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author | BlueWall | 2012-09-25 18:09:34 -0400 |
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committer | Melanie | 2012-09-27 15:27:39 +0100 |
commit | 1efa87ba38f93ec62f63e53e60616a0a9b109e08 (patch) | |
tree | 65f048e1cd738c714c3f2eb80d77b27bd738950b /bin | |
parent | Insert transaction ID into AssetXferUploader constructor rather than at Uploa... (diff) | |
download | opensim-SC-1efa87ba38f93ec62f63e53e60616a0a9b109e08.zip opensim-SC-1efa87ba38f93ec62f63e53e60616a0a9b109e08.tar.gz opensim-SC-1efa87ba38f93ec62f63e53e60616a0a9b109e08.tar.bz2 opensim-SC-1efa87ba38f93ec62f63e53e60616a0a9b109e08.tar.xz |
Format OpenSim.ini.example
Make lines fint in 80x24 terminal for easier reading
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 100 |
1 files changed, 65 insertions, 35 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 3ec4bab..b21a214 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,19 +1,23 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini | 1 | ;; This is the main configuration file for OpenSimulator. |
2 | ;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then | 2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
3 | ;; you will need to copy it to OpenSim.ini first (if that file does not already exist) | 3 | ;; If it's named OpenSim.ini.example then you will need to copy it to |
4 | ;; OpenSim.ini first (if that file does not already exist) | ||
4 | ;; | 5 | ;; |
5 | ;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will | 6 | ;; If you are copying, then once you have copied OpenSim.ini.example to |
6 | ;; need to pick an architecture in the [Architecture] section at the end of this file. | 7 | ;; OpenSim.ini you will need to pick an architecture in the [Architecture] |
8 | ;; section at the end of this file. | ||
7 | ;; | 9 | ;; |
8 | ;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false | 10 | ;; The settings in this file are in the form "<key> = <value>". For example, |
9 | ;; in the [Startup] section below. | 11 | ;; save_crashes = false in the [Startup] section below. |
10 | ;; | 12 | ;; |
11 | ;; All settings are initially commented out and the default value used, as found in | 13 | ;; All settings are initially commented out and the default value used, as |
12 | ;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;) | 14 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
13 | ;; and then change the value. This will override the value in OpenSimDefaults.ini | 15 | ;; deleting the initial semicolon (;) and then change the value. This will |
16 | ;; override the value in OpenSimDefaults.ini | ||
14 | ;; | 17 | ;; |
15 | ;; If you want to find out what configuration OpenSimulator has finished with once all the configuration | 18 | ;; If you want to find out what configuration OpenSimulator has finished with |
16 | ;; files are loaded then type "config show" on the region console command line. | 19 | ;; once all the configuration files are loaded then type "config show" on the |
20 | ;; region console command line. | ||
17 | ;; | 21 | ;; |
18 | ;; | 22 | ;; |
19 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | 23 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
@@ -26,13 +30,16 @@ | |||
26 | ;; formatted as: | 30 | ;; formatted as: |
27 | ;; {option} {depends on} {question to ask} {choices} default value | 31 | ;; {option} {depends on} {question to ask} {choices} default value |
28 | ;; Any text comments following the declaration, up to the next blank line. | 32 | ;; Any text comments following the declaration, up to the next blank line. |
29 | ;; will be copied to the generated file (NOTE: generation is not yet implemented) | 33 | ;; will be copied to the generated file (NOTE: generation is not yet |
34 | ;; implemented) | ||
35 | ;; | ||
30 | ;; A * in the choices list will allow an empty entry. | 36 | ;; A * in the choices list will allow an empty entry. |
31 | ;; An empty question will set the default if the dependencies are | 37 | ;; An empty question will set the default if the dependencies are |
32 | ;; satisfied. | 38 | ;; satisfied. |
33 | ;; | 39 | ;; |
34 | ;; ; denotes a commented out option. | 40 | ;; ; denotes a commented out option. |
35 | ;; Any options added to OpenSim.ini.example should be initially commented out. | 41 | ;; Any options added to OpenSim.ini.example should be initially commented |
42 | ;; out. | ||
36 | 43 | ||
37 | 44 | ||
38 | [Startup] | 45 | [Startup] |
@@ -47,9 +54,12 @@ | |||
47 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | 54 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
48 | ;; Set this to true if you want to log crashes to disk | 55 | ;; Set this to true if you want to log crashes to disk |
49 | ;; this can be useful when submitting bug reports. | 56 | ;; this can be useful when submitting bug reports. |
50 | ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit | 57 | ;; However, this will only log crashes within OpenSimulator that cause the |
