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author | Justin Clark-Casey (justincc) | 2011-04-15 22:49:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-15 22:49:59 +0100 |
commit | 98c5ed2c79eabb29569a767a85c687dc09fd67f6 (patch) | |
tree | 605971b6c6e0a2164e97d72b98011c2fa001a776 /bin | |
parent | refactor: split out some rez code into a separate CreateItemForObject() method (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f857b8d..107e859 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -154,7 +154,11 @@ | |||
154 | ; mesh, and use it for collisions. This is currently experimental code and enabling | 154 | ; mesh, and use it for collisions. This is currently experimental code and enabling |
155 | ; it may cause unexpected physics problems. | 155 | ; it may cause unexpected physics problems. |
156 | ;UseMeshiesPhysicsMesh = false | 156 | ;UseMeshiesPhysicsMesh = false |
157 | 157 | ||
158 | ; enable / disable Collada mesh support | ||
159 | ; default is true | ||
160 | ; ColladaMesh = true | ||
161 | |||
158 | ; Choose one of the physics engines below | 162 | ; Choose one of the physics engines below |
159 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 163 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
160 | ; basicphysics effectively does not model physics at all, making all objects phantom | 164 | ; basicphysics effectively does not model physics at all, making all objects phantom |