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author | Robert Adams | 2013-01-28 15:11:50 -0800 |
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committer | Robert Adams | 2013-01-28 15:11:50 -0800 |
commit | e9aff0a91d6a4d02498ce45759389bb09b34fcbc (patch) | |
tree | 7379562cbd8825413be1db2bc9a7f4a501e58207 /bin/lib64/BulletSim.dll | |
parent | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... (diff) | |
download | opensim-SC-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.zip opensim-SC-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.gz opensim-SC-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.bz2 opensim-SC-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.xz |
BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
Diffstat (limited to 'bin/lib64/BulletSim.dll')
-rwxr-xr-x | bin/lib64/BulletSim.dll | bin | 693248 -> 693248 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index 5403913..808f433 100755 --- a/bin/lib64/BulletSim.dll +++ b/bin/lib64/BulletSim.dll | |||
Binary files differ | |||