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authorRobert Adams2013-10-15 17:02:22 -0700
committerRobert Adams2013-10-15 17:02:22 -0700
commit766a31431e41033b9cddf5759e9b6e1b4c77682a (patch)
treeaf063e5d51907e554d9464cdc6c366887508080c /bin/openmetaverse_data/glove_length_alpha.tga
parentFixed rezzing coalesced objects from a prim's inventory (diff)
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BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
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