51 | ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | 58 | ;; entire program to exit |
52 | ;; You will need to capture these native stack traces by recording the session log itself. | 59 | ;; It will not log crashes caused by virtual machine failures, which |
60 | ;; includes mono and ODE failures. | ||
61 | ;; You will need to capture these native stack traces by recording the | ||
62 | ;; session log itself. | ||
53 | ; save_crashes = false | 63 | ; save_crashes = false |
54 | 64 | ||
55 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | 65 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
@@ -88,35 +98,46 @@ | |||
88 | ; allow_regionless = false | 98 | ; allow_regionless = false |
89 | 99 | ||
90 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | 100 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
91 | ;; Minimum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMin!). | 101 | ;; Minimum size for non-physical prims. Affects resizing of existing |
102 | ;; prims. This can be overriden in the region config file (as | ||
103 | ;; NonPhysicalPrimMin!). | ||
92 | ; NonPhysicalPrimMin = 0.001 | 104 | ; NonPhysicalPrimMin = 0.001 |
93 | 105 | ||
94 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 106 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
95 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). | 107 | ;; Maximum size for non-physical prims. Affects resizing of existing |
108 | ;; prims. This can be overriden in the region config file (as | ||
109 | ;; NonPhysicalPrimMax!). | ||
96 | ; NonPhysicalPrimMax = 256 | 110 | ; NonPhysicalPrimMax = 256 |
97 | 111 | ||
98 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 | 112 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 |
99 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 113 | ;; Maximum size where a prim can be physical. Affects resizing of |
114 | ;; existing prims. This can be overriden in the region config file. | ||
100 | ; PhysicalPrimMin = 0.01 | 115 | ; PhysicalPrimMin = 0.01 |
101 | 116 | ||
102 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | 117 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
103 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 118 | ;; Maximum size where a prim can be physical. Affects resizing of |
119 | ;; existing prims. This can be overriden in the region config file. | ||
104 | ; PhysicalPrimMax = 10 | 120 | ; PhysicalPrimMax = 10 |
105 | 121 | ||
106 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | 122 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
107 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 123 | ;; If a viewer attempts to rez a prim larger than the non-physical or |
124 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
108 | ;; This can be overriden in the region config file. | 125 | ;; This can be overriden in the region config file. |
109 | ; ClampPrimSize = false | 126 | ; ClampPrimSize = false |
110 | 127 | ||
111 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | 128 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 |
112 | ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | 129 | ;; Maximum number of prims allowable in a linkset. Affects creating new |
130 | ;; linksets. Ignored if less than or equal to zero. | ||
113 | ;; This can be overriden in the region config file. | 131 | ;; This can be overriden in the region config file. |
114 | ; LinksetPrims = 0 | 132 | ; LinksetPrims = 0 |
115 | 133 | ||
116 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | 134 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
117 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 135 | ;; Allow scripts to keep running when they cross region boundaries, rather |
118 | ;; This only applies when crossing to a region running in a different simulator. | 136 | ;; than being restarted. State is reloaded on the destination region. |
119 | ;; For crossings where the regions are on the same simulator the script is always kept running. | 137 | ;; This only applies when crossing to a region running in a different |
138 | ;; simulator. | ||
139 | ;; For crossings where the regions are on the same simulator the script is | ||
140 | ;; always kept running. | ||
120 | ; AllowScriptCrossing = true | 141 | ; AllowScriptCrossing = true |
121 | 142 | ||
122 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 143 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
@@ -186,7 +207,8 @@ | |||
186 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
187 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
188 | ;; BulletSim is incomplete and experimental but in active development | 209 | ;; BulletSim is incomplete and experimental but in active development |
189 | ;; basicphysics effectively does not model physics at all, making all objects phantom | 210 | ;; basicphysics effectively does not model physics at all, making all |
211 | ;; objects phantom | ||
190 | ;; Default is OpenDynamicsEngine | 212 | ;; Default is OpenDynamicsEngine |
191 | ; physics = OpenDynamicsEngine | 213 | ; physics = OpenDynamicsEngine |
