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author | Robert Adams | 2012-09-19 08:21:29 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:21 -0700 |
commit | a27e4ce6cbfb0a2e852624fd4d81121ca829f85c (patch) | |
tree | cd467ddf5dcc8a7109eef5d82f1929c1b5bf77b8 /bin/assets/TexturesAssetSet/cobbles.jp2 | |
parent | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. (diff) | |
download | opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.zip opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.gz opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.bz2 opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.xz |
BulletSim: add class and infrastructure for shape and object
tracking in the C# code. Needed for the changing body type
(to and from GhostObjects) for volumeDetect.
Diffstat (limited to 'bin/assets/TexturesAssetSet/cobbles.jp2')
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