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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /bin/inventory
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'bin/inventory')
-rw-r--r--bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml11
-rw-r--r--bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml20
-rw-r--r--bin/inventory/ClothingLibrary/ClothingLibraryItems.xml15
-rw-r--r--bin/inventory/GesturesLibrary/GesturesLibraryItems.xml12
-rw-r--r--bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml12
-rw-r--r--bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml12
-rw-r--r--bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml12
-rw-r--r--bin/inventory/PhotosLibrary/PhotosLibraryItems.xml12
-rw-r--r--bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml14
-rw-r--r--bin/inventory/SoundsLibrary/SoundsLibraryItems.xml12
-rw-r--r--bin/inventory/TexturesLibrary/TexturesLibraryItems.xml12
11 files changed, 143 insertions, 1 deletions
diff --git a/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml b/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
index 9cfadf0..255bb3e 100644
--- a/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
+++ b/bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml
@@ -1,3 +1,14 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10-->
11
1<Nini> 12<Nini>
2 <Section Name="place_marker"> 13 <Section Name="place_marker">
3 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/> 14 <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
index d9adf1c..9faafc2 100644
--- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
+++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
@@ -1,6 +1,18 @@
1<Nini> 1<Nini>
2 2
3<!-- 3<!--
4 In Keys,
5 name is the name of the item.
6 description is the description of the item.
7 assetID is the ID of the asset data that is referenced by the item.
8 folderID is the ID of the folder containing this item.
9 inventoryID is the ID for the item. It must be unique.
10 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
11 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
12 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
13-->
14
15<!--
4 <Section Name="Example Library Item"> 16 <Section Name="Example Library Item">
5 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> 17 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
6 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> 18 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
@@ -9,6 +21,7 @@
9 <Key Name="name" Value="Example Library Item" /> 21 <Key Name="name" Value="Example Library Item" />
10 <Key Name="assetType" Value="7" /> 22 <Key Name="assetType" Value="7" />
11 <Key Name="inventoryType" Value="7" /> 23 <Key Name="inventoryType" Value="7" />
24 <Key Name="flags" Value="0" />
12 </Section> 25 </Section>
13--> 26-->
14<!-- 27<!--
@@ -20,6 +33,7 @@
20 <Key Name="name" Value="Hair" /> 33 <Key Name="name" Value="Hair" />
21 <Key Name="assetType" Value="13" /> 34 <Key Name="assetType" Value="13" />
22 <Key Name="inventoryType" Value="18" /> 35 <Key Name="inventoryType" Value="18" />
36 <Key Name="flags" Value="2" />
23 </Section> 37 </Section>
24 38
25 <Section Name="Skin"> 39 <Section Name="Skin">
@@ -30,6 +44,7 @@
30 <Key Name="name" Value="Skin" /> 44 <Key Name="name" Value="Skin" />
31 <Key Name="assetType" Value="13" /> 45 <Key Name="assetType" Value="13" />
32 <Key Name="inventoryType" Value="18" /> 46 <Key Name="inventoryType" Value="18" />
47 <Key Name="flags" Value="1" />
33 </Section> 48 </Section>
34--> 49-->
35<!-- 50<!--
@@ -41,6 +56,7 @@
41 <Key Name="name" Value="Jim Skin" /> 56 <Key Name="name" Value="Jim Skin" />
42 <Key Name="assetType" Value="13" /> 57 <Key Name="assetType" Value="13" />
43 <Key Name="inventoryType" Value="13" /> 58 <Key Name="inventoryType" Value="13" />
59 <Key Name="flags" Value="1" />
44 </Section> 60 </Section>
45 61
46 <Section Name="Little Goblin Skin"> 62 <Section Name="Little Goblin Skin">
@@ -51,6 +67,7 @@
51 <Key Name="name" Value="Little Goblin Skin" /> 67 <Key Name="name" Value="Little Goblin Skin" />
52 <Key Name="assetType" Value="13" /> 68 <Key Name="assetType" Value="13" />
53 <Key Name="inventoryType" Value="13" /> 69 <Key Name="inventoryType" Value="13" />
70 <Key Name="flags" Value="1" />
54 </Section> 71 </Section>
55--> 72-->
56<!-- 73<!--
@@ -62,6 +79,7 @@
62 <Key Name="name" Value="Shape" /> 79 <Key Name="name" Value="Shape" />
63 <Key Name="assetType" Value="13" /> 80 <Key Name="assetType" Value="13" />
64 <Key Name="inventoryType" Value="18" /> 81 <Key Name="inventoryType" Value="18" />
82 <Key Name="flags" Value="0" />
65 </Section> 83 </Section>
66--> 84-->
67<!-- 85<!--
@@ -73,6 +91,7 @@
73 <Key Name="name" Value="Jim Shape" /> 91 <Key Name="name" Value="Jim Shape" />
74 <Key Name="assetType" Value="13" /> 92 <Key Name="assetType" Value="13" />
75 <Key Name="inventoryType" Value="13" /> 93 <Key Name="inventoryType" Value="13" />
94 <Key Name="flags" Value="0" />
76 </Section> 95 </Section>
77 96
78 <Section Name="Little Goblin Shape"> 97 <Section Name="Little Goblin Shape">
@@ -83,6 +102,7 @@
83 <Key Name="name" Value="Little Goblin Shape" /> 102 <Key Name="name" Value="Little Goblin Shape" />
84 <Key Name="assetType" Value="13" /> 103 <Key Name="assetType" Value="13" />
85 <Key Name="inventoryType" Value="13" /> 104 <Key Name="inventoryType" Value="13" />
105 <Key Name="flags" Value="0" />
86 </Section> 106 </Section>
87 --> 107 -->
88 108
diff --git a/bin/inventory/ClothingLibrary/ClothingLibraryItems.xml b/bin/inventory/ClothingLibrary/ClothingLibraryItems.xml
index a12bb8a..b2fc005 100644
--- a/bin/inventory/ClothingLibrary/ClothingLibraryItems.xml
+++ b/bin/inventory/ClothingLibrary/ClothingLibraryItems.xml
@@ -1,6 +1,18 @@
1<Nini> 1<Nini>
2 2
3<!-- 3<!--
4 In Keys,
5 name is the name of the item.