192 | ; physics = BulletSim | 214 | ; physics = BulletSim |
@@ -229,8 +251,9 @@ | |||
229 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | 251 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
230 | ;; More control over permissions | 252 | ;; More control over permissions |
231 | ;; This is definitely not SL! | 253 | ;; This is definitely not SL! |
232 | ;; Provides a simple control for land owners to give build rights to specific avatars | 254 | ;; Provides a simple control for land owners to give build rights to |
233 | ;; in publicly accessible parcels that disallow object creation in general. | 255 | ;; specific avatars in publicly accessible parcels that disallow object |
256 | ;; creation in general. | ||
234 | ;; Owners specific avatars by adding them to the Access List of the parcel | 257 | ;; Owners specific avatars by adding them to the Access List of the parcel |
235 | ;; without having to use the Groups feature | 258 | ;; without having to use the Groups feature |
236 | ; simple_build_permissions = false | 259 | ; simple_build_permissions = false |
@@ -266,11 +289,14 @@ | |||
266 | ; DrawPrimOnMapTile = true | 289 | ; DrawPrimOnMapTile = true |
267 | 290 | ||
268 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 291 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
269 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 292 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
293 | ;; required | ||
270 | ; HttpProxy = "http://proxy.com:8080" | 294 | ; HttpProxy = "http://proxy.com:8080" |
271 | 295 | ||
272 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | 296 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
273 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy | 297 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a |
298 | ;; list of regular expressions for URLs that you don't want to go through | ||
299 | ;; the proxy. | ||
274 | ;; For example, servers inside your firewall. | 300 | ;; For example, servers inside your firewall. |
275 | ;; Separate patterns with a ';' | 301 | ;; Separate patterns with a ';' |
276 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 302 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
@@ -289,13 +315,15 @@ | |||
289 | ; SpawnPointRouting = closest | 315 | ; SpawnPointRouting = closest |
290 | 316 | ||
291 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | 317 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
292 | ;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true | 318 | ;; TelehubAllowLandmark allows users with landmarks to override telehub |
319 | ;; routing and land at the landmark coordinates when set to true | ||
293 | ;; default is false | 320 | ;; default is false |
294 | ; TelehubAllowLandmark = false | 321 | ; TelehubAllowLandmark = false |
295 | 322 | ||
296 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | 323 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
297 | ;; Bar (|) separated list of viewers which may gain access to the regions. | 324 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
298 | ;; One can use a substring of the viewer name to enable only certain versions | 325 | ;; One can use a substring of the viewer name to enable only certain |
326 | ;; versions | ||
299 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 327 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
300 | ;; - "Imprudence" has access | 328 | ;; - "Imprudence" has access |
301 | ;; - "Imprudence 1.3" has access | 329 | ;; - "Imprudence 1.3" has access |
@@ -304,7 +332,8 @@ | |||
304 | 332 | ||
305 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} | 333 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
306 | ;# Bar (|) separated list of viewers which may not gain access to the regions. | 334 | ;# Bar (|) separated list of viewers which may not gain access to the regions. |
307 | ;; One can use a Substring of the viewer name to disable only certain versions | 335 | ;; One can use a Substring of the viewer name to disable only certain |
336 | ;; versions | ||
308 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 337 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
309 | ;; - "Imprudence" has no access | 338 | ;; - "Imprudence" has no access |
310 | ;; - "Imprudence 1.3" has no access | 339 | ;; - "Imprudence 1.3" has no access |
@@ -450,7 +479,8 @@ | |||
450 | [SimulatorFeatures] | 479 | [SimulatorFeatures] |
451 | 480 | ||
452 | ;# {MapImageServerURI} {} {URL for the map server} {} | 481 | ;# {MapImageServerURI} {} {URL for the map server} {} |
453 | ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers | 482 | ; Experimental new information sent in SimulatorFeatures cap for Kokua |
483 | ; viewers | ||
454 | ; meant to override the MapImage and search server url given at login, and varying | 484 | ; meant to override the MapImage and search server url given at login, and varying |
455 | ; on a sim-basis. | 485 | ; on a sim-basis. |
456 | ; Viewers that don't understand it, will ignore it | 486 | ; Viewers that don't understand it, will ignore it |