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author | Robert Adams | 2012-08-31 11:33:36 -0700 |
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committer | Robert Adams | 2012-08-31 11:41:33 -0700 |
commit | ffdc7987207de279116a077e2042ed3a1f381a5f (patch) | |
tree | be0a30b79da8abf96ba826e370c62457658fda84 /bin/http_500.html.example | |
parent | BulletSim: clean up some variable naming for consistancy. (diff) | |
download | opensim-SC-ffdc7987207de279116a077e2042ed3a1f381a5f.zip opensim-SC-ffdc7987207de279116a077e2042ed3a1f381a5f.tar.gz opensim-SC-ffdc7987207de279116a077e2042ed3a1f381a5f.tar.bz2 opensim-SC-ffdc7987207de279116a077e2042ed3a1f381a5f.tar.xz |
BulletSim: Update BulletSimAPI to match the DLL interface.
Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
Diffstat (limited to 'bin/http_500.html.example')
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