diff options
author | Justin Clark-Casey (justincc) | 2011-09-26 23:00:16 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-09-26 23:00:16 +0100 |
commit | a3531dec1aaafdcd22a70764cc512dd5666c75fc (patch) | |
tree | b8b9deb471f1f36e1fa3409847bc6e6ab588673d /bin/assets/TexturesAssetSet/water3.jp2 | |
parent | Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar... (diff) | |
download | opensim-SC-a3531dec1aaafdcd22a70764cc512dd5666c75fc.zip opensim-SC-a3531dec1aaafdcd22a70764cc512dd5666c75fc.tar.gz opensim-SC-a3531dec1aaafdcd22a70764cc512dd5666c75fc.tar.bz2 opensim-SC-a3531dec1aaafdcd22a70764cc512dd5666c75fc.tar.xz |
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
Diffstat (limited to 'bin/assets/TexturesAssetSet/water3.jp2')
0 files changed, 0 insertions, 0 deletions