6 description is the description of the item.
7 assetID is the ID of the asset data that is referenced by the item.
8 folderID is the ID of the folder containing this item.
9 inventoryID is the ID for the item. It must be unique.
10 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
11 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
12 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
13-->
14
15<!--
4 <Section Name="Example Library Item"> 16 <Section Name="Example Library Item">
5 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> 17 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
6 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> 18 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
@@ -9,6 +21,7 @@
9 <Key Name="name" Value="Example Library Item" /> 21 <Key Name="name" Value="Example Library Item" />
10 <Key Name="assetType" Value="7" /> 22 <Key Name="assetType" Value="7" />
11 <Key Name="inventoryType" Value="7" /> 23 <Key Name="inventoryType" Value="7" />
24 <Key Name="flags" Value="0" />
12 </Section> 25 </Section>
13--> 26-->
14<!-- 27<!--
@@ -20,6 +33,7 @@
20 <Key Name="name" Value="Shirt" /> 33 <Key Name="name" Value="Shirt" />
21 <Key Name="assetType" Value="5" /> 34 <Key Name="assetType" Value="5" />
22 <Key Name="inventoryType" Value="18" /> 35 <Key Name="inventoryType" Value="18" />
36 <Key Name="flags" Value="4" />
23 </Section> 37 </Section>
24 38
25 <Section Name="Pants"> 39 <Section Name="Pants">
@@ -30,6 +44,7 @@
30 <Key Name="name" Value="Pants" /> 44 <Key Name="name" Value="Pants" />
31 <Key Name="assetType" Value="5" /> 45 <Key Name="assetType" Value="5" />
32 <Key Name="inventoryType" Value="18" /> 46 <Key Name="inventoryType" Value="18" />
47 <Key Name="flags" Value="5" />
33 </Section> 48 </Section>
34--> 49-->
35 50
diff --git a/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml b/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
index ca3ce2d..8443eaf 100644
--- a/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
+++ b/bin/inventory/GesturesLibrary/GesturesLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 <Section Name="can we move along?"> 14 <Section Name="can we move along?">
3 <Key Name="inventoryID" Value="9ffe3767-74fa-4c64-a046-18ccf50b9eac"/> 15 <Key Name="inventoryID" Value="9ffe3767-74fa-4c64-a046-18ccf50b9eac"/>
diff --git a/bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml b/bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml
index 44194cd..907c83c 100644
--- a/bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml
+++ b/bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
diff --git a/bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml b/bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml
index e232bcc..53dc253 100644
--- a/bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml
+++ b/bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
diff --git a/bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml b/bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml
index 44194cd..907c83c 100644
--- a/bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml
+++ b/bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
diff --git a/bin/inventory/PhotosLibrary/PhotosLibraryItems.xml b/bin/inventory/PhotosLibrary/PhotosLibraryItems.xml
index 44194cd..907c83c 100644
--- a/bin/inventory/PhotosLibrary/PhotosLibraryItems.xml
+++ b/bin/inventory/PhotosLibrary/PhotosLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
diff --git a/bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml b/bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml
index df9d867..42ad0062 100644
--- a/bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml
+++ b/bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
@@ -195,7 +207,7 @@
195<!-- S == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> --> 207<!-- S == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> -->
196 <Section Name="llSay"> 208 <Section Name="llSay">
197 <Key Name="inventoryID" Value="3af51d20-b38f-11dc-8314-0800200c9a66" /> 209 <Key Name="inventoryID" Value="3af51d20-b38f-11dc-8314-0800200c9a66" />
198 <Key Name="assetID" Value="3af51d21-b38f-11dc-8314-0800200c9a66" /> 210 <Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
199 <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> 211 <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
200 <Key Name="description" Value="llS" /> 212 <Key Name="description" Value="llS" />
201 <Key Name="name" Value="llSay" /> 213 <Key Name="name" Value="llSay" />
diff --git a/bin/inventory/SoundsLibrary/SoundsLibraryItems.xml b/bin/inventory/SoundsLibrary/SoundsLibraryItems.xml
index 44194cd..907c83c 100644
--- a/bin/inventory/SoundsLibrary/SoundsLibraryItems.xml
+++ b/bin/inventory/SoundsLibrary/SoundsLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--
diff --git a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
index 9b5080d..adab5d8 100644
--- a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
+++ b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--