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author | Brian McBee | 2008-01-07 01:03:46 +0000 |
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committer | Brian McBee | 2008-01-07 01:03:46 +0000 |
commit | 35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch) | |
tree | 42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/TexturesAssetSet/re_upper.jp2 | |
parent | Factor out inventory code in SceneObjectGroup into seperate class. (diff) | |
download | opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.zip opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.gz opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.bz2 opensim-SC-35b0c2e9dfbbf811c12c9e3e7d4359a13b987977.tar.xz |
More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to '')
-rw-r--r-- | bin/assets/TexturesAssetSet/re_upper.jp2 | bin | 0 -> 22172 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/bin/assets/TexturesAssetSet/re_upper.jp2 b/bin/assets/TexturesAssetSet/re_upper.jp2 new file mode 100644 index 0000000..33b7f5d --- /dev/null +++ b/bin/assets/TexturesAssetSet/re_upper.jp2 | |||
Binary files differ | |||