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authorRobert Adams2012-12-29 08:03:57 -0800
committerRobert Adams2012-12-29 08:03:57 -0800
commitdb6c0363f05db8b2a180eff04db9138a378d227f (patch)
treef5bb7eb9bb396c3d8c05066aa9da5b7bbf026b1b /bin/openjpeg-dotnet.dll
parentBulletSim: update values in OpenSimDefaults.ini to reflect the values really ... (diff)
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BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed from the simulator. Turns out the Bullet capsule is just not very functional: it doesn't scale properly, the implementation only half does asymmetry and, in general, is hard to work with. Avatar shape is about what it was before these changes. Added initial data structures for avatar shape mesh.
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