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author | Justin Clarke Casey | 2007-12-29 19:01:55 +0000 |
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committer | Justin Clarke Casey | 2007-12-29 19:01:55 +0000 |
commit | 1b1649791fbfdd57173c16f0bf2353898ceb8852 (patch) | |
tree | 3d9062f9241cb13783044b44d0b1d59acc84126c /bin/assets | |
parent | Set svn:eol-style. (diff) | |
download | opensim-SC-1b1649791fbfdd57173c16f0bf2353898ceb8852.zip opensim-SC-1b1649791fbfdd57173c16f0bf2353898ceb8852.tar.gz opensim-SC-1b1649791fbfdd57173c16f0bf2353898ceb8852.tar.bz2 opensim-SC-1b1649791fbfdd57173c16f0bf2353898ceb8852.tar.xz |
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
Diffstat (limited to 'bin/assets')
-rw-r--r-- | bin/assets/AssetSets.xml | 13 | ||||
-rw-r--r-- | bin/assets/README.txt | 12 |
2 files changed, 25 insertions, 0 deletions
diff --git a/bin/assets/AssetSets.xml b/bin/assets/AssetSets.xml new file mode 100644 index 0000000..b827e59 --- /dev/null +++ b/bin/assets/AssetSets.xml | |||
@@ -0,0 +1,13 @@ | |||
1 | <Nini> | ||
2 | <!-- You probably don't want to remove the OpenSim asset set | ||
3 | since it contains various default assets which are currently hardcoded --> | ||
4 | <Section Name="OpenSim Asset Set"> | ||
5 | <Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/> | ||
6 | </Section> | ||
7 | <!-- New asset sets can be added as shown below --> | ||
8 | <!-- | ||
9 | <Section Name="My Asset Set"> | ||
10 | <Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/> | ||
11 | </Section> | ||
12 | --> | ||
13 | </Nini> | ||
diff --git a/bin/assets/README.txt b/bin/assets/README.txt new file mode 100644 index 0000000..02cc78f --- /dev/null +++ b/bin/assets/README.txt | |||
@@ -0,0 +1,12 @@ | |||
1 | README | ||
2 | |||
3 | OpenSim comes with a default asset set contained in the OpenSimAssetSet | ||
4 | directory. You can also load up your own asset set to OpenSim on startup by | ||
5 | making a file entry in AssetSets.xml. This file should point towards an XML | ||
6 | file which details the assets in your asset set. The | ||
7 | OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information | ||
8 | required. | ||
9 | |||
10 | If you want your assets to show up in the standard inventory library for an | ||
11 | avatar, you will also need to add separate entries to the xml files in the | ||
12 | bin/inventory configuration directory. | ||