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authorJustin Clark-Casey (justincc)2011-07-23 01:59:14 +0100
committerJustin Clark-Casey (justincc)2011-07-23 01:59:14 +0100
commit667b54f5a2a04fa5a2859397868d270eab3913f1 (patch)
treebf91543d5c0c4aa6f1a25873be6acb86144675bc /bin/inventory/OpenSimLibrary
parentFix problem where sculpts were not getting physical proxies (diff)
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Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
Diffstat (limited to 'bin/inventory/OpenSimLibrary')
-rw-r--r--bin/inventory/OpenSimLibrary/OpenSimLibrary.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml
index 7eb8de3..bef59d8 100644
--- a/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml
+++ b/bin/inventory/OpenSimLibrary/OpenSimLibrary.xml
@@ -10,10 +10,6 @@
10 <Key Name="name" Value="Example Library Item" /> 10 <Key Name="name" Value="Example Library Item" />
11 <Key Name="assetType" Value="7" /> 11 <Key Name="assetType" Value="7" />
12 <Key Name="inventoryType" Value="7" /> 12 <Key Name="inventoryType" Value="7" />
13 <Key Name="currentPermissions" Value="2147483647" />
14 <Key Name="nextPermissions" Value="2147483647" />
15 <Key Name="everyonePermissions" Value="2147483647" />
16 <Key Name="basePermissions" Value="2147483647" />
17 </Section> 13 </Section>
18--> 14-->
19 15