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authorteravus2013-01-24 07:11:32 -0500
committerteravus2013-01-24 07:11:32 -0500
commitba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be (patch)
treec530cf3e0384b96247a03b60af9ce1468337c24a /bin
parent* This makes the non-physics llCastRay 'better'. It's not 'correctly work... (diff)
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* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
Diffstat (limited to '')
-rw-r--r--bin/BulletXNA.dllbin614400 -> 610304 bytes
-rw-r--r--bin/BulletXNA.pdbbin1969664 -> 1963520 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/bin/BulletXNA.dll b/bin/BulletXNA.dll
index 5e69b2e..bfaac4f 100644
--- a/bin/BulletXNA.dll
+++ b/bin/BulletXNA.dll
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diff --git a/bin/BulletXNA.pdb b/bin/BulletXNA.pdb
index 3d4906f..ecab22f 100644
--- a/bin/BulletXNA.pdb
+++ b/bin/BulletXNA.pdb
Binary files differ