diff options
author | Tedd Hansen | 2007-08-25 15:31:47 +0000 |
---|---|---|
committer | Tedd Hansen | 2007-08-25 15:31:47 +0000 |
commit | 53be4774b32f6736373c1364c3bd659c977fbb4e (patch) | |
tree | c81bbc0d41b375bcc403c574da612d18b038c228 /bin/assets/water3.jp2 | |
parent | Hopefully fixed the bugs in primitives rotation editing (diff) | |
download | opensim-SC-53be4774b32f6736373c1364c3bd659c977fbb4e.zip opensim-SC-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.gz opensim-SC-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.bz2 opensim-SC-53be4774b32f6736373c1364c3bd659c977fbb4e.tar.xz |
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
Diffstat (limited to 'bin/assets/water3.jp2')
0 files changed, 0 insertions, 0 deletions