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author | Justin Clark-Casey (justincc) | 2011-07-22 19:23:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-22 19:23:38 +0100 |
commit | aadc4eb3b8d1c4a30cee7b69efac9197a974f45b (patch) | |
tree | 003517e08cd61bccc1263ab992d09c576aa25ab4 /bin/inventory | |
parent | Thank you, Michelle Argus, for a patch that adds reading the agent limit (diff) | |
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Fix problem where sculpts were not getting physical proxies
Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh
This addresses http://opensimulator.org/mantis/view.php?id=5595
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