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author | Robert Adams | 2013-10-15 17:02:22 -0700 |
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committer | Robert Adams | 2013-10-15 17:02:22 -0700 |
commit | 766a31431e41033b9cddf5759e9b6e1b4c77682a (patch) | |
tree | af063e5d51907e554d9464cdc6c366887508080c /bin/openmetaverse_data/jacket_length_lower_alpha.tga | |
parent | Fixed rezzing coalesced objects from a prim's inventory (diff) | |
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BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
the vehicle buoyancy if the vehicle is above its hover height.
This is a known misfeature of this vehicle flag which has been accepted
since it would break too many implementations. The problem is noticed
when creating a jetski-like vehicle that jumps over sand bars. A boat
normally is configured with neutral buoyancy and hovering at water
height. When it jumps the sandbar, it needs to have gravity applied
to get back to water level.
Diffstat (limited to 'bin/openmetaverse_data/jacket_length_lower_alpha.tga')
0 files changed, 0 insertions, 0 deletions