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author | MW | 2007-08-23 11:38:50 +0000 |
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committer | MW | 2007-08-23 11:38:50 +0000 |
commit | edd50f2e8ea384e1fe9f9dc0ed5903477cb383f3 (patch) | |
tree | d2444c1588b98d28fbedb43dbac8772b01a53762 /bin/assets/map1.jp2 | |
parent | Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this... (diff) | |
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Implemented Resize Method in OdePrim.
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
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