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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /bin/inventory/TexturesLibrary
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'bin/inventory/TexturesLibrary')
-rw-r--r--bin/inventory/TexturesLibrary/TexturesLibraryItems.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
index 9b5080d..adab5d8 100644
--- a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
+++ b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--