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author | Robert Adams | 2012-10-19 10:48:45 -0700 |
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committer | Robert Adams | 2012-10-19 10:52:31 -0700 |
commit | f422b9b388fe67c61e610c79efabd5e07512884b (patch) | |
tree | 7ad1c226e8541742164e83cf18e8baf595061367 /bin/lib64/ode.dll | |
parent | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. (diff) | |
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BulletSim: reorder avatar collision checking to eliminate double collision_end.
Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time.
Diffstat (limited to 'bin/lib64/ode.dll')
0 files changed, 0 insertions, 0 deletions