/cgi-bin/register.py" 508data_services="http://metaverseink.com/cgi-bin/register.py"
473 509
510
474[Economy] 511[Economy]
475; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - 512; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
476; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality 513; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
@@ -528,6 +565,7 @@ PriceObjectRent = 1
528PriceObjectScaleFactor = 10 565PriceObjectScaleFactor = 10
529PriceParcelRent = 1 566PriceParcelRent = 1
530 567
568
531[SVN] 569[SVN]
532Enabled = false 570Enabled = false
533Directory = SVNmodule\repo 571Directory = SVNmodule\repo