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author | Justin Clarke Casey | 2009-03-13 17:34:11 +0000 |
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committer | Justin Clarke Casey | 2009-03-13 17:34:11 +0000 |
commit | d17314f331a40f58bae6ae891bc87f018c430450 (patch) | |
tree | e69cdb5557a9afe9411b1b0fa439967478cce2e6 /bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults | |
parent | Mark AssetBase.Metadata with [XmlIgnore] (diff) | |
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* Config preview round 2
Diffstat (limited to 'bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults')
-rw-r--r-- | bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults new file mode 100644 index 0000000..e795a10 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults | |||
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1 | ; Communication protocols settings | ||
2 | |||
3 | [ClientStack.LindenUDP] | ||
4 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | ||
5 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | ||
6 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we | ||
7 | ; will actually push down data at a maximum rate of 750 kilobits per second). | ||
8 | ; | ||
9 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster | ||
10 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim | ||
11 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting | ||
12 | ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow | ||
13 | ; higher network bandwidth settings directly, though this isn't always possible. | ||
14 | ; | ||
15 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly | ||
16 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer | ||
17 | ; of textures at different levels of quality is improved. | ||
18 | ; | ||
19 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | ||
20 | ; unexpected difficulties | ||
21 | client_throttle_multiplier = 2; | ||
22 | |||
23 | |||
24 | [Communications] | ||
25 | |||
26 | ;InterregionComms = "LocalComms" | ||
27 | InterregionComms = "RESTComms" | ||
28 | |||
29 | |||
30 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
31 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
32 | ; | ||
33 | ; chat.ini.example => chat.ini | ||
34 | ; | ||
35 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
36 | ; | ||
37 | |||
38 | [OpenGridProtocol] | ||
39 | ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. | ||
40 | ;On/true or Off/false | ||
41 | ogp_enabled=false | ||
42 | |||
43 | ;Name Prefix/suffix when using OGP | ||
44 | ogp_firstname_prefix="" | ||
45 | ogp_lastname_suffix="_EXTERNAL" | ||