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authorJustin Clark-Casey (justincc)2011-04-15 22:49:59 +0100
committerJustin Clark-Casey (justincc)2011-04-15 22:49:59 +0100
commit98c5ed2c79eabb29569a767a85c687dc09fd67f6 (patch)
tree605971b6c6e0a2164e97d72b98011c2fa001a776 /bin
parentrefactor: split out some rez code into a separate CreateItemForObject() method (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini6
1 files changed, 5 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f857b8d..107e859 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -154,7 +154,11 @@
154 ; mesh, and use it for collisions. This is currently experimental code and enabling 154 ; mesh, and use it for collisions. This is currently experimental code and enabling
155 ; it may cause unexpected physics problems. 155 ; it may cause unexpected physics problems.
156 ;UseMeshiesPhysicsMesh = false 156 ;UseMeshiesPhysicsMesh = false
157 157
158 ; enable / disable Collada mesh support
159 ; default is true
160 ; ColladaMesh = true
161
158 ; Choose one of the physics engines below 162 ; Choose one of the physics engines below
159 ; OpenDynamicsEngine is by some distance the most developed physics engine 163 ; OpenDynamicsEngine is by some distance the most developed physics engine
160 ; basicphysics effectively does not model physics at all, making all objects phantom 164 ; basicphysics effectively does not model physics at all, making all objects phantom